diff -r 7dd85fe00de3 -r 1de4d6b35748 share/hedgewars/Data/Missions/Scenario/User_Mission_-_Spooky_Tree.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Scenario/User_Mission_-_Spooky_Tree.lua Wed Apr 13 14:39:17 2016 +0200 @@ -0,0 +1,153 @@ + +HedgewarsScriptLoad("/Scripts/Locale.lua") + +--------------------------------------------------------------- + +local player = nil -- This variable will point to the hog's gear +local instructor = nil +local enemy = nil + +local GameOver = false +local birdSpeech = false +local birdSqualk = false + +local GirderCrate = nil + +function onGameInit() + + -- Things we don't modify here will use their default values. + Seed = 0 -- The base number for the random number generator + GameFlags = gfInfAttack +gfDisableWind-- Game settings and rules + TurnTime = 90000 -- The time the player has to move each round (in ms) + CaseFreq = 0 -- The frequency of crate drops + MinesNum = 0 -- The number of mines being placed + MinesTime = 1 + Explosives = 0 -- The number of explosives being placed + Delay = 10 -- The delay between each round + Map = "Tree" -- The map to be played + Theme = "Halloween" -- The theme to be used + SuddenDeathTurns = 99999 + + AddTeam(loc("Bloody Rookies"), 14483456, "Simple", "Island", "Default") + player = AddHog(loc("Hunter"), 0, 1, "NoHat") + --852718 + AddTeam(loc("Toxic Team"), 1175851, "Simple", "Island", "Default") + enemy = AddHog(loc("Poison"), 1, 10, "Skull") + + SetGearPosition(player,970,23) + SetGearPosition(enemy,498,806) + +end + + +function onGameStart() + + --right side mines + AddGear(1681,359,gtMine, 0, 0, 0, 0) + AddGear(1718,518,gtMine, 0, 0, 0, 0) + AddGear(1648,527,gtMine, 0, 0, 0, 0) + AddGear(1584,522,gtMine, 0, 0, 0, 0) + + --tunnel mines + AddGear(301,569,gtSMine, 0, 0, 0, 0) + AddGear(372,608,gtSMine, 0, 0, 0, 0) + AddGear(453,628,gtSMine, 0, 0, 0, 0) + AddGear(524,611,gtSMine, 0, 0, 0, 0) + AddGear(613,611,gtSMine, 0, 0, 0, 0) + + AddGear(308,486,gtSMine, 0, 0, 0, 0) + AddGear(372,478,gtSMine, 0, 0, 0, 0) + AddGear(453,466,gtSMine, 0, 0, 0, 0) + AddGear(524,471,gtSMine, 0, 0, 0, 0) + AddGear(613,466,gtSMine, 0, 0, 0, 0) + + --above the tunnel mines + AddGear(331,433,gtMine, 0, 0, 0, 0) + AddGear(404,420,gtMine, 0, 0, 0, 0) + AddGear(484,424,gtMine, 0, 0, 0, 0) + AddGear(562,417,gtMine, 0, 0, 0, 0) + AddGear(640,412,gtMine, 0, 0, 0, 0) + + -- crates crates and more crates + SpawnAmmoCrate(1208,576,amBlowTorch) + SpawnAmmoCrate(1467,376,amPickHammer) + SpawnUtilityCrate(373,165,amGirder) + SpawnUtilityCrate(704,623,amJetpack) + SpawnUtilityCrate(1646,749,amLaserSight) + + SpawnAmmoCrate(745,418,amShotgun) --shotgun1 + SpawnAmmoCrate(833,432,amFirePunch) --fire punch + GirderCrate = SpawnAmmoCrate(1789,514,amShotgun) -- final shotgun + SpawnAmmoCrate(1181,419,amBee) + + ShowMission(loc("Spooky Tree"), "", loc("Eliminate all enemies") .. loc("|- Mines Time:") .. " " .. 0 .. " " .. loc("sec"), -amBee, 0) + + SetWind(-75) + +end + + +function onGameTick() + + + if CurrentHedgehog ~= nil then + + if (birdSqualk == false) and (GetX(CurrentHedgehog) == 1102) and (GetY(CurrentHedgehog) == 133) then + birdSqualk = true + PlaySound(sndBirdyLay) + end + + if (birdSpeech == false) and (GetX(CurrentHedgehog) == 1068) and (GetY(CurrentHedgehog) == 162) then + birdSpeech = true + HogSay(player,loc("Good birdy......"),SAY_THINK) + end + end + + if CurrentHedgehog ~= nil then + --AddCaption(GetX(CurrentHedgehog) .. ";" .. GetY(CurrentHedgehog)) + end + + if (TotalRounds == 2) and (GameOver == false) then -- just in case + SetHealth(player, 0) + GameOver = true + end + + if TurnTimeLeft == 1 then + --ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); + SetHealth(player, 0) + GameOver = true + end + +end + + +function onAmmoStoreInit() + SetAmmo(amShotgun, 0, 0, 0, 1) + SetAmmo(amFirePunch, 0, 0, 0, 1) + SetAmmo(amBee, 0, 0, 0, 1) + SetAmmo(amBlowTorch, 0, 0, 0, 1) + SetAmmo(amGirder, 0, 0, 0, 1) + SetAmmo(amParachute, 1, 0, 0, 1) + SetAmmo(amPickHammer, 0, 0, 0, 1) + SetAmmo(amJetpack, 0, 0, 0, 1) + SetAmmo(amLaserSight, 0, 0, 0, 1) +end + +function onGearDelete(gear) + + if gear == GirderCrate then + TurnTimeLeft = TurnTimeLeft + 30000 + end + + if GetGearType(gear) == gtCase then + TurnTimeLeft = TurnTimeLeft + 5000 + end + + if (gear == enemy) and (GameOver == false) then + ShowMission(loc("Spooky Tree"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0); + elseif gear == player then + ShowMission(loc("Spooky Tree"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) + GameOver = true + end + +end