diff -r 28b8330b8af1 -r 174c94b8ea72 cocoaTouch/SDLOverrides/SDL_uikitview.h --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/cocoaTouch/SDLOverrides/SDL_uikitview.h Fri Jan 08 03:52:44 2010 +0000 @@ -0,0 +1,77 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga, mods for Hedgewars by Vittorio Giovara + slouken@libsdl.org, vittorio.giovara@gmail.com + */ + +#import +#include "SDL_stdinc.h" +#include "SDL_mouse.h" +#include "SDL_mouse_c.h" +#include "SDL_events.h" + +#import "CGPointUtils.h" + +#if SDL_IPHONE_MULTIPLE_MICE +#define MAX_SIMULTANEOUS_TOUCHES 5 +#else +#define MAX_SIMULTANEOUS_TOUCHES 1 +#endif + +// constants for telling which input has been received +#define kMinimumPinchDelta 100 +#define kMinimumGestureLength 20 +#define kMaximumVariance 4 + +/* *INDENT-OFF* */ +//#if SDL_IPHONE_KEYBOARD +//@interface SDL_uikitview : UIView { +//#else +@interface SDL_uikitview : UIView { +//#endif + SDL_Mouse mice[MAX_SIMULTANEOUS_TOUCHES]; + CGFloat initialDistance; + CGPoint gestureStartPoint; + +#if SDL_IPHONE_KEYBOARD + UITextField *textField; + BOOL keyboardVisible; +#endif +} + +-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event; +-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event; +-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event; + +// see initWithFrame for why "+" ++(void) attackButtonPressed; ++(void) attackButtonReleased; + +@property CGFloat initialDistance; +@property CGPoint gestureStartPoint; + +#if SDL_IPHONE_KEYBOARD +- (void)showKeyboard; +- (void)hideKeyboard; +- (void)initializeKeyboard; +@property (readonly) BOOL keyboardVisible; +#endif + +@end +/* *INDENT-ON* */