diff -r 9a7cc0f29430 -r 10011f051f9c project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/SDLActivity.java --- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/mobile/SDLActivity.java Sun Oct 09 20:41:17 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,565 +0,0 @@ -package org.hedgewars.mobile; - -import javax.microedition.khronos.egl.EGL10; -import javax.microedition.khronos.egl.EGLConfig; -import javax.microedition.khronos.egl.EGLContext; -import javax.microedition.khronos.egl.EGLDisplay; -import javax.microedition.khronos.egl.EGLSurface; - -import org.hedgewars.mobile.EngineProtocol.EngineProtocolNetwork; -import org.hedgewars.mobile.EngineProtocol.GameConfig; -import org.hedgewars.mobile.EngineProtocol.PascalExports; -import org.hedgewars.mobile.TouchInterface.TouchInterface; - -import android.app.Activity; -import android.content.Context; -import android.graphics.Canvas; -import android.graphics.PixelFormat; -import android.hardware.Sensor; -import android.hardware.SensorEvent; -import android.hardware.SensorEventListener; -import android.hardware.SensorManager; -import android.media.AudioFormat; -import android.media.AudioManager; -import android.media.AudioTrack; -import android.os.Bundle; -import android.os.Handler; -import android.os.Message; -import android.util.Log; -import android.view.KeyEvent; -import android.view.SurfaceHolder; -import android.view.SurfaceView; -import android.view.View; - -/** - * SDL Activity - */ -public class SDLActivity extends Activity { - - // Main components - public static SDLActivity mSingleton; - public static SDLSurface mSurface; - - // Audio - private static Thread mAudioThread; - private static AudioTrack mAudioTrack; - - // Load the .so - static { - System.loadLibrary("SDL"); - System.loadLibrary("SDL_image"); - System.loadLibrary("mikmod"); - System.loadLibrary("SDL_net"); - System.loadLibrary("SDL_mixer"); - System.loadLibrary("SDL_ttf"); - System.loadLibrary("lua5.1"); - System.loadLibrary("hwengine"); - System.loadLibrary("main"); - } - - // Setup - protected void onCreate(Bundle savedInstanceState) { - // Log.v("SDL", "onCreate()"); - super.onCreate(savedInstanceState); - - // So we can call stuff from static callbacks - mSingleton = this; - - // Set up the surface - GameConfig config = getIntent().getParcelableExtra("config"); - mSurface = new SDLSurface(getApplication(), config); - setContentView(mSurface); - SurfaceHolder holder = mSurface.getHolder(); - holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); - } - - // Events - protected void onPause() { - // Log.v("SDL", "onPause()"); - super.onPause(); - - } - - protected void onResume() { - // Log.v("SDL", "onResume()"); - super.onResume(); - } - - public void onBackPressed(){ - nativeQuit(); - super.onBackPressed(); - } - - // Messages from the SDLMain thread - static int COMMAND_CHANGE_TITLE = 1; - - // Handler for the messages - Handler commandHandler = new Handler() { - public void handleMessage(Message msg) { - if (msg.arg1 == COMMAND_CHANGE_TITLE) { - setTitle((String) msg.obj); - } - } - }; - - // Send a message from the SDLMain thread - void sendCommand(int command, Object data) { - Message msg = commandHandler.obtainMessage(); - msg.arg1 = command; - msg.obj = data; - commandHandler.sendMessage(msg); - } - - // C functions we call - public static native void nativeInit(String[] argv); - - public static native void nativeQuit(); - - public static native void onNativeResize(int x, int y, int format); - - public static native void onNativeKeyDown(int keycode); - - public static native void onNativeKeyUp(int keycode); - - public static native void onNativeTouch(int action, int pointer, float x, float y, - float p); - - public static native void onNativeAccel(float x, float y, float z); - - public static native void