diff -r 8461f0cef2e6 -r 234ce4da76d4 QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Tue Aug 17 19:43:17 2010 -0400 +++ b/QTfrontend/ammoSchemeModel.cpp Fri Aug 20 11:26:27 2010 -0400 @@ -41,15 +41,16 @@ << QVariant(false) // shared ammo 15 << QVariant(false) //disable girders 16 << QVariant(false) // disable land objects 17 - << QVariant(100) // damage modfier 18 - << QVariant(45) // turn time 19 - << QVariant(100) // init health 20 - << QVariant(15) // sudden death 21 - << QVariant(5) // case prob 22 - << QVariant(3) // mines time 23 - << QVariant(4) // landadds 24 - << QVariant(0) // mine dud pct 25 - << QVariant(2) // explosives 26 + << QVariant(false) // AI survival 18 + << QVariant(100) // damage modfier 19 + << QVariant(45) // turn time 20 + << QVariant(100) // init health 21 + << QVariant(15) // sudden death 22 + << QVariant(5) // case prob 23 + << QVariant(3) // mines time 24 + << QVariant(4) // landadds 25 + << QVariant(0) // mine dud pct 26 + << QVariant(2) // explosives 27 ; AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : @@ -87,15 +88,16 @@ << "sharedammo" // 15 << "disablegirders" // 16 << "disablelandobjects" // 17 - << "damagefactor" // 18 - << "turntime" // 19 - << "health" // 20 - << "suddendeath" // 21 - << "caseprobability" // 22 - << "minestime" // 23 - << "landadds" // 24 - << "minedudpct" // 25 - << "explosives" // 26 + << "aisurvival" // 18 + << "damagefactor" // 19 + << "turntime" // 20 + << "health" // 21 + << "suddendeath" // 22 + << "caseprobability" // 23 + << "minestime" // 24 + << "landadds" // 25 + << "minedudpct" // 26 + << "explosives" // 27 ; QList proMode; @@ -118,15 +120,16 @@ << QVariant(true) // shared ammo 15 << QVariant(false) //disable girders 16 << QVariant(false) // disable land objects 17 - << QVariant(100) // damage modfier 18 - << QVariant(15) // turn time 19 - << QVariant(100) // init health 20 - << QVariant(15) // sudden death 21 - << QVariant(0) // case prob 22 - << QVariant(3) // mines time 23 - << QVariant(4) // landadds 24 - << QVariant(0) // mine dud pct 25 - << QVariant(2) // explosives 26 + << QVariant(false) // AI survival 18 + << QVariant(100) // damage modfier 19 + << QVariant(15) // turn time 20 + << QVariant(100) // init health 21 + << QVariant(15) // sudden death 22 + << QVariant(0) // case prob 23 + << QVariant(3) // mines time 24 + << QVariant(4) // landadds 25 + << QVariant(0) // mine dud pct 26 + << QVariant(2) // explosives 27 ; QList shoppa; @@ -149,15 +152,16 @@ << QVariant(true) // shared ammo 15 << QVariant(true) //disable girders 16 << QVariant(false) // disable land objects 17 - << QVariant(100) // damage modfier 18 - << QVariant(30) // turn time 19 - << QVariant(100) // init health 20 - << QVariant(50) // sudden death 21 - << QVariant(1) // case prob 22 - << QVariant(3) // mines time 23 - << QVariant(4) // landadds 24 - << QVariant(0) // mine dud pct 25 - << QVariant(0) // explosives 26 + << QVariant(false) // AI survival 18 + << QVariant(100) // damage modfier 19 + << QVariant(30) // turn time 20 + << QVariant(100) // init health 21 + << QVariant(50) // sudden death 22 + << QVariant(1) // case prob 23 + << QVariant(3) // mines time 24 + << QVariant(4) // landadds 25 + << QVariant(0) // mine dud pct 26 + << QVariant(0) // explosives 27 ; QList basketball; @@ -180,15 +184,16 @@ << QVariant(true) // shared ammo 15 << QVariant(true) //disable girders 16 << QVariant(false) // disable land objects 17 - << QVariant(100) // damage modfier 18 - << QVariant(30) // turn time 19 - << QVariant(100) // init health 20 - << QVariant(15) // sudden death 21 - << QVariant(0) // case prob 22 - << QVariant(3) // mines time 23 - << QVariant(4) // landadds 24 - << QVariant(0) // mine dud pct 25 - << QVariant(0) // explosives 26 + << QVariant(false) // AI survival 18 + << QVariant(100) // damage modfier 19 + << QVariant(30) // turn time 20 + << QVariant(100) // init health 21 + << QVariant(15) // sudden death 22 + << QVariant(0) // case prob 23 + << QVariant(3) // mines time 24 + << QVariant(4) // landadds 25 + << QVariant(0) // mine dud pct 26 + << QVariant(0) // explosives 27 ; QList minefield; @@ -211,15 +216,16 @@ << QVariant(true) // shared ammo 15 << QVariant(true) //disable girders 16 << QVariant(false) // disable land objects 17 - << QVariant(150) // damage modfier 18 - << QVariant(30) // turn time 19 - << QVariant(50) // init health 20 - << QVariant(15) // sudden death 21 - << QVariant(0) // case prob 22 - << QVariant(0) // mines time 23 - << QVariant(80) // landadds 24 - << QVariant(0) // mine dud pct 25 - << QVariant(0) // explosives 26 + << QVariant(false) // AI survival 18 + << QVariant(150) // damage modfier 19 + << QVariant(30) // turn time 20 + << QVariant(50) // init health 21 + << QVariant(15) // sudden death 22 + << QVariant(0) // case prob 23 + << QVariant(0) // mines time 24 + << QVariant(80) // landadds 25 + << QVariant(0) // mine dud pct 26 + << QVariant(0) // explosives 27 ; QList barrelmayhem; @@ -242,15 +248,16 @@ << QVariant(true) // shared ammo 15 << QVariant(false) //disable girders 16 << QVariant(false) // disable land objects 17 - << QVariant(100) // damage modfier 18 - << QVariant(30) // turn time 19 - << QVariant(100) // init health 20 - << QVariant(15) // sudden death 21 - << QVariant(0) // case prob 22 - << QVariant(0) // mines time 23 - << QVariant(0) // landadds 24 - << QVariant(0) // mine dud pct 25 - << QVariant(80) // explosives 26 + << QVariant(false) // AI survival 18 + << QVariant(100) // damage modfier 19 + << QVariant(30) // turn time 20 + << QVariant(100) // init health 21 + << QVariant(15) // sudden death 22 + << QVariant(0) // case prob 23 + << QVariant(0) // mines time 24 + << QVariant(0) // landadds 25 + << QVariant(0) // mine dud pct 26 + << QVariant(80) // explosives 27 ; QList tunnelhogs; @@ -273,15 +280,16 @@ << QVariant(true) // shared ammo 15 << QVariant(true) //disable girders 16 << QVariant(true) // disable land objects 17 - << QVariant(100) // damage modfier 18 - << QVariant(30) // turn time 19 - << QVariant(100) // init health 20 - << QVariant(15) // sudden death 21 - << QVariant(5) // case prob 22 - << QVariant(3) // mines time 23 - << QVariant(10) // landadds 24 - << QVariant(10) // mine dud pct 25 - << QVariant(10) // explosives 26 + << QVariant(false) // AI survival 18 + << QVariant(100) // damage modfier 19 + << QVariant(30) // turn time 20 + << QVariant(100) // init health 21 + << QVariant(15) // sudden death 22 + << QVariant(5) // case prob 23 + << QVariant(3) // mines time 24 + << QVariant(10) // landadds 25 + << QVariant(10) // mine dud pct 26 + << QVariant(10) // explosives 27 ; schemes.append(defaultScheme);