Mon, 13 May 2019 23:13:53 +0200 |
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Enable automatic voicepack language selection for all missions
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Tue, 07 May 2019 16:08:27 +0200 |
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Fix cut scenes not being skipped when pressing precise in enemy turn (bug 280)
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Sat, 04 May 2019 21:03:26 +0200 |
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ACF2: Cyborg decision: Wait for 2 seconds when close to cyborg, to allow close attack
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Tue, 22 Jan 2019 07:47:27 +0100 |
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ACF2: Fix clock entering "retreat mode" after cut scene after killing first enemy
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Fri, 21 Dec 2018 22:59:06 +0100 |
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Simplify some mission strings
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Fri, 21 Dec 2018 01:43:21 +0100 |
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Use player team name in ACF campaign
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Fri, 21 Dec 2018 01:04:24 +0100 |
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Refactor ACF missions, store team names in variables
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Mon, 10 Dec 2018 07:59:45 +0100 |
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Remove incorrectly used Delay parameter in many scripts
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Sat, 08 Dec 2018 21:43:13 +0100 |
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Make better re-use of some mission strings
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Sat, 08 Dec 2018 17:28:15 +0100 |
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Modify texts in first 2 ACF missions to be compatible with Touch
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Mon, 03 Sep 2018 12:46:57 +0200 |
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Lua: Rename globals: NoPointX→NO_CURSOR, cMaxTurnTime→MAX_TURN_TIME, cMaxHogHealth→MAX_HOG_HEALTH
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Sun, 02 Sep 2018 21:26:44 +0200 |
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Use SetTurnTimeLeft and SetReadyTimeLeft in all scripts
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Wed, 01 Aug 2018 15:50:39 +0200 |
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Switch almost all Lua calls of AddTeam to using default clan colors instead of hardcoded color
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Fri, 09 Mar 2018 14:27:37 +0100 |
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ACF3: Fix cannibals sometimes doing nothing for a full turn
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Thu, 08 Mar 2018 17:07:14 +0100 |
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ACF2: Make all Weaklings on worst CPU level
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