diff -r cc29628976cc -r 017b2b31e1c6 project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m --- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Sun Oct 10 02:06:42 2010 +0200 +++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Sun Oct 10 03:16:25 2010 +0200 @@ -86,30 +86,36 @@ // main routine for calling the actual game engine -(void) startSDLgame:(NSDictionary *)gameDictionary { UIWindow *gameWindow; - if ([[UIScreen screens] count] > 1) + if (IS_DUALHEAD()) gameWindow = self.secondWindow; else gameWindow = self.uiwindow; + UIView *blackView = [[UIView alloc] initWithFrame:gameWindow.frame]; blackView.backgroundColor = [UIColor blackColor]; blackView.opaque = YES; blackView.tag = BLACKVIEW_TAG; - [gameWindow addSubview:blackView]; - [blackView release]; - - if ([[UIScreen screens] count] > 1) { + [gameWindow addSubview:blackView]; + if (IS_DUALHEAD()) { + blackView.alpha = 0; + [UIView beginAnimations:@"fading to game first" context:NULL]; + [UIView setAnimationDuration:1]; + blackView.alpha = 1; + [UIView commitAnimations]; + UIView *secondBlackView = [[UIView alloc] initWithFrame:self.uiwindow.frame]; secondBlackView.backgroundColor = [UIColor blackColor]; secondBlackView.opaque = YES; secondBlackView.tag = SECONDBLACKVIEW_TAG; secondBlackView.alpha = 0; [self.uiwindow addSubview:secondBlackView]; - [UIView beginAnimations:@"fading to game" context:NULL]; + [UIView beginAnimations:@"fading to game second" context:NULL]; [UIView setAnimationDuration:1]; secondBlackView.alpha = 1; [UIView commitAnimations]; [secondBlackView release]; } + [blackView release]; // pull out useful configuration info from various files GameSetup *setup = [[GameSetup alloc] initWithDictionary:gameDictionary]; @@ -153,12 +159,12 @@ overlayController.useClassicMenu = [[dict objectForKey:@"menu"] boolValue]; UIWindow *gameWindow; - if ([[UIScreen screens] count] > 1) + if (IS_DUALHEAD()) gameWindow = self.uiwindow; else gameWindow = [[UIApplication sharedApplication] keyWindow]; [gameWindow addSubview:overlayController.view]; - //[overlayController release]; + [overlayController release]; } // override the direct execution of SDL_main to allow us to implement the frontend (or even using a nib) @@ -181,7 +187,7 @@ [[NSFileManager defaultManager] changeCurrentDirectoryPath:[[NSBundle mainBundle] resourcePath]]; // check for dual monitor support - if ([[UIScreen screens] count] > 1) { + if (IS_DUALHEAD()) { DLog(@"dual head mode ftw"); self.secondWindow = [[UIWindow alloc] initWithFrame:[[[UIScreen screens] objectAtIndex:1] bounds]]; self.secondWindow.backgroundColor = [UIColor blackColor];