diff -r 475c0f2f9d17 -r 30f2d1037d5d hedgewars/GSHandlers.inc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/hedgewars/GSHandlers.inc Mon Aug 22 13:35:41 2005 +0000 @@ -0,0 +1,550 @@ +(* + * Hedgewars, a worms-like game + * Copyright (c) 2004, 2005 Andrey Korotaev + * + * Distributed under the terms of the BSD-modified licence: + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * with the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *) + +procedure doStepDrowningGear(Gear: PGear); forward; + +function CheckGearDrowning(Gear: PGear): boolean; +begin +Result:= Gear.Y + Gear.HalfHeight >= cWaterLine; +if Result then + begin + Gear.State:= gstDrowning; + Gear.doStep:= doStepDrowningGear; + PlaySound(sndSplash) + end +end; + +procedure CheckCollision(Gear: PGear); +begin +if TestCollisionXwithGear(Gear, Sign(Gear.X)) or TestCollisionYwithGear(Gear, Sign(Gear.Y)) + then Gear.State:= Gear.State or gstCollision + else Gear.State:= Gear.State and not gstCollision +end; + +procedure CheckHHDamage(Gear: PGear); +begin +if Gear.dY > 0.35 then Gear.Damage:= Gear.Damage + round(25 * (abs(Gear.dY) - 0.35)); +end; + +//////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// +procedure CalcRotationDirAngle(Gear: PGear); +var dAngle: real; +begin +dAngle:= (abs(Gear.dX) + abs(Gear.dY))*0.1; +if Gear.dX >= 0 then Gear.DirAngle:= Gear.DirAngle + dAngle + else Gear.DirAngle:= Gear.DirAngle - dAngle; +if Gear.DirAngle < 0 then Gear.DirAngle:= Gear.DirAngle + 16 +else if Gear.DirAngle >= 16 then Gear.DirAngle:= Gear.DirAngle - 16 +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepDrowningGear(Gear: PGear); +begin +AllInactive:= false; +Gear.Y:= Gear.Y + cDrownSpeed; +if round(Gear.Y) > Gear.HalfHeight + cWaterLine + 48 + cVisibleWater then DeleteGear(Gear) +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepFallingGear(Gear: PGear); +var b: boolean; +begin +if TestCollisionYwithGear(Gear, Sign(Gear.dY)) then + begin + Gear.dX:= Gear.dX * Gear.Friction; + Gear.dY:= - Gear.dY * Gear.Elasticity; + b:= false + end else b:= true; +if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then + begin + Gear.dX:= - Gear.dX * Gear.Elasticity; +// Gear.dY:= Gear.dY; + b:= false + end; +if b then + begin + Gear.dY:= Gear.dY + cGravity; + Gear.State:= Gear.State and not gstCollision + end else + begin + if sqr(Gear.dX) + sqr(Gear.dY) < 0.00001 then + if (Gear.Timer = 0) then Gear.Active:= false + else begin + Gear.dX:= 0; + Gear.dY:= 0 + end; + Gear.State:= Gear.State or gstCollision + end; +Gear.X:= Gear.X + Gear.dX; +Gear.Y:= Gear.Y + Gear.dY; +CheckGearDrowning(Gear); +if (sqr(Gear.dX) + sqr(Gear.dY) < 0.003) then Gear.State:= Gear.State and not gstMoving + else Gear.State:= Gear.State or gstMoving +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepCloud(Gear: PGear); +begin +Gear.X:= Gear.X + cWindSpeed * 200 + Gear.dX; +if Gear.X < -cScreenWidth-256 then Gear.X:= cScreenWidth + 2048 else +if Gear.X > cScreenWidth + 2048 then Gear.X:= -cScreenWidth - 256 +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepBomb(Gear: PGear); +begin +AllInactive:= false; +doStepFallingGear(Gear); +dec(Gear.Timer); +if Gear.Timer = 0 then + begin + doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); + DeleteGear(Gear); + SetAllToActive; + exit + end; +CalcRotationDirAngle(Gear); +if (Gear.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving) then PlaySound(sndGrenadeImpact) +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepGrenade(Gear: PGear); +begin +AllInactive:= false; +Gear.dX:= Gear.dX + cWindSpeed; +doStepFallingGear(Gear); +if (Gear.State and gstCollision) <> 0 then + begin + doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); + DeleteGear(Gear); + SetAllToActive; + exit + end; +if (GameTicks and $3F) = 0 then + AddGear(round(Gear.X), round(Gear.Y), gtSmokeTrace, 0) +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepHealthTag(Gear: PGear); +begin +AllInactive:= false; +dec(Gear.Timer); +Gear.Y:= Gear.Y - 0.07; +if Gear.Timer = 0 then + begin + PHedgehog(Gear.Hedgehog).Gear.Active:= true; + DeleteGear(Gear) + end +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepGrave(Gear: PGear); +begin +AllInactive:= false; +if Gear.dY < 0 then + if TestCollisionY(Gear, -1) then Gear.dY:= 0; + +if Gear.dY >=0 then + if TestCollisionY(Gear, 1) then + begin + Gear.dY:= - Gear.dY * Gear.Elasticity; + if Gear.dY > - 0.001 then + begin + Gear.Active:= false; + exit + end else if Gear.dY < - 0.03 then PlaySound(sndGraveImpact) + end; +Gear.Y:= Gear.Y + Gear.dY; +CheckGearDrowning(Gear); +Gear.dY:= Gear.dY + cGravity +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepUFOWork(Gear: PGear); +var t: real; +begin +AllInactive:= false; +t:= sqrt(sqr(Gear.dX) + sqr(Gear.dY)); +Gear.dX:= Gear.Elasticity * (Gear.dX + 0.000004 * (TargetPoint.X - trunc(Gear.X))); +Gear.dY:= Gear.Elasticity * (Gear.dY + 0.000004 * (TargetPoint.Y - trunc(Gear.Y))); +t:= t / (sqrt(sqr(Gear.dX) + sqr(Gear.dY))); +Gear.dX:= Gear.dX * t; +Gear.dY:= Gear.dY * t; +Gear.X:= Gear.X + Gear.dX; +Gear.Y:= Gear.Y + Gear.dY; +CheckCollision(Gear); +dec(Gear.Timer); +if ((Gear.State and gstCollision) <> 0) or (Gear.Timer = 0) then + begin + doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); + DeleteGear(Gear); + SetAllToActive + end; +end; + +procedure doStepUFO(Gear: PGear); +begin +AllInactive:= false; +Gear.X:= Gear.X + Gear.dX; +Gear.Y:= Gear.Y + Gear.dY; +Gear.dY:= Gear.dY + cGravity; +CheckCollision(Gear); +if (Gear.State and gstCollision) <> 0 then + begin + doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); + DeleteGear(Gear); + SetAllToActive; + exit + end; +dec(Gear.Timer); +if Gear.Timer = 0 then + begin + Gear.Timer:= 5000; + Gear.doStep:= doStepUFOWork + end; +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepShotgunShot(Gear: PGear); +var i: LongWord; +begin +AllInactive:= false; +if Gear.Timer > 0 then + begin + dec(Gear.Timer); + if Gear.Timer = 1 then PlaySound(sndShotgunFire); + exit + end; +i:= 200; +repeat +Gear.X:= Gear.X + Gear.dX; +Gear.Y:= Gear.Y + Gear.dY; +CheckCollision(Gear); +if (Gear.State and gstCollision) <> 0 then + begin + doMakeExplosion(round(Gear.X), round(Gear.Y), 25, EXPLAllDamageInRadius); + DeleteGear(Gear); + SetAllToActive; + exit + end; +dec(i) +until i = 0; +if (Gear.X < 0) or (Gear.Y < 0) or (Gear.X > 2048) or (Gear.Y > 1024) then + DeleteGear(Gear) +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepActionTimer(Gear: PGear); +begin +dec(Gear.Timer); +case Gear.State of + gtsStartGame: begin + AllInactive:= false; + if Gear.Timer > 0 then exit; + AddCaption('Let''s fight!', $FFFFFF, capgrpStartGame); + DeleteGear(Gear) + end; + end; +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepPickHammerWork(Gear: PGear); +var i, ei: integer; + HHGear: PGear; +begin +Allinactive:= false; +dec(Gear.Timer); +if (Gear.Timer = 0)or((Gear.Message and gm_Destroy) <> 0) then + begin + DeleteGear(Gear); + AfterAttack; + SetAllToActive; + exit + end; +HHGear:= PHedgehog(Gear.Hedgehog).Gear; +if (Gear.Timer and $3F) = 0 then + begin + i:= round(Gear.X) - Gear.HalfWidth - GetRandom(2); + ei:= round(Gear.X) + Gear.HalfWidth + GetRandom(2); + while i <= ei do + begin + doMakeExplosion(i, round(Gear.Y) + 3, 3, 0); + inc(i, 1) + end; + SetAllToActive; + Gear.X:= Gear.X + Gear.dX; + Gear.Y:= Gear.Y + 1.9 + end; +if TestCollisionYwithGear(Gear, 1) then + begin + Gear.dY:= 0; + HHGear.dX:= 0.0000001 * Sign(PGear(Gear.Hedgehog).dX); + HHGear.dY:= 0; + end else + begin + Gear.dY:= Gear.dY + cGravity; + Gear.Y:= Gear.Y + Gear.dY; + if Gear.Y > 1024 then Gear.Timer:= 1 + end; + +Gear.X:= Gear.X + HHGear.dX; +HHGear.X:= Gear.X; +HHGear.Y:= Gear.Y - cHHHalfHeight; + +if (Gear.Message and gm_Attack) <> 0 then + if (Gear.State and gsttmpFlag) <> 0 then Gear.Timer:= 1 else else + if (Gear.State and gsttmpFlag) = 0 then Gear.State:= Gear.State or gsttmpFlag; +if ((Gear.Message and gm_Left) <> 0) then Gear.dX:= -0.3 else + if ((Gear.Message and gm_Right) <> 0) then Gear.dX:= 0.3 + else Gear.dX:= 0; +end; + +procedure doStepPickHammer(Gear: PGear); +var i, y: integer; + ar: TRangeArray; +begin +i:= 0; +y:= round(Gear.Y) - cHHHalfHeight*2; +while y < round(Gear.Y) do + begin + ar[i].Left := round(Gear.X) - Gear.HalfWidth - GetRandom(2); + ar[i].Right:= round(Gear.X) + Gear.HalfWidth + GetRandom(2); + inc(y, 2); + inc(i) + end; +DrawLineExplosions(@ar, 3, round(Gear.Y) - cHHHalfHeight*2, 2, Pred(i)); +Gear.dY:= PHedgehog(Gear.Hedgehog).Gear.dY; +doStepPickHammerWork(Gear); +Gear.doStep:= doStepPickHammerWork +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepRopeWork(Gear: PGear); +const