diff -r 7dd85fe00de3 -r 1de4d6b35748 share/hedgewars/Data/Missions/Training/ClimbHome.lua --- a/share/hedgewars/Data/Missions/Training/ClimbHome.lua Sun Nov 20 04:21:24 2016 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,34 +0,0 @@ -HedgewarsScriptLoad("/Scripts/Locale.lua") - -isSinglePlayer = true - --- trying to allow random theme, but fixed theme objects... --- Also skip some ugly themes, or ones where the sky is "meh" ---local themes = { "Art","Cake","City","EarthRise","Halloween","Olympics","Underwater","Bamboo","Castle","Compost","Eyes","Hell","Planes","Bath","Cave","CrazyMission","Freeway","Island","Sheep","Blox","Cheese","Deepspace","Fruit","Jungle","Snow","Brick","Christmas","Desert","Golf","Nature","Stage" } -local themes = {"Christmas","Hell","Bamboo","City","Island","Bath","Compost","Jungle","Desert","Nature","Olympics","Brick","EarthRise","Sheep","Cake","Freeway","Snow","Castle","Fruit","Stage","Cave","Golf","Cheese","Halloween"} -local totalHedgehogs = 0 -local HH = {} -local teams = {} -local dummyHog = nil - - -function onGameInit() - -- Ensure people get same map for same theme - Theme = themes[GetRandom(#themes)+1] - Seed = ClimbHome - TurnTime = 999999999 - EnableGameFlags(gfOneClanMode) - DisableGameFlags(gfBottomBorder+gfBorder) - CaseFreq = 0 - Explosives = 0 - MineDudPercent = 0 - Map = "ClimbHome" - AddTeam(loc("Lonely Hog"), 0xDD0000, "Simple", "Island", "Default") - player = AddHog(loc("Climber"), 0, 1, "NoHat") - if showWaterStats then - dummyHog = AddHog(" ", 0, 1, "NoHat") - HH[dummyHog] = nil - totalHedgehogs = totalHedgehogs - 1 - SendStat(siClanHealth, tostring(32640), " ") - end -end