nativeRunAudioThread(); - - // Java functions called from C - - public static boolean createGLContext(int majorVersion, int minorVersion) { - return mSurface.initEGL(majorVersion, minorVersion); - } - - public static void flipBuffers() { - mSurface.flipEGL(); - } - - public static void setActivityTitle(String title) { - // Called from SDLMain() thread and can't directly affect the view - mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title); - } - - // Audio - private static Object buf; - - public static Object audioInit(int sampleRate, boolean is16Bit, - boolean isStereo, int desiredFrames) { - int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO - : AudioFormat.CHANNEL_CONFIGURATION_MONO; - int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT - : AudioFormat.ENCODING_PCM_8BIT; - int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1); - - Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") - + " " + (is16Bit ? "16-bit" : "8-bit") + " " - + ((float) sampleRate / 1000f) + "kHz, " + desiredFrames - + " frames buffer"); - - // Let the user pick a larger buffer if they really want -- but ye - // gods they probably shouldn't, the minimums are horrifyingly high - // latency already - desiredFrames = Math.max( - desiredFrames, - (AudioTrack.getMinBufferSize(sampleRate, channelConfig, - audioFormat) + frameSize - 1) - / frameSize); - - mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, - channelConfig, audioFormat, desiredFrames * frameSize, - AudioTrack.MODE_STREAM); - - audioStartThread(); - - Log.v("SDL", - "SDL audio: got " - + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" - : "mono") - + " " - + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" - : "8-bit") + " " - + ((float) mAudioTrack.getSampleRate() / 1000f) - + "kHz, " + desiredFrames + " frames buffer"); - - if (is16Bit) { - buf = new short[desiredFrames * (isStereo ? 2 : 1)]; - } else { - buf = new byte[desiredFrames * (isStereo ? 2 : 1)]; - } - return buf; - } - - public static void audioStartThread() { - mAudioThread = new Thread(new Runnable() { - public void run() { - mAudioTrack.play(); - nativeRunAudioThread(); - } - }); - - // I'd take REALTIME if I could get it! - mAudioThread.setPriority(Thread.MAX_PRIORITY); - mAudioThread.start(); - } - - public static void audioWriteShortBuffer(short[] buffer) { - for (int i = 0; i < buffer.length;) { - int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) { - i += result; - } else if (result == 0) { - try { - Thread.sleep(1); - } catch (InterruptedException e) { - // Nom nom - } - } else { - Log.w("SDL", "SDL audio: error return from write(short)"); - return; - } - } - } - - public static void audioWriteByteBuffer(byte[] buffer) { - for (int i = 0; i < buffer.length;) { - int result = mAudioTrack.write(buffer, i, buffer.length - i); - if (result > 0) { - i += result; - } else if (result == 0) { - try { - Thread.sleep(1); - } catch (InterruptedException e) { - // Nom nom - } - } else { - Log.w("SDL", "SDL audio: error return from write(short)"); - return; - } - } - } - - public static void audioQuit() { - if (mAudioThread != null) { - try { - mAudioThread.join(); - } catch (Exception e) { - Log.v("SDL", "Problem stopping audio thread: " + e); - } - mAudioThread = null; - - // Log.v("SDL", "Finished waiting for audio thread"); - } - - if (mAudioTrack != null) { - mAudioTrack.stop(); - mAudioTrack = null; - } - } -} - -/** - * Simple nativeInit() runnable - */ -class SDLMain implements Runnable { - private int surfaceWidth, surfaceHeight; - private GameConfig config; - - public SDLMain(int width, int height, GameConfig _config) { - config = _config; - surfaceWidth = width; - surfaceHeight = height; - } - - public void run() { - //Set up the IPC socket server to communicate with the engine - EngineProtocolNetwork ipc = new