pidiv2: real = pi/2; + flCheck: boolean = false; +var HHGear: PGear; + len, cs, cc, tx, ty: real; + lx, ly: integer; + + procedure DeleteMe; + begin + with HHGear^ do + begin + Message:= Message and not gm_Attack; + State:= State or gstFalling; + end; + DeleteGear(Gear); + OnUsedAmmo(PHedgehog(Gear.Hedgehog)^.Ammo); + ApplyAmmoChanges(PHedgehog(Gear.Hedgehog)) + end; + +begin +HHGear:= PHedgehog(Gear.Hedgehog).Gear; +if (HHGear.State and gstHHDriven) = 0 then + begin + DeleteMe; + exit + end; +Gear.dX:= HHGear.X - Gear.X; +Gear.dY:= HHGear.Y - Gear.Y; + +if (Gear.Message and gm_Left <> 0) then HHGear.dX:= HHGear.dX - 0.0002 else +if (Gear.Message and gm_Right <> 0) then HHGear.dX:= HHGear.dX + 0.0002; + +if not TestCollisionYwithGear(HHGear, 1) then HHGear.dY:= HHGear.dY + cGravity; + +HHGear.DirAngle:= arctan(Gear.dY + HHGear.dY, Gear.dX + HHGear.dX); +cs:= sin(HHGear.DirAngle); +cc:= cos(HHGear.DirAngle); + +flCheck:= not flCheck; +if flCheck then // check whether rope needs dividing + begin + len:= Gear.Elasticity - 20; + while len > 5 do + begin + tx:= cc*len; + ty:= cs*len; +// if TestCollisionXwithXYShift(Gear, round(tx), round(ty), Sign(HHGear.dX)) +/// or TestCollisionYwithXYShift(Gear, round(tx), round(ty), Sign(HHGear.dY)) then + lx:= round(Gear.X + tx) + sign(HHGear.dX); + ly:= round(Gear.Y + ty) + sign(HHGear.dY); + if ((ly and $FFFFFC00) = 0) and ((lx and $FFFFF800) = 0)and (Land[ly, lx] <> 0) then + begin + with RopePoints.ar[RopePoints.Count] do + begin + X:= Gear.X; + Y:= Gear.Y; + if RopePoints.Count = 0 then RopePoints.HookAngle:= DxDy2Angle32(Gear.dY, Gear.dX); + b:= (cc * HHGear.dY) > (cs * HHGear.dX); + dLen:= len + end; + Gear.X:= Gear.X + tx; + Gear.Y:= Gear.Y + ty; + inc(RopePoints.Count); + Gear.Elasticity:= Gear.Elasticity - len; + Gear.Friction:= Gear.Friction - len; + break + end; + len:= len - 3 + end; + end else + if RopePoints.Count > 0 then // check whether the last dividing point could be removed + begin + tx:= RopePoints.ar[Pred(RopePoints.Count)].X; + ty:= RopePoints.ar[Pred(RopePoints.Count)].Y; + if RopePoints.ar[Pred(RopePoints.Count)].b xor ((tx - Gear.X) * (ty - HHGear.Y) > (tx - HHGear.X) * (ty - Gear.Y)) then + begin + dec(RopePoints.Count); + Gear.X:=RopePoints.ar[RopePoints.Count].X; + Gear.Y:=RopePoints.ar[RopePoints.Count].Y; + Gear.Elasticity:= Gear.Elasticity + RopePoints.ar[RopePoints.Count].dLen; + Gear.Friction:= Gear.Friction + RopePoints.ar[RopePoints.Count].dLen + end + end; + +Gear.dX:= HHGear.X - Gear.X; +Gear.dY:= HHGear.Y - Gear.Y; +HHGear.DirAngle:= arctan(Gear.dY + HHGear.dY, Gear.dX + HHGear.dX); +cs:= sin(HHGear.DirAngle); +cc:= cos(HHGear.DirAngle); + +HHGear.dX:= HHGear.X; +HHGear.dY:= HHGear.Y; + +if ((Gear.Message and gm_Down) <> 0) and (Gear.Elasticity < Gear.Friction) then + if not (TestCollisionXwithGear(HHGear, Sign(Gear.dX)) + or TestCollisionYwithGear(HHGear, Sign(Gear.dY))) then