diff -r 9f0a891c15ea -r 15edf6c51c67 ChangeLog.txt --- a/ChangeLog.txt Thu May 23 23:02:16 2013 -0400 +++ b/ChangeLog.txt Thu May 23 23:37:59 2013 -0400 @@ -2,7 +2,7 @@ * bugfixes 0.9.18 -> 0.9.19: - + New Freezer weapon - freezes terrain, water, hedgehogs + + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases, explosives + Saucer can aim weapons and fire underwater + Main graphical user interface overhaul + Up and down keys navigate in chat history @@ -13,14 +13,16 @@ + Downloadable content can now be stored in packages for easy uninstall + Lua scripts can load a sidecar overlay package of game resources + Math improvements for better performance/reliability - + Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. + + Smarter AI - now uses drill rocket accurately and is aware of barrels and dud mines. More aggressive in infinite attack, lua can tell to target specific hogs, such as in Mutant + New fort, Steel Tower + New theme, Fruit + New hats - some national ones, Portal, harlequin, more animals... + + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy, SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles + Translation updates - Turkish, French, German, Japanese, Portuguese, Italian, Russian - Campaign french should work correctly now + Theme object masks + Easier weapon selection in shoppa. F1 will select from F5 if there are no weps in F1-F4 + Cleaver radius shrunk to improve usability on horizontal throws + + Map hog limit is now just a suggestion, not enforced * You can now move out of the way when throwing a sticky mine or cleaver straight up * Rope sliding should behave more like pre-0.9.18 again * Forbid kicking on 1v1 matches @@ -28,6 +30,7 @@ * Fixed fort mode * Making very large maps now works properly with targetted weapons * ParseCommand should be safe to use in Lua now, at any time + * Mudball works more reliably, fixes to various weps (blowtorch, explosives, mines..) 0.9.17 -> 0.9.18: