hedgewars/uGearsHedgehog.pas
Wed, 22 Nov 2017 17:38:47 -0500 nemo infinite attack resets flags so probably should skip this
Wed, 01 Nov 2017 20:52:06 +0100 unc0rr Don't send taunt message for automatically happening taunt animation
Thu, 05 Oct 2017 01:37:49 +0200 Wuzzy Show selected weapon again when using it in inf attack mode
Sat, 30 Sep 2017 00:09:48 +0200 sheepluva pas2c happiness initiative 2017, continued
Fri, 22 Sep 2017 23:07:52 +0200 Wuzzy Fix charging sound continuing to play on hog damage (#236)
Thu, 21 Sep 2017 03:07:29 +0200 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
Thu, 21 Sep 2017 01:59:49 +0200 Wuzzy Show “Ammo Type (+∞)” when taking crate w/ infinite ammo
Thu, 15 Jun 2017 14:57:16 -0400 nemo bug #230 - Precise aiming is disabled after firing first Deagle shot (when held down)
Tue, 25 Apr 2017 04:54:46 +0200 Wuzzy Fix sndBoring being played when force-ending turn due to victory
Mon, 24 Apr 2017 19:31:53 +0200 Wuzzy Drop rubber duck like dynamite
Sat, 22 Apr 2017 20:37:51 +0200 Wuzzy Backed out changeset 071a05275798
Sat, 22 Apr 2017 19:30:24 +0200 Wuzzy Fix warning caused in uGearsHedgehog.pas
Sat, 22 Apr 2017 02:33:32 +0200 Wuzzy Allow to press [Precise]+[Slot] to cycle through weapons in reverse order
Thu, 20 Apr 2017 02:38:45 +0200 Wuzzy Make health gain message translatable
Wed, 19 Apr 2017 17:50:31 +0200 Wuzzy New Lua call: EndTurn to end turn
Fri, 13 May 2016 00:17:05 +0200 Wuzzy Don't play duck drop sound when duck spawns in water
Sat, 08 Apr 2017 21:48:25 +0200 Wuzzy Add sounds for rubberduck drop, destruction and water collision
Sat, 08 Apr 2017 21:43:48 +0200 Wuzzy Add ammotype amDuck for rubber duck
Fri, 07 Apr 2017 04:56:51 +0200 Wuzzy Add support for hog name in home run message
Thu, 06 Apr 2017 07:34:00 +0200 Wuzzy More ticker messages: Sick, king died, resurrect, time box return, timeout, kamikaze
Wed, 23 Nov 2016 20:25:44 +0100 Wuzzy Fix game extremely slowing down if hog collects crate with huge health, or vampire gets huge health.
Mon, 09 May 2016 22:49:31 +0200 Wuzzy Add Lua API function SetAmmoTexts (see issue 82)
Sun, 01 May 2016 02:40:12 +0200 Wuzzy Add “boring” voice to voice queue to avoid voice overlapping
Sat, 19 Nov 2016 15:00:14 +0100 Wuzzy Play countdown sounds for 4-1 remaining seconds and “boring” voice on timeout
Sat, 30 Apr 2016 20:55:16 +0200 Wuzzy Make the timer red when it is the get-away time
Sat, 19 Nov 2016 06:43:44 +0100 Wuzzy Add sounds for blowtorch, invuln., f. saucer, lasersight, portal gun
Tue, 15 Nov 2016 03:00:56 +0100 Wuzzy Show symbols at bottom right while extra damage / low grav. are active
Fri, 16 Sep 2016 00:22:05 +0200 sheepluva Highlander: give visual and acustic feedback when weapons are collected from a kill, similar to collecting a crate
Fri, 16 Sep 2016 00:01:43 +0200 sheepluva Lua API: IsHogLocal(gearUid)
Sun, 15 May 2016 14:29:37 +0300 unc0rr - Use IntToStr() in preference to Str()
Wed, 13 Apr 2016 12:17:30 +0200 Wuzzy Add sound effects for: cleaver impact, air mine impact, using extra time
Mon, 28 Mar 2016 18:19:20 -0400 nemo RC planes should not pick up frozen crates
Fri, 15 Jan 2016 13:29:27 +0100 sheepluva fix comment; revert unintentional commit of some testing png
Fri, 15 Jan 2016 13:18:40 +0100 sheepluva serious anti wall sticking protection for hedgewars
Wed, 13 Jan 2016 21:29:04 +0300 unc0rr Damaged hog is not in a jumping state
Tue, 05 Jan 2016 15:15:54 -0500 nemo limit Y increment to 6 (saucer/birdy bug)
Tue, 29 Dec 2015 14:44:32 -0500 nemo Make weapon damage in most cases be a structure value and also expose it to lua. Needs testing/review due to conditions at time of doing this (w/ one arm, dizzy/tingling due to sodium citrate), and just number of places changed..
Sun, 01 Nov 2015 15:08:39 -0500 nemo do the same thing for the chute/birdy/saucer block 0.9.22-release
Thu, 08 Oct 2015 10:42:00 -0400 nemo restore uid on resurrection as well
Sun, 04 Oct 2015 16:30:55 -0400 nemo Avoid waiting past end of turn for smine.
