diff -r ddcdedd3330b -r 2bc61f8841a1 project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java --- a/project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java Sun Oct 28 13:28:23 2012 +0100 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,127 +0,0 @@ -/* - * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game - * Copyright (c) 2011-2012 Richard Deurwaarder - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - */ - -package org.hedgewars.hedgeroid.EngineProtocol; - -import java.io.IOException; -import java.util.ArrayList; -import java.util.UUID; - -import org.hedgewars.hedgeroid.Datastructures.GameMode; -import org.hedgewars.hedgeroid.Datastructures.Map; -import org.hedgewars.hedgeroid.Datastructures.Scheme; -import org.hedgewars.hedgeroid.Datastructures.Team; -import org.hedgewars.hedgeroid.Datastructures.Weapon; - -import android.os.Parcel; -import android.os.Parcelable; -import android.util.Log; - -public class GameConfig implements Parcelable{ - - public GameMode mode = GameMode.MODE_LOCAL; - public Map map = null; - public String theme = null; - public Scheme scheme = null; - public Weapon weapon = null; - - public String style = null; - public String training = null; - public String seed = null; - - public ArrayList teams = new ArrayList(); - - public GameConfig(){ - - } - - public GameConfig(Parcel in){ - readFromParcel(in); - } - - - - public void sendToEngine(EngineProtocolNetwork epn) throws IOException{ - Log.d("HW_Frontend", "Sending Gameconfig..."); - int teamCount = 4; - epn.sendToEngine("TL"); //Write game mode - if(training != null) epn.sendToEngine(String.format("escript Scripts/Training/%s.lua", training)); - else if(style != null) epn.sendToEngine(String.format("escript Scripts/Multiplayer/%s.lua", style)); - - //seed info - epn.sendToEngine(String.format("eseed {%s}", UUID.randomUUID().toString())); - - map.sendToEngine(epn); - //dimensions of the map - //templatefilter_command - //mapgen_command - //mazesize_command - - epn.sendToEngine(String.format("etheme %s", theme)); - - scheme.sendToEngine(epn); - - weapon.sendToEngine(epn, teamCount); - - for(Team t : teams){ - if(t != null)t.sendToEngine(epn, teamCount, scheme.health); - } - } - - public int describeContents() { - return 0; - } - - public void writeToParcel(Parcel dest, int flags) { - dest.writeString(mode.name()); - dest.writeParcelable(map, flags); - dest.writeString(theme); - dest.writeParcelable(scheme, flags); - dest.writeParcelable(weapon, flags); - dest.writeString(style); - dest.writeString(training); - dest.writeString(seed); - dest.writeParcelableArray((Team[])teams.toArray(new Team[1]), 0); - } - - private void readFromParcel(Parcel src){ - mode = GameMode.valueOf(src.readString()); - map = src.readParcelable(Map.class.getClassLoader()); - theme = src.readString(); - scheme = src.readParcelable(Scheme.class.getClassLoader()); - weapon = src.readParcelable(Weapon.class.getClassLoader()); - style = src.readString(); - training = src.readString(); - seed = src.readString(); - Parcelable[] parcelables = src.readParcelableArray(Team[].class.getClassLoader()); - for(Parcelable team : parcelables){ - teams.add((Team)team); - } - - } - - public static final Parcelable.Creator CREATOR = new Parcelable.Creator() { - public GameConfig createFromParcel(Parcel source) { - return new GameConfig(source); - } - public GameConfig[] newArray(int size) { - return new GameConfig[size]; - } - }; - -}