share/hedgewars/Data/Scripts/Multiplayer/Tunnels.lua
Thu, 10 Jan 2019 23:22:44 +0100 Wuzzy Restore map scaling of Tunnels script
Thu, 15 Mar 2018 03:29:31 +0100 Wuzzy Clear drawn maps in TechRacer
Wed, 02 Sep 2015 05:59:21 +0200 wuzzy make tunnels script use MapFeatureSize
Tue, 02 Dec 2014 23:33:28 +0100 sheepluva move functionality of Draw.lua into engine
Tue, 02 Dec 2014 16:45:26 -0500 nemo forgot this one.
Thu, 02 Oct 2014 12:08:22 +0200 sheepluva fix mapgen of other scripts too
Sun, 23 Feb 2014 13:49:44 -0500 nemo add preview init to tunnels too
Mon, 22 Oct 2012 22:30:03 -0400 nemo Completely arbitrary tweaking of tunnel values (avoids a nil) - still needs smooth curves (probably a target dx/dy to aim for, and slow alterations) and taking less CPU. Also disable unused function in Highlander
Sun, 21 Oct 2012 22:34:20 -0400 nemo Someone should look this over to make sure it should stay in
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