diff -r 79c411363184 -r 27aa8030322b hedgewars/fNet.pas --- a/hedgewars/fNet.pas Mon Dec 05 21:46:15 2005 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,165 +0,0 @@ -(* - * Hedgewars, a worms-like game - * Copyright (c) 2004, 2005 Andrey Korotaev - * - * Distributed under the terms of the BSD-modified licence: - * - * Permission is hereby granted, free of charge, to any person obtaining a copy - * of this software and associated documentation files (the "Software"), to deal - * with the Software without restriction, including without limitation the - * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or - * sell copies of the Software, and to permit persons to whom the Software is - * furnished to do so, subject to the following conditions: - * - * 1. Redistributions of source code must retain the above copyright notice, - * this list of conditions and the following disclaimer. - * 2. Redistributions in binary form must reproduce the above copyright notice, - * this list of conditions and the following disclaimer in the documentation - * and/or other materials provided with the distribution. - * 3. The name of the author may not be used to endorse or promote products - * derived from this software without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED - * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF - * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO - * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, - * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; - * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, - * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR - * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF - * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - *) - -unit fNet;{$J+} -interface -uses Messages, WinSock, Windows; -const - NET_PORT = 46632; - WM_ASYNC_NETEVENT = WM_USER + 2; - -procedure SendNet(s: shortstring); -procedure SendNetAndWait(s: shortstring); -procedure NetConnect; -procedure NetEvent(sock: TSocket; lParam: LPARAM); - -var - TeamCount: LongWord; - -implementation -uses fGUI, fMisc, fGame, fIPC, uConsts, IniFiles, SysUtils; -var - hNetClientSocket: TSocket = INVALID_SOCKET; - isPonged: boolean; - -procedure SendNet(s: shortstring); -begin -if hNetClientSocket <> INVALID_SOCKET then - send(hNetClientSocket, s[0], Succ(byte(s[0])), 0) -end; - -procedure SendNetAndWait(s: shortstring); -begin -SendNet(s); -SendNet('?'); -isPonged:= false; -repeat - ProcessMessages; - sleep(1) -until isPonged -end; - -procedure ParseNetCommand(s: shortstring); -var sbuf : string; -begin -case s[1] of - '?': SendNet('!'); - 'i': begin - sbuf:= GetWindowTextStr(HNetNameEdit); - SendNet('n' + sbuf);; - end; - 'z': begin - seed:= copy(s, 2, length(s) - 1) - end; - 'G': begin - GameType:= gtNet; - GameStart - end; - '@': ExecCFG(Pathz[ptTeams] + 'unC0Rr.cfg'); - '!': begin - isPonged:= true; - SendIPC('!'); - end; - 'T': TeamCount:= PLongWord(@s[2])^ - else SendIPC(s) end; -end; - -procedure NetConnect; -var rmaddr: SOCKADDR_IN; - inif: TIniFile; - sbuf1,sbuf2: string; -begin -sbuf1:= GetWindowTextStr(HNetIPEdit); -inif:= TIniFile.Create(ExtractFilePath(ParamStr(0))+'hw.ini'); -inif.WriteString('Net','IP' , sbuf1); -sbuf2:= GetWindowTextStr(HNetNameEdit); -inif.WriteString('Net','Nick', sbuf2); -inif.Free; -SetWindowText(HNetConnectionStatic,'Connecting...'); -rmaddr.sin_family := AF_INET; -rmaddr.sin_addr.s_addr := inet_addr(PChar(sbuf1)); -rmaddr.sin_port := htons(NET_PORT); -hNetClientSocket:= socket(AF_INET, SOCK_STREAM, 0); -if INVALID_SOCKET = hNetClientSocket then - begin - MessageBox(hwndMain,'connect failed','failed',MB_OK); - SetWindowText(HNetConnectionStatic,'Error on connect'); - exit - end; -WSAAsyncSelect(hNetClientSocket, hwndMain, WM_ASYNC_NETEVENT, FD_CONNECT or FD_READ or FD_CLOSE); -connect(hNetClientSocket, rmaddr, sizeof(rmaddr)) -end; - -procedure NetEvent(sock: TSocket; lParam: LPARAM); -const snet: string = ''; -var WSAEvent: word; - i: integer; - buf: array[0..255] of byte; - s: shortstring absolute buf; -begin -WSAEvent:= WSAGETSELECTEVENT(lParam); -case WSAEvent of - FD_CLOSE: begin - closesocket(sock); -// hIPCServerSocket:= INVALID_SOCKET; гм-гм... FIXME: что-то тут должно быть имхо - SetWindowText(HNetConnectionStatic, 'Disconnected'); - GameType:= gtLocal - end; - FD_READ: begin - repeat - i:= recv(sock, buf[1], 255, 0); - if i > 0 then - begin - buf[0]:= i; - snet:= snet + s; - SplitStream2Commands(snet, ParseNetCommand); - end; - until i < 1 - end; - FD_CONNECT: begin - i:= WSAGETSELECTERROR(lParam); - if i<>0 then - begin - closesocket(sock); - MessageBox(hwndMain,'Error on connect', 'Error', MB_OK); - SetWindowText(HNetConnectionStatic, 'Error on connect') - end else - begin - SetWindowText(HNetConnectionStatic,'connected'); - GameType:= gtNet - end; - end - end -end; - -end.