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Tue, 26 May 2015 23:29:53 +0200 sheepluva LuaAPI: fix OnHogAttack the incorrect AmmoType (amNothing) under certain conditions. Thanks for CheezeMonkey for reporting this
Mon, 11 May 2015 13:53:08 -0400 nemo This probably fixes bug #839 - mine time was hardcoded to 3000 in Attack, instead of using the "0 as undefined" input that other places were using. When re653e96b0ec3 started paying attention to the input parameter, this previously ignored value became a problem.
Sun, 05 Apr 2015 16:41:39 -0400 nemo Make bouncing a bit less wtf for various gears tested (hog, 'zooka, saucer hog, drill strike). Less hacky is another matter.
Sat, 14 Feb 2015 17:34:12 -0500 nemo Add placement of airmines in engine outside of hog proximity. Has a bug, only protecting 1st team. Also fix a spelling error and rename gstHHChooseTarget to gstChooseTarget
Fri, 16 Jan 2015 17:51:29 -0500 nemo experiment with air mines. thought they could make shoppa... interesting. ToDo: Allow mines to give up, tweak distances, real graphics, toggle for whether they can acquire a new target while they haven't given up.
Wed, 24 Dec 2014 12:19:18 -0500 nemo fix for issue #894
Sun, 14 Dec 2014 03:32:11 +0100 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
Sat, 29 Nov 2014 14:57:07 -0500 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
Sat, 29 Nov 2014 18:56:42 +0100 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sun, 19 Oct 2014 15:46:09 -0400 nemo allow hogs to repeatedly enter portals placed on the ground
Sat, 05 Jul 2014 20:15:56 +0200 sheepluva WIP: weSea tweaks, functional and visual
Wed, 05 Mar 2014 12:38:01 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone)
Thu, 20 Feb 2014 00:28:49 +0400 unc0rr Fix tinting of AI kills counter
Wed, 19 Feb 2014 19:10:11 +0400 unc0rr Should never use State like this, since some states aren't synced (thinking state for example)
Sun, 09 Feb 2014 00:44:29 +0400 unc0rr Even more explicit type conversions and other stuff to help pas2c use ansistrings
Sat, 08 Feb 2014 16:29:34 +0400 unc0rr Implicit type casts to help pas2c
Thu, 06 Feb 2014 22:03:53 +0100 sheepluva rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Tue, 04 Feb 2014 16:35:31 +0100 sheepluva fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
Tue, 21 Jan 2014 22:38:13 +0100 koda partial merge of the webgl branch
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Sun, 12 Jan 2014 11:07:49 +0400 unc0rr That check was too weird and complicated
Sun, 05 Jan 2014 10:54:03 +0400 unc0rr - Fix build via pas2c webgl
Sat, 04 Jan 2014 23:55:54 +0400 unc0rr merge default webgl
Wed, 05 Mar 2014 12:35:51 +0100 sheepluva don't stack bye/teleport sounds of hogs (when a team is gone) 0.9.20
Fri, 03 Jan 2014 00:31:07 -0500 nemo tweak
Thu, 02 Jan 2014 23:52:34 -0500 nemo hey, if unc0rr can screw with gravity...
Sat, 21 Dec 2013 01:14:59 +0400 unC0Rr Fix warnings
Sat, 14 Dec 2013 14:24:03 -0500 nemo clear gstCollision from doStepFallingGear once I'm done with it. hog "physics" doesn't use it, and was screwing up labels
Tue, 10 Dec 2013 00:05:27 -0500 nemo fix for fail to place using ammo
Sun, 08 Dec 2013 16:04:40 -0500 nemo Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
Sun, 01 Dec 2013 13:22:06 -0500 nemo don't abort changeammo on attacking/attacked in infattack mode, keep scrolling through slot after setweap even if a multishoot was aborted triggering gstattacked, to ensure proper ammo gets set for next turn
Sat, 30 Nov 2013 22:34:39 -0500 nemo Make sticky mine respect lfBouncy, make hogs do same, kinda... make uCollisions return land w/ mask, restrict bouncy to advbounce gears only, which means piano doesn't bounce anymore
Tue, 19 Nov 2013 22:15:40 -0500 nemo return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
Fri, 08 Nov 2013 23:11:13 -0500 nemo Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
Mon, 04 Nov 2013 22:41:55 -0500 nemo cleanup of timer accidentally exposed prob w/ timebox
Sun, 03 Nov 2013 14:45:07 -0500 nemo this should prevent sliding when game clock isn't running. sorry unc0rr, not going to bother encapsulating. maybe later. short on time right now/lazy
Sun, 03 Nov 2013 22:39:00 +0400 unc0rr Quick and simple implementation of afk mode (toggled by /pause)
Thu, 31 Oct 2013 21:04:39 -0400 nemo ok. this should avoid calling switch inappropriately. also, add skip to trophyrace and add the per-team achievement reporting.
