diff -r 475c0f2f9d17 -r 30f2d1037d5d hedgewars/fNet.pas --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/hedgewars/fNet.pas Mon Aug 22 13:35:41 2005 +0000 @@ -0,0 +1,165 @@ +(* + * Hedgewars, a worms-like game + * Copyright (c) 2004, 2005 Andrey Korotaev + * + * Distributed under the terms of the BSD-modified licence: + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * with the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *) + +unit fNet;{$J+} +interface +uses Messages, WinSock, Windows; +const + NET_PORT = 46632; + WM_ASYNC_NETEVENT = WM_USER + 2; + +procedure SendNet(s: shortstring); +procedure SendNetAndWait(s: shortstring); +procedure NetConnect; +procedure NetEvent(sock: TSocket; lParam: LPARAM); + +var + TeamCount: LongWord; + +implementation +uses fGUI, fMisc, fGame, fIPC, uConsts, IniFiles, SysUtils; +var + hNetClientSocket: TSocket = INVALID_SOCKET; + isPonged: boolean; + +procedure SendNet(s: shortstring); +begin +if hNetClientSocket <> INVALID_SOCKET then + send(hNetClientSocket, s[0], Succ(byte(s[0])), 0) +end; + +procedure SendNetAndWait(s: shortstring); +begin +SendNet(s); +SendNet('?'); +isPonged:= false; +repeat + ProcessMessages; + sleep(1) +until isPonged +end; + +procedure ParseNetCommand(s: shortstring); +var sbuf : string; +begin +case s[1] of + '?': SendNet('!'); + 'i': begin + sbuf:= GetWindowTextStr(HNetNameEdit); + SendNet('n' + sbuf);; + end; + 'z': begin + seed:= copy(s, 2, length(s) - 1) + end; + 'G': begin + GameType:= gtNet; + GameStart + end; + '@': ExecCFG(Pathz[ptTeams] + 'unC0Rr.cfg'); + '!': begin + isPonged:= true; + SendIPC('!'); + end; + 'T': TeamCount:= PLongWord(@s[2])^ + else SendIPC(s) end; +end; + +procedure NetConnect; +var rmaddr: SOCKADDR_IN; + inif: TIniFile; + sbuf1,sbuf2: string; +begin +sbuf1:= GetWindowTextStr(HNetIPEdit); +inif:= TIniFile.Create(ExtractFilePath(ParamStr(0))+'hw.ini'); +inif.WriteString('Net','IP' , sbuf1); +sbuf2:= GetWindowTextStr(HNetNameEdit); +inif.WriteString('Net','Nick', sbuf2); +inif.Free; +SetWindowText(HNetConnectionStatic,'Connecting...'); +rmaddr.sin_family := AF_INET; +rmaddr.sin_addr.s_addr := inet_addr(PChar(sbuf1)); +rmaddr.sin_port := htons(NET_PORT); +hNetClientSocket:= socket(AF_INET, SOCK_STREAM, 0); +if INVALID_SOCKET = hNetClientSocket then + begin + MessageBox(hwndMain,'connect failed','failed',MB_OK); + SetWindowText(HNetConnectionStatic,'Error on connect'); + exit + end; +WSAAsyncSelect(hNetClientSocket, hwndMain, WM_ASYNC_NETEVENT, FD_CONNECT or FD_READ or FD_CLOSE); +connect(hNetClientSocket, rmaddr, sizeof(rmaddr)) +end; + +procedure NetEvent(sock: TSocket; lParam: LPARAM); +const snet: string = ''; +var WSAEvent: word; + i: integer; + buf: array[0..255] of byte; + s: shortstring absolute buf; +begin +WSAEvent:= WSAGETSELECTEVENT(lParam); +case WSAEvent of + FD_CLOSE: begin + closesocket(sock); +// hIPCServerSocket:= INVALID_SOCKET; гм-гм... FIXME: что-то тут должно быть имхо + SetWindowText(HNetConnectionStatic, 'Disconnected'); + GameType:= gtLocal + end; + FD_READ: begin + repeat + i:= recv(sock, buf[1], 255, 0); + if i > 0 then + begin + buf[0]:= i; + snet:= snet + s; + SplitStream2Commands(snet, ParseNetCommand); + end; + until i < 1 + end; + FD_CONNECT: begin + i:= WSAGETSELECTERROR(lParam); + if i<>0 then + begin + closesocket(sock); + MessageBox(hwndMain,'Error on connect', 'Error', MB_OK); + SetWindowText(HNetConnectionStatic, 'Error on connect') + end else + begin + SetWindowText(HNetConnectionStatic,'connected'); + GameType:= gtNet + end; + end + end +end; + +end.