diff -r 4f42009237df -r 1a326ba319c9 hedgewars/uRender.pas --- a/hedgewars/uRender.pas Sun Aug 14 17:49:12 2011 -0400 +++ b/hedgewars/uRender.pas Mon Aug 15 00:23:32 2011 +0200 @@ -70,7 +70,7 @@ begin if (SourceTexture^.h = 0) or (SourceTexture^.w = 0) then exit; -// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) +// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) if (abs(X) > W) and ((abs(X + W / 2) - W / 2) > cScreenWidth / cScaleFactor) then exit; if (abs(Y) > H) and ((abs(Y + H / 2 - (0.5 * cScreenHeight)) - H / 2) > cScreenHeight / cScaleFactor) then @@ -139,7 +139,7 @@ hw, nx, ny: LongInt; VertexBuffer, TextureBuffer: array [0..3] of TVertex2f; begin -// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) +// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) if (abs(X) > W) and ((abs(X + dir * OffsetX) - W / 2) * cScaleFactor > cScreenWidth) then exit; if (abs(Y) > H) and ((abs(Y + OffsetY - (0.5 * cScreenHeight)) - W / 2) * cScaleFactor > cScreenHeight) then @@ -226,7 +226,7 @@ procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); var VertexBuffer: array [0..3] of TVertex2f; begin -// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) +// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) if (abs(X) > 2 * hw) and ((abs(X) - hw) > cScreenWidth / cScaleFactor) then exit; if (abs(Y) > 2 * hh) and ((abs(Y - 0.5 * cScreenHeight) - hh) > cScreenHeight / cScaleFactor) then @@ -344,7 +344,7 @@ procedure DrawFillRect(r: TSDL_Rect); var VertexBuffer: array [0..3] of TVertex2f; begin -// don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) +// do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) if (abs(r.x) > r.w) and ((abs(r.x + r.w / 2) - r.w / 2) * cScaleFactor > cScreenWidth) then exit; if (abs(r.y) > r.h) and ((abs(r.y + r.h / 2 - (0.5 * cScreenHeight)) - r.h / 2) * cScaleFactor > cScreenHeight) then @@ -407,7 +407,7 @@ var l, r, t, b: real; TextureBuffer: array [0..3] of TVertex2f; begin - // don't draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) + // do not draw anything outside the visible screen space (first check fixes some sprite drawing, e.g. hedgehogs) if (abs(X) > 32) and ((abs(X) - 16) * cScaleFactor > cScreenWidth) then exit; if (abs(Y) > 32) and ((abs(Y - 0.5 * cScreenHeight) - 16) * cScaleFactor > cScreenHeight) then