gameServer2/src/main.rs
Fri, 14 Sep 2018 23:14:19 +0300 alfadur cleanup crate imports
Thu, 13 Sep 2018 20:59:57 +0300 alfadur remove stabilized edition annotations
Thu, 06 Sep 2018 23:12:32 +0300 alfadur Add TLS support
Wed, 05 Sep 2018 18:09:06 +0300 alfadur Bump dependencies
Tue, 28 Aug 2018 17:19:25 +0300 alfadur move everything test related into test cfg
Thu, 16 Aug 2018 19:33:03 +0300 alfadur Rust 2018 conversion
Sat, 21 Jul 2018 02:13:55 +0300 alfadur Implement room config export
Mon, 16 Jul 2018 22:59:58 +0300 alfadur Something down in the food chain already uses bitflags, so might as well switch to them
Thu, 28 Jun 2018 17:29:37 +0200 Marcin Mielniczuk Undo enabling the `unreachable-pub` lint.
Thu, 28 Jun 2018 00:10:15 +0300 alfadur stabilization
Wed, 27 Jun 2018 02:34:46 +0300 alfadur Implement game start & engine messages
Sun, 24 Jun 2018 12:09:31 -0400 marmistrz Enable all lints from the rust-2018-idioms suite.
Thu, 14 Jun 2018 12:31:15 -0400 alfadur handle edge polling properly
Thu, 08 Mar 2018 15:01:18 -0500 alfadur separated the server logic from all the async io mess.
Sat, 16 Dec 2017 22:58:28 +0100 unc0rr Improve this code a bit more
Wed, 06 Dec 2017 23:46:17 +0100 unc0rr Quick dirty fix for building
Sat, 14 Jan 2017 22:30:09 +0300 unc0rr - Use logging facilities instead of plain println!
Sun, 08 Jan 2017 23:57:45 +0300 unc0rr Some parsing using nom
Tue, 03 Jan 2017 00:19:47 +0300 unc0rr - Start protocol parser implementation
Mon, 02 Jan 2017 00:16:22 +0300 unc0rr Refactor modules layout
Mon, 02 Jan 2017 00:05:12 +0300 unc0rr - Use netbuf buffers for client connection stream
Sun, 01 Jan 2017 22:13:35 +0300 unc0rr Refactor code to add more structure to it
Sat, 31 Dec 2016 23:56:29 +0300 unc0rr Start server implementation in rust
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