hedgewars/uMisc.pas
Wed, 03 Jun 2009 00:35:23 +0000 nemo typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
Sun, 31 May 2009 09:56:21 +0000 unc0rr Fix lines arise when zooming. Doesn't fix water sprites.
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 13:36:51 +0000 unc0rr Patch by koda:
Fri, 17 Apr 2009 17:02:24 +0000 unc0rr Don't crash engine after round in reduced quality mode
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
Sun, 15 Mar 2009 17:47:06 +0000 unc0rr More game options by nemo
Thu, 12 Mar 2009 20:29:01 +0000 unc0rr Add an ability to run engine without IPC connection.
Thu, 05 Mar 2009 14:54:02 +0000 unc0rr nemo:
Mon, 02 Mar 2009 21:13:07 +0000 unc0rr laser beam by nemo reworked a bit by me
Sun, 01 Mar 2009 17:24:25 +0000 unc0rr 4 utilities by nemo
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Sun, 15 Feb 2009 14:38:02 +0000 unc0rr Templates filter by nemo
Sun, 01 Feb 2009 15:58:44 +0000 unc0rr Apply nemo's patch polished by me:
Sat, 31 Jan 2009 15:39:53 +0000 unc0rr Options for bonus box probability tuning and number of turn until sudden death
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Fri, 09 Jan 2009 14:47:54 +0000 unc0rr Initial health graphic implementation
Fri, 02 Jan 2009 14:22:33 +0000 unc0rr Quick replay round to spectators until current move
Fri, 05 Dec 2008 16:49:04 +0000 unc0rr Implement Solid Land checkbox
Mon, 13 Oct 2008 12:58:44 +0000 unc0rr Make messages be more debug-friendly
Mon, 29 Sep 2008 09:33:44 +0000 unc0rr - Fix water rise
Sun, 28 Sep 2008 22:39:07 +0000 unc0rr Start flames rework
Fri, 08 Aug 2008 19:34:55 +0000 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
Sun, 27 Jul 2008 22:09:40 +0000 unc0rr Add an option to engine for turning music off
Sun, 27 Jul 2008 21:01:11 +0000 unc0rr - Airplane is higher
Sun, 27 Jul 2008 19:47:12 +0000 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
Mon, 14 Jul 2008 20:24:29 +0000 unc0rr Repair screenshots capture on 'C' key press
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 06 Jul 2008 20:03:09 +0000 unc0rr Dec delay
Sun, 06 Jul 2008 19:31:12 +0000 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
Sun, 06 Jul 2008 17:45:16 +0000 unc0rr - Prepare for sudden death implementation
Wed, 11 Jun 2008 20:27:09 +0000 unc0rr Get rid of old console
Sun, 25 May 2008 14:09:44 +0000 unc0rr Use nick from frontend to prepend chat messages
Sat, 24 May 2008 17:34:06 +0000 unc0rr - Start chat implementation: chat strings are on the screen
Thu, 08 May 2008 18:38:52 +0000 unc0rr - Small optimization in hwFloat
Thu, 08 May 2008 18:02:52 +0000 unc0rr - Some changes in clusters initialization
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Thu, 24 Apr 2008 20:53:35 +0000 unc0rr - New statistics
Thu, 24 Apr 2008 15:03:57 +0000 unc0rr - Fix introduced bug with hh physics
Sun, 13 Apr 2008 12:33:16 +0000 unc0rr Fix warnings
Sat, 12 Apr 2008 17:00:06 +0000 unc0rr - Small formatting changes
Fri, 07 Mar 2008 17:43:05 +0000 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Thu, 21 Feb 2008 18:48:16 +0000 unc0rr Start console OpenGL reincarnation
Fri, 01 Feb 2008 16:39:37 +0000 unc0rr - Store sky color in theme cfg file
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Mon, 28 Jan 2008 17:11:19 +0000 unc0rr - Enable back console (doesn't render yet)
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 21:55:48 +0000 unc0rr Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Sun, 02 Dec 2007 17:29:20 +0000 unc0rr 's' key to speed up demo playing
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