diff -r f264ad9d8965 -r 0f60591f3a16 hedgewars/uVariables.pas --- a/hedgewars/uVariables.pas Sat May 05 18:10:41 2012 +0100 +++ b/hedgewars/uVariables.pas Sat May 05 19:04:59 2012 +0100 @@ -100,19 +100,9 @@ cGearScrEdgesDist: LongInt; // originally typed consts - CharArray: array[byte] of Char; - LastTint: Longword; - SocketString: shortstring; - VGCounter: Longword; - PrevX: LongInt; - timedelta: Longword; - StartTicks: Longword; - Counter: Longword; - StepTicks: LongWord; ExplosionBorderColor: LongWord; WaterOpacity: byte; SDWaterOpacity: byte; - prevGState: TGameState; GrayScale: Boolean; // originally from uConsts @@ -141,7 +131,6 @@ bBetweenTurns : boolean; bWaterRising : boolean; - //ShowCrosshair : boolean; This variable is inconvenient to set. Easier to decide when rendering CrosshairX : LongInt; CrosshairY : LongInt; CursorMovementX : LongInt; @@ -216,7 +205,6 @@ firebutton, jumpWidget, AMWidget : TOnScreenWidget; pauseButton, utilityWidget : TOnScreenWidget; {$ENDIF} - AMAnimType : LongInt; const @@ -2392,10 +2380,8 @@ LandDirty: TDirtyTag; hasBorder: boolean; hasGirders: boolean; - isMap: boolean; playHeight, playWidth, leftX, rightX, topY, MaxHedgehogs: Longword; // idea is that a template can specify height/width. Or, a map, a height/width by the dimensions of the image. If the map has pixels near top of image, it triggers border. LandBackSurface: PSDL_Surface; - digest: shortstring; CurAmmoGear: PGear; lastGearByUID: PGear; GearsList: PGear; @@ -2406,7 +2392,6 @@ SuddenDeathDmg: Boolean; SpeechType: Longword; SpeechText: shortstring; - skipFlag: boolean; PlacingHogs: boolean; // a convenience flag to indicate placement of hogs is still in progress StepSoundTimer: LongInt; StepSoundChannel: LongInt; @@ -2422,7 +2407,6 @@ LocalTeam: LongInt; // last non-bot, non-extdriven clan first team LocalAmmo: LongInt; // last non-bot, non-extdriven clan's first team's ammo index, updated to next upcoming hog for per-hog-ammo CurMinAngle, CurMaxAngle: Longword; - GameOver: boolean; NextClan: boolean; FollowGear: PGear; @@ -2443,7 +2427,6 @@ bAFRRight: Boolean; - SDLPrimSurface: PSDL_Surface; PauseTexture, SyncTexture, ConfirmTexture: PTexture; @@ -2631,14 +2614,9 @@ vobSDVelocity:= 15; vobSDFallSpeed:= 250; - PrevX:= 0; - timedelta:= 0; - Counter:= 0; - StepTicks:= 0; ExplosionBorderColor:= $FF808080; WaterOpacity:= $80; SDWaterOpacity:= $80; - prevGState:= gsConfirm; GrayScale:= false; LuaGoals:= '';