diff -r 692308790912 -r 21c986c528ba QTfrontend/pages.cpp --- a/QTfrontend/pages.cpp Sun May 03 21:28:15 2009 +0000 +++ b/QTfrontend/pages.cpp Sun May 03 21:38:56 2009 +0000 @@ -886,46 +886,57 @@ TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png"); TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode")); + TBW_mode_Forts->setToolTip(tr("Defend your fort and destroy the opponents, two team colours max!")); glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png"); TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams")); + TBW_teamsDivide->setToolTip(tr("Teams will start on opposite sides of the terrain, two team colours max!")); glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png"); TBW_solid->setText(ToggleButtonWidget::tr("Solid Land")); + TBW_solid->setToolTip(tr("Land can not be destroyed!")); glGMLayout->addWidget(TBW_solid,0,2,1,1); TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png"); TBW_border->setText(ToggleButtonWidget::tr("Add Border")); + TBW_border->setToolTip(tr("Add an indestructable border around the terrain")); glGMLayout->addWidget(TBW_border,0,3,1,1); TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity")); + TBW_lowGravity->setToolTip(tr("Lower gravity")); glGMLayout->addWidget(TBW_lowGravity,1,0,1,1); TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight")); + TBW_laserSight->setToolTip(tr("Assisted aiming with laser sight")); glGMLayout->addWidget(TBW_laserSight,1,1,1,1); - TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvurnable.png"); + TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable")); + TBW_invulnerable->setToolTip(tr("All hogs have a personal forcefield")); glGMLayout->addWidget(TBW_invulnerable,1,2,1,1); TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png"); TBW_mines->setText(ToggleButtonWidget::tr("Add Mines")); + TBW_mines->setToolTip(tr("Enable random mines")); glGMLayout->addWidget(TBW_mines,1,3,1,1); TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); TBW_vampiric->setText(ToggleButtonWidget::tr("Vampirism")); + TBW_vampiric->setToolTip(tr("Gain 80% of the damage you do back in health")); glGMLayout->addWidget(TBW_vampiric,2,0,1,1); TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); TBW_karma->setText(ToggleButtonWidget::tr("Karma")); + TBW_karma->setToolTip(tr("Share your opponents pain, share their damage")); glGMLayout->addWidget(TBW_karma,2,1,1,1); TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); TBW_artillery->setText(ToggleButtonWidget::tr("Artillery")); + TBW_artillery->setToolTip(tr("Your hogs are unable to move, put your artillery skills to the test")); glGMLayout->addWidget(TBW_artillery,2,2,1,1); // Right