diff -r 1467c7298b10 -r 2fbc8d35eb52 QTfrontend/ammoSchemeModel.cpp --- a/QTfrontend/ammoSchemeModel.cpp Fri Feb 05 13:47:25 2010 +0000 +++ b/QTfrontend/ammoSchemeModel.cpp Mon Feb 08 03:03:18 2010 +0000 @@ -37,13 +37,14 @@ << QVariant(false) // artillery 11 << QVariant(true) // random order 12 << QVariant(false) // king 13 - << QVariant(100) // damage modfier 14 - << QVariant(45) // turn time 15 - << QVariant(100) // init health 16 - << QVariant(15) // sudden death 17 - << QVariant(5) // case prob 18 - << QVariant(3) // mines time 19 - << QVariant(4) // landadds 20 + << QVariant(false) // place hog 14 + << QVariant(100) // damage modfier 15 + << QVariant(45) // turn time 16 + << QVariant(100) // init health 17 + << QVariant(15) // sudden death 18 + << QVariant(5) // case prob 19 + << QVariant(3) // mines time 20 + << QVariant(4) // landadds 21 ; AmmoSchemeModel::AmmoSchemeModel(QObject* parent, const QString & fileName) : @@ -74,13 +75,14 @@ << "artillery" // 11 << "randomorder" // 12 << "king" // 13 - << "damagefactor" // 14 - << "turntime" // 15 - << "health" // 16 - << "suddendeath" // 17 - << "caseprobability" // 18 - << "minestime" // 19 - << "landadds" // 20 + << "placehog" // 14 + << "damagefactor" // 15 + << "turntime" // 16 + << "health" // 17 + << "suddendeath" // 18 + << "caseprobability" // 19 + << "minestime" // 20 + << "landadds" // 21 ; QList proMode; @@ -99,13 +101,14 @@ << QVariant(false) // artillery 11 << QVariant(true) // random order 12 << QVariant(false) // king 13 - << QVariant(100) // damage modfier 14 - << QVariant(15) // turn time 15 - << QVariant(100) // init health 16 - << QVariant(15) // sudden death 17 - << QVariant(0) // case prob 18 - << QVariant(3) // mines time 19 - << QVariant(4) // landadds 20 + << QVariant(false) // place hog 14 + << QVariant(100) // damage modfier 15 + << QVariant(15) // turn time 16 + << QVariant(100) // init health 17 + << QVariant(15) // sudden death 18 + << QVariant(0) // case prob 19 + << QVariant(3) // mines time 20 + << QVariant(4) // landadds 21 ; QList shoppa; @@ -124,13 +127,14 @@ << QVariant(false) // artillery 11 << QVariant(true) // random order 12 << QVariant(false) // king 13 - << QVariant(100) // damage modfier 14 - << QVariant(30) // turn time 15 - << QVariant(100) // init health 16 - << QVariant(50) // sudden death 17 - << QVariant(1) // case prob 18 - << QVariant(3) // mines time 19 - << QVariant(4) // landadds 20 + << QVariant(false) // place hog 14 + << QVariant(100) // damage modfier 15 + << QVariant(30) // turn time 16 + << QVariant(100) // init health 17 + << QVariant(50) // sudden death 18 + << QVariant(1) // case prob 19 + << QVariant(3) // mines time 20 + << QVariant(4) // landadds 21 ; QList basketball; @@ -149,13 +153,14 @@ << QVariant(false) // artillery 11 << QVariant(true) // random order 12 << QVariant(false) // king 13 - << QVariant(100) // damage modfier 14 - << QVariant(30) // turn time 15 - << QVariant(100) // init health 16 - << QVariant(15) // sudden death 17 - << QVariant(0) // case prob 18 - << QVariant(3) // mines time 19 - << QVariant(4) // landadds 20 + << QVariant(false) // place hog 14 + << QVariant(100) // damage modfier 15 + << QVariant(30) // turn time 16 + << QVariant(100) // init health 17 + << QVariant(15) // sudden death 18 + << QVariant(0) // case prob 19 + << QVariant(3) // mines time 20 + << QVariant(4) // landadds 21 ; QList minefield; @@ -174,13 +179,14 @@ << QVariant(false) // artillery 11 << QVariant(true) // random order 12 << QVariant(false) // king 13 - << QVariant(150) // damage modfier 14 - << QVariant(30) // turn time 15 - << QVariant(50) // init health 16 - << QVariant(15) // sudden death 17 - << QVariant(0) // case prob 18 - << QVariant(0) // mines time 19 - << QVariant(50) // landadds 20 + << QVariant(false) // place hog 14 + << QVariant(150) // damage modfier 15 + << QVariant(30) // turn time 16 + << QVariant(50) // init health 17 + << QVariant(15) // sudden death 18 + << QVariant(0) // case prob 19 + << QVariant(0) // mines time 20 + << QVariant(50) // landadds 21 ; schemes.append(defaultScheme);