diff -r 3fdd5e73530b -r 2d0a0d9a695c ChangeLog.txt --- a/ChangeLog.txt Wed Dec 24 11:08:26 2014 -0500 +++ b/ChangeLog.txt Wed Dec 24 11:13:07 2014 -0500 @@ -8,10 +8,14 @@ + Highlander gamemode can now be used with custom weapon schemes (1-8=How probable to get this weapon. 9=All hogs get it) + New gameplay mode "Construction Mode" + New gameplay mode "TechRacer" + + New game play mode "DiagonalMaze" (generates a simple diagonal maze) + + Add 7 target practice missions, now with simple scoring + + Update RC Plane Challenge: Stats screen reworked and shows now several facts, simple ranking system based on used planes, some taunts in the game + + Hand-drawn maps editor allows maps to be optimized for file size + New training/multiplayer mission: "Climb Home" + Game scheme screen has a "Script parameter" field now. This allows to make more customizable scripts/modes. + Network game rejoining. Note: Your team(s) will vanish after 3 turns. - + Visual and gameplay changes to "sea" - world edges. + + Visual and gameplay changes to "sea" - world edge, visual change to wrap world edge to allow seeing through the wrap, visual change to bounce worldedge + The map of the Basketball Mission can be selected for regular games again ("BasketballField") + New engine command: /togglechat will disable/enable chat display (does not affect chat history display) + Change to Racer: first weapon/utility available will be automatically selected on start @@ -32,13 +36,15 @@ + Moved room status filter to top left of rooms list. Lua API: + + New library: Params, makes parsing of script parameters easier + + New library: TargetPractice, used to generate target practice missions (the newly added missions use it) + More helpful syntax error messages. + New hooks: onParameters(paramString) -- called when script parameters are configured. the parameter contains the parameter(s) as text string onPreviewInit() -- called during map preview initialization onGearWaterSkip(gearUid) -- called when a gear skims the water without drowning (when hitting it with high speed at low angle). By checking gearUid you can figure out which gear that was. + New functions: - Dismissteam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) + DismissTeam(teamname) -- removes a team from the game (note: if you used loc() on teamnames, don't forget to the translated teamname here too) GetGameFlag(gameflag) -- returns true/false PlaceSprite(x, y, sprite, frameIdx [, landFlag, ... ]) -- sprite refers to an id from the TSprite list SetWaterLine(waterline) -- moves water level to the specified y. the current value is in read-only global waterline