diff -r 769986d39202 -r 2ccba26f1aa4 hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Sun Jan 25 18:07:52 2009 +0000 +++ b/hedgewars/uWorld.pas Sun Jan 25 18:10:23 2009 +0000 @@ -64,8 +64,8 @@ SDL_WarpMouse(cScreenWidth div 2, cScreenHeight div 2); prevPoint.X:= cScreenWidth div 2; prevPoint.Y:= cScreenHeight div 2; -WorldDx:= - 1024 + cScreenWidth div 2; -WorldDy:= - 512 + cScreenHeight div 2; +WorldDx:= - (LAND_WIDTH shr 1) + cScreenWidth div 2; +WorldDy:= - (LAND_HEIGHT shr 1) + cScreenHeight div 2; AMxShift:= 210 end; @@ -177,7 +177,7 @@ i:= Shift mod w; if i > 0 then dec(i, w); repeat - DrawSprite(spr, i, WorldDy + 1024 - SpritesData[spr].Height, 0); + DrawSprite(spr, i, WorldDy + LAND_HEIGHT + 1 - SpritesData[spr].Height, 0); inc(i, w) until i > cScreenWidth end; @@ -491,8 +491,8 @@ if cHasFocus then SDL_WarpMouse(CursorPoint.X, CursorPoint.Y); prevPoint:= CursorPoint; if WorldDy < cScreenHeight - cWaterLine - cVisibleWater then WorldDy:= cScreenHeight - cWaterLine - cVisibleWater; -if WorldDy > 2048 then WorldDy:= 2048; -if WorldDx < -2048 then WorldDx:= -2048; +if WorldDy > LAND_HEIGHT then WorldDy:= LAND_HEIGHT; +if WorldDx < -LAND_WIDTH then WorldDx:= -LAND_WIDTH; if WorldDx > cScreenWidth then WorldDx:= cScreenWidth; end;