diff -r 5b23c42ef150 -r 0411e04cf12a ChangeLog.txt --- a/ChangeLog.txt Thu Sep 28 19:26:22 2017 +0200 +++ b/ChangeLog.txt Thu Sep 28 21:32:42 2017 +0200 @@ -251,6 +251,7 @@ + Hedgewars creates 4 teams instead of 1 on its first launch + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately + “Random team” button is now able to randomly select from all available hats + * Fix flag being selectable for computer players although it had no effect * Campaign screen does no longer show AI-controlled teams * Campaign names and campaign mission names can now be translated * Creating randomized teams now randomizes (almost) every aspect @@ -258,8 +259,8 @@ * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default * Fix language names in language list being always in English * Prevent starting game with >48 hogs (because engine doesn't support it yet) - * Team editor Fix flag being selectable for computer players although it had no effect * Fix the key for toggling team bars being incorrectly described + * Fix caption of stats screen showing only one winner if multiple teams have won Content Creation: + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect