diff -r 37744d5c877e -r 0f9b86942c19 project_files/HedgewarsMobile/Classes/ObjcExports.m --- a/project_files/HedgewarsMobile/Classes/ObjcExports.m Sat Dec 11 14:03:49 2010 +0100 +++ b/project_files/HedgewarsMobile/Classes/ObjcExports.m Sat Dec 11 18:48:14 2010 +0100 @@ -156,12 +156,13 @@ [amvc_instance updateAmmoVisuals]; } +/* // http://stackoverflow.com/questions/287543/how-to-programatically-sense-the-iphone-mute-switch BOOL isAppleDeviceMuted(void) { if (!gAudioSessionInited) { AudioSessionInterruptionListener inInterruptionListener = NULL; OSStatus error; - if ((error = AudioSessionInitialize (NULL, NULL, inInterruptionListener, NULL))) + if ((error = AudioSessionInitialize(NULL, NULL, inInterruptionListener, NULL))) DLog(@"*** Error *** error in AudioSessionInitialize: %d", error); else gAudioSessionInited = YES; @@ -174,7 +175,7 @@ OSStatus n = AudioSessionGetProperty(kAudioSessionProperty_CurrentHardwareOutputVolume, &propertySize, &volume); if (n != 0) DLog( @"AudioSessionGetProperty 'volume': %d", n ); - BOOL volumeResult = (volume == 0.0); + BOOL volumeResult = (volume == 0.0f); // this checks if the device is muted CFStringRef state; @@ -188,3 +189,4 @@ } return volumeResult || muteResult; } +*/