Gear.Elasticity:= Gear.Elasticity + 0.3; + +if ((Gear.Message and gm_Up) <> 0) and (Gear.Elasticity > 30) then + if not (TestCollisionXwithGear(HHGear, -Sign(Gear.dX)) + or TestCollisionYwithGear(HHGear, -Sign(Gear.dY))) then Gear.Elasticity:= Gear.Elasticity - 0.3; + +HHGear.X:= Gear.X + cc*Gear.Elasticity; +HHGear.Y:= Gear.Y + cs*Gear.Elasticity; + +HHGear.dX:= HHGear.X - HHGear.dX; +HHGear.dY:= HHGear.Y - HHGear.dY; + +if TestCollisionXwithGear(HHGear, Sign(HHGear.dX)) then + HHGear.dX:= -0.9 * HHGear.dX; +if TestCollisionYwithGear(HHGear, Sign(HHGear.dY)) then + HHGear.dY:= -0.9 * HHGear.dY; + +if (Gear.Message and gm_Attack) <> 0 then + if (Gear.State and gsttmpFlag) <> 0 then DeleteMe else +else if (Gear.State and gsttmpFlag) = 0 then Gear.State:= Gear.State or gsttmpFlag; +end; + + +procedure doStepRopeAttach(Gear: PGear); +var HHGear: PGear; + tx, ty, tt: real; +begin +Gear.X:= Gear.X + Gear.dX; +Gear.Y:= Gear.Y + Gear.dY; +Gear.Elasticity:= Gear.Elasticity + 1.0; +HHGear:= PHedgehog(Gear.Hedgehog)^.Gear; +if (HHGear.State and gstFalling) <> 0 then + if HHTestCollisionYwithGear(HHGear, 1) then + begin + HHGear.dY:= 0; + CheckHHDamage(HHGear); + HHGear.State:= HHGear.State and not (gstFalling or gstHHJumping); + end else + begin + if TestCollisionXwithGear(HHGear, Sign(HHGear.dX)) then HHGear.dX:= 0.0000001 * Sign(HHGear.dX); + HHGear.X:= HHGear.X + HHGear.dX; + HHGear.Y:= HHGear.Y + HHGear.dY; + Gear.X:= Gear.X + HHGear.dX; + Gear.Y:= Gear.Y + HHGear.dY; + HHGear.dY:= HHGear.dY + cGravity; + tt:= Gear.Elasticity; + tx:= 0; + ty:= 0; + while tt > 20 do + begin + if TestCollisionXwithXYShift(Gear, round(tx), round(ty), Sign(Gear.dX)) + or TestCollisionYwithXYShift(Gear, round(tx), round(ty), Sign(Gear.dY)) then + begin + Gear.X:= Gear.X + tx; + Gear.Y:= Gear.Y + ty; + Gear.Elasticity:= tt; + Gear.doStep:= doStepRopeWork; + with HHGear^ do State:= State and not gstAttacking; + tt:= 0 + end; + tx:= tx - Gear.dX - Gear.dX; + ty:= ty - Gear.dY - Gear.dY; + tt:= tt - 2.0; + end; + end; +CheckCollision(Gear); +if (Gear.State and gstCollision) <> 0 then + begin + Gear.doStep:= doStepRopeWork; + with HHGear^ do State:= State and not gstAttacking; + if Gear.Elasticity < 10 then + Gear.Elasticity:= 10000; + end; + +if (Gear.Elasticity >= Gear.Friction) or ((Gear.Message and gm_Attack) = 0) then + begin + with PHedgehog(Gear.Hedgehog).Gear^ do + begin + State:= State and not gstAttacking; + Message:= Message and not gm_Attack + end; + DeleteGear(Gear) + end +end; + +procedure doStepRope(Gear: PGear); +begin +Gear.doStep:= doStepRopeAttach +end; + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepSmokeTrace(Gear: PGear); +begin +inc(Gear.Timer); +if Gear.Timer > 64 then + begin + Gear.Timer:= 0; + dec(Gear.Tag) + end; +Gear.dX:= Gear.dX + cWindSpeed; +Gear.X:= Gear.X + Gear.dX; +if Gear.Tag = 0 then DeleteGear(Gear) +end;