diff -r 8054d9d775fd -r 2759212a27de hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Fri Oct 11 17:43:13 2013 +0200 +++ b/hedgewars/uGearsRender.pas Sat Jan 04 23:55:54 2014 +0400 @@ -77,7 +77,7 @@ glVertexPointer(2, GL_FLOAT, 0, @RopePoints.rounded[0]); glDrawArrays(GL_LINE_STRIP, 0, RopePoints.Count + 2); - Tint($FF, $FF, $FF, $FF); + untint; glPopMatrix; @@ -235,7 +235,7 @@ DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos); Tint(HH^.Team^.Clan^.Color shl 8 or $FF); DrawSprite(sprHHDeath, ox - 16, oy - 26, Gear^.Pos + 8); - Tint($FF, $FF, $FF, $FF); + untint; exit end else if (Gear^.State and gstHHGone) <> 0 then @@ -276,7 +276,7 @@ begin Tint($00, $FF, $40, $40); DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 2, 0, 0, sx, sy, 0, 1, 22, 22, (RealTicks shr 36) mod 360); - Tint($FF, $FF, $FF, $FF) + untint end; @@ -375,11 +375,15 @@ CrosshairX := Round(hwRound(Gear^.X) + dx * 80 + GetLaunchX(HH^.CurAmmoType, sign * m, Gear^.Angle)); CrosshairY := Round(hwRound(Gear^.Y) + dy * 80 + GetLaunchY(HH^.CurAmmoType, Gear^.Angle)); - - DrawTextureRotated(HH^.Team^.CrosshairTex, + setTintAdd(true); + Tint(HH^.Team^.Clan^.Color shl 8 or $FF); + DrawTextureRotated(CrosshairTexture, 12, 12, CrosshairX + WorldDx, CrosshairY + WorldDy, 0, - sign * (Gear^.Angle * 180.0) / cMaxAngle); + sign * m * (Gear^.Angle * 180.0) / cMaxAngle); + untint; + setTintAdd(false); end; + hx:= ox + 8 * sign; hy:= oy - 2; aangle:= Gear^.Angle * 180 / cMaxAngle - 90; @@ -434,7 +438,7 @@ Tint(HH^.Team^.Clan^.Color shl 8 or $FF); DrawTextureRotatedF(HatTex, 1.0, -1.0, -6.0, ox, oy, 32, i, 32, 32, i*DxDy2Angle(CurAmmoGear^.dY, CurAmmoGear^.dX) + hAngle); - Tint($FF, $FF, $FF, $FF) + untint end end end; @@ -471,7 +475,7 @@ sign, 32, 32); - Tint($FF, $FF, $FF, $FF) + untint end end; defaultPos:= false @@ -675,18 +679,19 @@ DrawCircle(ox, oy, 248, 4, $FF, $00, $00, $AA); //Tint($FF, $0, $0, $AA); //DrawTexture(ox - 240, oy - 240, SpritesData[sprVampiric].Texture, 10); - //Tint($FF, $FF, $FF, $FF); + //untint; end; amVampiric: DrawSpriteRotatedF(sprHandVamp, hx, hy, (RealTicks div 125) mod 4, sign, aangle); amRCPlane: begin DrawSpriteRotated(sprHandPlane, hx, hy, sign, 0); defaultPos:= false end; + amRubber, amGirder: begin DrawSpriteRotated(sprHandConstruction, hx, hy, sign, aangle); if WorldEdge = weWrap then begin - if hwRound(Gear^.X) < leftX+256 then + if hwRound(Gear^.X) < LongInt(leftX) + 256 then DrawSpriteClipped(sprGirder, rightX+(ox-leftX)-256, oy-256, @@ -844,9 +849,9 @@ sign, 32, 32); - Tint($FF, $FF, $FF, $FF) + untint end; - if HH^.Team^.hasGone then Tint($FF, $FF, $FF, $FF) + if HH^.Team^.hasGone then untint end else begin @@ -869,7 +874,7 @@ sign*m, 32, 32); - Tint($FF, $FF, $FF, $FF) + untint end end end; @@ -929,7 +934,7 @@ DrawTextureCentered(ox, t, Team^.NameTagTex) end; if (cTagsMask and htTransparent) <> 0 then - Tint($FF, $FF, $FF, $FF) + untint end; if (Gear^.State and gstHHDriven) <> 0 then // Current hedgehog begin @@ -957,7 +962,7 @@ DrawSprite(sprVampiric, sx - 24, sy - 24, 0); end; - if Gear^.Invulnerable then + if (Gear^.Hedgehog^.Effects[heInvulnerable] <> 0) then begin Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - ((RealTicks div 2 + Gear^.uid * 491) mod 1500) / 750)))); DrawSprite(sprInvulnerable, sx - 24, sy - 24, 0); @@ -980,7 +985,7 @@ if HH^.Effects[heFrozen] < 150000 then - Tint($FF, $FF, $FF, $FF); + untint; end; @@ -991,7 +996,7 @@ Tint($FF, 0, 0, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750)))); DrawSprite(sprVampiric, sx - 24, sy - 24, 0); end; - Tint($FF, $FF, $FF, $FF) + untint end; @@ -1029,7 +1034,7 @@ if Gear^.Tag < 0 then aangle:= 360-aangle; Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF); DrawSpriteRotatedF(sprPlane, x, y, 0, Gear^.Tag, aangle - 90); - Tint($FF, $FF, $FF, $FF); + untint; DrawSpriteRotatedF(sprPlane, x, y, 1, Gear^.Tag, aangle - 90) end; gtBall: DrawSpriteRotatedF(sprBalls, x, y, Gear^.Tag,0, Gear^.DirAngle); @@ -1057,7 +1062,7 @@ Tint($f5, $db, $35, max($40, round($FF * abs(1 - (GameTicks mod 1500) / (750 + Gear^.Health))))); //Tint($FF, $FF, $FF, max($40, round($FF * abs(1 - (RealTicks mod 1500) / 750)))); DrawSprite(sprVampiric, x - 24, y - 24, 0); - Tint($FF, $FF, $FF, $FF) + untint end end; gtBee: DrawSpriteRotatedF(sprBee, x, y, (GameTicks shr 5) mod 2, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); @@ -1151,7 +1156,7 @@ gtAirAttack: begin Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or $FF); DrawSpriteRotatedF(sprAirplane, x, y, 0, Gear^.Tag, 0); - Tint($FF, $FF, $FF, $FF); + untint; DrawSpriteRotatedF(sprAirplane, x, y, 1, Gear^.Tag, 0); end; gtAirBomb: DrawSpriteRotated(sprAirBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); @@ -1165,7 +1170,7 @@ gtTarget: begin Tint($FF, $FF, $FF, round($FF * Gear^.Timer / 1000)); DrawSprite(sprTarget, x - 16, y - 16, 0); - Tint($FF, $FF, $FF, $FF); + untint; end; gtMortar: DrawSpriteRotated(sprMortar, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); gtCake: if Gear^.Pos = 6 then @@ -1219,7 +1224,7 @@ Tint($FF, $FF, $FF, $10); for i:= 8 downto 1 do DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y - hwRound(Gear^.dY * 4 * i), 0, 1, 128, 128); - Tint($FF, $FF, $FF, $FF) + untint end; DrawTextureF(SpritesData[sprPiano].Texture, 1, x, y, 0, 1, 128, 128); end; @@ -1231,13 +1236,13 @@ else Tint($C0, $C0, $00, $C0); DrawTextureRotatedF(SpritesData[sprSmokeWhite].texture, 3, 0, 0, x, y, 0, 1, 22, 22, (RealTicks shr 36 + Gear^.UID * 100) mod 360); - Tint($FF, $FF, $FF, $FF) + untint end; gtResurrector: begin DrawSpriteRotated(sprCross, x, y, 0, 0); Tint($f5, $db, $35, max($00, round($C0 * abs(1 - (GameTicks mod 6000) / 3000)))); DrawTexture(x - 108, y - 108, SpritesData[sprVampiric].Texture, 4.5); - Tint($FF, $FF, $FF, $FF); + untint; end; gtNapalmBomb: DrawSpriteRotated(sprNapalmBomb, x, y, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); gtFlake: if Gear^.State and (gstDrowning or gstTmpFlag) <> 0 then @@ -1250,7 +1255,7 @@ DrawTextureRotatedF(SpritesData[sprSnowDust].Texture, 1, 0, 0, x, y, 0, 1, 8, 8, Gear^.DirAngle); //DrawSpriteRotated(sprSnowDust, x, y, 0, Gear^.DirAngle); //DrawTexture(x, y, SpritesData[sprVampiric].Texture, 0.1); - Tint($FF, $FF, $FF, $FF); + untint; end else //if not isInLag then begin @@ -1267,7 +1272,7 @@ //DrawSprite(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer) //DrawSpriteRotatedF(sprFlake, x-SpritesData[sprFlake].Width div 2, y-SpritesData[sprFlake].Height div 2, Gear^.Timer, 1, Gear^.DirAngle); if Gear^.FlightTime > 0 then - Tint($FF, $FF, $FF, $FF); + untint; end; //gtStructure: DrawSprite(sprTarget, x - 16, y - 16, 0); gtTardis: if Gear^.Pos <> 4 then @@ -1278,16 +1283,16 @@ Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000))))); DrawSprite(sprTardis, x-24, y-63,0); if Gear^.Pos = 2 then - Tint($FF, $FF, $FF, $FF) + untint else Tint($FF,$FF,$FF,max($00, round(Gear^.Power * (1-abs(0.5 - (GameTicks mod 2000) / 2000))))); DrawSprite(sprTardis, x-24, y-63,1); if Gear^.Pos <> 2 then - Tint($FF, $FF, $FF, $FF) + untint (* Tint(Gear^.Hedgehog^.Team^.Clan^.Color shl 8 or max($00, round(Gear^.Power * abs(1 - (RealTicks mod 500) / 250)))); DrawTexture(x-6, y-70, SpritesData[sprVampiric].Texture, 0.25); - Tint($FF, $FF, $FF, $FF) + untint *) end; gtIceGun: begin @@ -1325,7 +1330,7 @@ end; if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawTextureCentered(x + 8, y + 8, Gear^.Tex); - if Gear^.State and gstFrozen <> 0 then Tint($FF, $FF, $FF, $FF) + if Gear^.State and gstFrozen <> 0 then untint end; end.