EngineProtocolNetwork(config); - - String path = Utils.getDownloadPath(SDLActivity.mSingleton);//This represents the data directory - path = path.substring(0, path.length()-1);//remove the trailing '/' - - - // Runs SDL_main() with added parameters - SDLActivity.nativeInit(new String[] { String.valueOf(ipc.port), - String.valueOf(surfaceWidth), String.valueOf(surfaceHeight), - "0", "null", "xeli", "1", "1", "1", path, "" }); - - try { - ipc.quitIPC(); - ipc.join(); - } catch (InterruptedException e) { - e.printStackTrace(); - } - //Log.v("SDL", "SDL thread terminated"); - SDLActivity.mSingleton.finish(); - } -} - -/** - * SDLSurface. This is what we draw on, so we need to know when it's created in - * order to do anything useful. - * - * Because of this, that's where we set up the SDL thread - */ -class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, - View.OnKeyListener, SensorEventListener { - - // This is what SDL runs in. It invokes SDL_main(), eventually - private Thread mSDLThread; - - // EGL private objects - private EGLContext mEGLContext; - private EGLSurface mEGLSurface; - private EGLDisplay mEGLDisplay; - - // Sensors - private static SensorManager mSensorManager; - - private GameConfig config; - - // Startup - public SDLSurface(Context context, GameConfig _config) { - super(context); - getHolder().addCallback(this); - - setFocusable(true); - setFocusableInTouchMode(true); - requestFocus(); - setOnKeyListener(this); - setOnTouchListener(TouchInterface.getTouchInterface()); - - mSensorManager = (SensorManager) context.getSystemService("sensor"); - - config = _config; - } - - // Called when we have a valid drawing surface - public void surfaceCreated(SurfaceHolder holder) { - Log.v("SDL", "surfaceCreated()"); - - //enableSensor(Sensor.TYPE_ACCELEROMETER, true); - } - - // Called when we lose the surface - public void surfaceDestroyed(SurfaceHolder holder) { - Log.v("SDL", "surfaceDestroyed()"); - - // Send a quit message to the application - //SDLActivity.nativeQuit(); - PascalExports.HWterminate(true); - - // Now wait for the SDL thread to quit - if (mSDLThread != null) { - try { - mSDLThread.join(); - } catch (Exception e) { - Log.v("SDL", "Problem stopping thread: " + e); - } - mSDLThread = null; - - Log.v("SDL", "Finished waiting for SDL thread"); - } - - //enableSensor(Sensor.TYPE_ACCELEROMETER, false); - } - - // Called when the surface is resized - public void surfaceChanged(SurfaceHolder holder, int format, int width, - int height) { - Log.d("SDL", "surfaceChanged()" + width + " + " + height); - - int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default - switch (format) { - case PixelFormat.A_8: - Log.v("SDL", "pixel format A_8"); - break; - case PixelFormat.LA_88: - Log.v("SDL", "pixel format LA_88"); - break; - case PixelFormat.L_8: - Log.v("SDL", "pixel format L_8"); - break; - case PixelFormat.RGBA_4444: - Log.v("SDL", "pixel format RGBA_4444"); - sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444 - break; - case PixelFormat.RGBA_5551: - Log.v("SDL", "pixel format RGBA_5551"); - sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551 - break; - case PixelFormat.RGBA_8888: - Log.v("SDL", "pixel format RGBA_8888"); - sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888 - break; - case PixelFormat.RGBX_8888: - Log.v("SDL", "pixel format RGBX_8888"); - sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888 - break; - case PixelFormat.RGB_332: - Log.v("SDL", "pixel format RGB_332"); - sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332 - break; - case PixelFormat.RGB_565: - Log.v("SDL", "pixel format RGB_565"); - sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 - break; - case PixelFormat.RGB_888: - Log.v("SDL", "pixel format RGB_888"); - // Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead? - sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888 - break; - default: - Log.v("SDL", "pixel format unknown " + format); - break; - } - SDLActivity.onNativeResize(width, height, sdlFormat); - - // Now start up the C app thread - if (mSDLThread == null) { - mSDLThread = new Thread(new SDLMain(width, height, config), - "SDLThread"); - mSDLThread.start(); - } - } - - // unused - public void onDraw(Canvas canvas) { - } - - // EGL functions - public boolean initEGL(int majorVersion, int minorVersion) { - Log.v("SDL", "Starting up OpenGL ES " + majorVersion + "." - + minorVersion); - - try { - EGL10 egl = (EGL10) EGLContext.getEGL(); - - EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); - - int[] version = new int[2]; - egl.eglInitialize(dpy, version); - - int EGL_OPENGL_ES_BIT = 1; - int EGL_OPENGL_ES2_BIT = 4; - int renderableType = 0; - if (majorVersion == 2) { - renderableType = EGL_OPENGL_ES2_BIT; - } else if (majorVersion == 1) { - renderableType = EGL_OPENGL_ES_BIT; - } - int[] configSpec = { - // EGL10.EGL_DEPTH_SIZE, 16, - EGL10.EGL_RENDERABLE_TYPE, renderableType, EGL10.EGL_NONE }; - EGLConfig[] configs = new EGLConfig[1]; - int[] num_config = new int[1]; - if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) - || num_config[0] == 0) { - Log.e("SDL", "No EGL config available"); - return false; - } - EGLConfig config = configs[0]; - - EGLContext ctx = egl.eglCreateContext(dpy, config, - EGL10.EGL_NO_CONTEXT, null); - if (ctx == EGL10.EGL_NO_CONTEXT) { - Log.e("SDL", "Couldn't create context"); - return false; - } - - EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, - null); - if (surface == EGL10.EGL_NO_SURFACE) { - Log.e("SDL", "Couldn't create surface"); - return false; - } - - if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) { - Log.e("SDL", "Couldn't make context current"); - return false; - } - - mEGLContext = ctx; - mEGLDisplay = dpy; - mEGLSurface = surface; - - } catch (Exception e) { - Log.v("SDL", e + ""); - for (StackTraceElement s : e.getStackTrace()) { - Log.v("SDL", s.toString()); - } - } - - return true; - } - - // EGL buffer flip - public void flipEGL() { - try { - EGL10 egl = (EGL10) EGLContext.getEGL(); - - egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null); - - // drawing here - - egl.eglWaitGL(); - - egl.eglSwapBuffers(mEGLDisplay, mEGLSurface); - - } catch (Exception e) { - Log.v("SDL", "flipEGL(): " + e); - for (StackTraceElement s : e.getStackTrace()) { - Log.v("SDL", s.toString()); - } - - } - } - - // Key events - public boolean onKey(View v, int keyCode, KeyEvent event) { - if(keyCode == KeyEvent.KEYCODE_VOLUME_DOWN || keyCode == KeyEvent.KEYCODE_VOLUME_UP) return false; - if (event.getAction() == KeyEvent.ACTION_DOWN) { - Log.v("SDL", "key down: " + keyCode); - if(keyCode == KeyEvent.KEYCODE_BACK){//TODO ask user to quit or not - PascalExports.HWterminate(true); - //SDLActivity.mSingleton.finish(); - }else{ - SDLActivity.onNativeKeyDown(keyCode); - } - - return true; - } else if (event.getAction() == KeyEvent.ACTION_UP) { - Log.v("SDL", "key up: " + keyCode); - SDLActivity.onNativeKeyUp(keyCode); - return true; - } - - return false; - } - - // Sensor events - public void enableSensor(int sensortype, boolean enabled) { - // TODO: This uses getDefaultSensor - what if we have >1 accels? - if (enabled) { - mSensorManager.registerListener(this, - mSensorManager.getDefaultSensor(sensortype), - SensorManager.SENSOR_DELAY_GAME, null); - } else { - mSensorManager.unregisterListener(this, - mSensorManager.getDefaultSensor(sensortype)); - } - } - - public void onAccuracyChanged(Sensor sensor, int accuracy) { - // TODO - } - - public void onSensorChanged(SensorEvent event) { - if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) { - SDLActivity.onNativeAccel(event.values[0], event.values[1], - event.values[2]); - } - } - -}