diff -r 7ca9ebb6895d -r 224c31b3ce7d project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m --- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Thu Dec 30 04:54:25 2010 +0100 +++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Fri Dec 31 00:10:38 2010 +0100 @@ -85,7 +85,7 @@ } // main routine for calling the actual game engine --(NSDictionary *)startSDLgame:(NSDictionary *)gameDictionary { +-(NSArray *)startSDLgame:(NSDictionary *)gameDictionary { UIWindow *gameWindow; if (IS_DUALHEAD()) gameWindow = self.secondWindow; @@ -144,7 +144,7 @@ self.isInGame = NO; free(gameArgs); - NSDictionary *stat = setup.statsDictionary; + NSArray *stats = setup.statsArray; [setup release]; @@ -161,7 +161,7 @@ [refBlackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:1]; [refSecondBlackView performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:2]; - return stat; + return stats; } // overlay with controls, become visible later, with a transparency effect since the sdlwindow is not yet created