Sat, 26 Oct 2013 13:58:49 -0400 nemo Remove this looping past F10. causes infinite loop with no weapons. Besides, should always have skip in last slot unless a script is screwing with it.
Mon, 14 Oct 2013 00:33:10 -0400 nemo don't kill rope if not extended
Sun, 13 Oct 2013 13:14:32 -0400 nemo make wrapping nicer when there's collision
Fri, 11 Oct 2013 17:43:13 +0200 koda merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang webgl
Wed, 09 Oct 2013 20:25:16 -0400 nemo skip kill for bounce
Wed, 09 Oct 2013 20:23:06 -0400 nemo kill rope on wrap
Tue, 08 Oct 2013 10:28:57 +0400 unc0rr boo, nemo, boo
Mon, 07 Oct 2013 21:31:47 -0400 nemo make this a tiny bit less aggressive
Sun, 29 Sep 2013 19:03:15 -0400 nemo Make a few more gears honour world edge checks
Sun, 29 Sep 2013 16:10:32 -0400 nemo partial implementation of non-infinite world (edge wrap/warp/bounce)
Thu, 27 Jun 2013 14:01:43 -0400 nemo Make add/delete consistent (this has bugged me for so long)
Thu, 27 Jun 2013 15:33:02 +0400 unc0rr Refactoring: get rid of GSHandlers.inc
Thu, 27 Jun 2013 14:37:03 +0400 unc0rr Refactoring: VGSHandlers.inc -> uVisualGearsHandlers.pas
Sun, 09 Jun 2013 12:22:53 +0200 koda update with default webgl
Wed, 05 Jun 2013 12:47:33 -0400 nemo Restore CurAmmoType check as well, that was removed in r8f317ba10675 when trying to fix aiming during alt attack.
Tue, 04 Jun 2013 22:28:12 +0200 koda update branch webgl
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Mon, 27 May 2013 16:56:44 -0400 nemo don't resurrect frozen
Tue, 21 May 2013 22:56:31 -0400 nemo Make frozen crates uncollectable, add some tinting to frozen items. Suggestions needed for what should happen to explosives
Tue, 14 May 2013 08:57:30 -0400 nemo Rename submersible state, increase getaway time for attack underwater, slow down gear dx/dy underwater to simulate water resistance
Mon, 13 May 2013 22:40:32 -0400 nemo some saucer thing for firing weps underwater and aiming and such. bit drunk and sleepy so testing I guess
Thu, 02 May 2013 21:56:24 +0400 unc0rr CheckGearDrowning could delete hedgehogs gear! (CheckGearDrowning -> ResurrectHedgehog -> FindPlace). Fixes bug 620.
Tue, 02 Apr 2013 21:00:57 +0200 koda update webgl branch webgl
Fri, 29 Mar 2013 10:54:12 -0400 nemo This should ensure rope can still be aimed quickly when an alt weapon is active.
Wed, 27 Mar 2013 11:18:00 +0100 koda merge correction, also what's with all those trailing whitespaces?
Tue, 26 Mar 2013 17:47:06 -0400 nemo Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
Tue, 19 Mar 2013 22:19:28 +0100 sheepluva fix ancient issue with hedgehogs sliding through/into think gaps; fixes issue 542; could and should be optimized (also to make sure that hogs can't slide through little pixel turds) - feel free to do so =P
Sun, 17 Mar 2013 14:09:54 -0400 nemo Add some flags for a few of the magic Land values
Tue, 05 Mar 2013 20:28:33 -0500 nemo oups
Tue, 05 Mar 2013 16:04:22 -0500 nemo At multiple requests, change ice to be turn based. This is a more modest adjustment of existing code, that can be fairly easily flagged or reverted if desired. It also allows scripts to extend freezing, and preserves fire melting.
Sun, 03 Mar 2013 20:08:55 -0500 nemo keep hogs from sliding while they are being frozen
Sun, 03 Mar 2013 19:43:01 -0500 nemo Make hogs thaw only on enemy turns, make timebox counter decrement only on your turn, adjust knock for frozen hogs, increase damage on frozen hogs, make freezer fuel only reduce when not adjusting angle.
Sun, 03 Mar 2013 14:58:58 -0500 nemo Call act as if attack ended on last shot if switching while in mid multi-shoot. Thanks to AI for discovering this.
Thu, 28 Feb 2013 22:10:49 -0500 nemo Safety check. The main place this can be a problem is on a mild bowl w/ multiple hogs. Could possibly add a hog collision check in here.
Tue, 26 Feb 2013 20:37:58 -0500 nemo merge w/ default icegun
Mon, 25 Feb 2013 12:54:50 -0500 nemo workaround for frequent AllHH active call in hedgehog step icegun
Mon, 25 Feb 2013 12:29:39 -0500 nemo More fiddling w/ sliding icegun
Sat, 23 Feb 2013 23:01:50 -0500 nemo This and the "retain freezing" stuff could probably use a flag.
Sun, 24 Feb 2013 23:07:46 -0500 nemo Trying to improve rendering, sliding and thawing. Messing around w/ making fire thaw faster. icegun
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