diff -r 78e9fbd52ffc -r 1da37e2ba6fd ChangeLog.txt --- a/ChangeLog.txt Sun Nov 27 00:00:25 2016 +0100 +++ b/ChangeLog.txt Sun Nov 27 01:30:41 2016 +0100 @@ -151,13 +151,14 @@ * Mutant script shows now appropriate ranking and graph in stats screen * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps -Missions: +Missions and Campaigns: + Added Basic Flying Saucer Training + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin + A Space Adventure shows 2 flowers over fully completed planets (with side missions) + Rewrote some help texts in basic rope training + Graphical effect (black bars) while in cut scenes + * Fix weird behaviour when walking right before the first animation in A Space Adventure missions * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) * Fixed Target Practice missions getting stuck when a target dropped into water * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns @@ -195,6 +196,7 @@ + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea) + Locale library: loc_noop -- Mark string for translation but don't translate it + + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that 0.9.21 -> 0.9.22 + New Weapon / Map object: AirMine (floating mine that will follow nearby hedgehogs)