diff -r 2f6f8baa2a97 -r 26068971a4de hedgewars/uGearsHandlersMess.pas --- a/hedgewars/uGearsHandlersMess.pas Tue Dec 29 14:44:32 2015 -0500 +++ b/hedgewars/uGearsHandlersMess.pas Wed Dec 30 08:50:19 2015 -0500 @@ -2169,23 +2169,6 @@ end else begin - if (Gear^.Pos <> posCaseHealth) and (GameTicks and $1FFF = 0) then // stir 'em up periodically - begin - gi := GearsList; - while gi <> nil do - begin - if gi^.Kind = gtGenericFaller then - begin - gi^.Active:= true; - gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX); - gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY); - gi^.dX:= _90-(GetRandomf*_360); - gi^.dY:= _90-(GetRandomf*_360) - end; - gi := gi^.NextGear - end - end; - if Gear^.Timer = 500 then begin (* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up