diff -r 475c0f2f9d17 -r 30f2d1037d5d hedgewars/uGame.pas --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/hedgewars/uGame.pas Mon Aug 22 13:35:41 2005 +0000 @@ -0,0 +1,93 @@ +(* + * Hedgewars, a worms-like game + * Copyright (c) 2004, 2005 Andrey Korotaev + * + * Distributed under the terms of the BSD-modified licence: + * + * Permission is hereby granted, free of charge, to any person obtaining a copy + * of this software and associated documentation files (the "Software"), to deal + * with the Software without restriction, including without limitation the + * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or + * sell copies of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * 1. Redistributions of source code must retain the above copyright notice, + * this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright notice, + * this list of conditions and the following disclaimer in the documentation + * and/or other materials provided with the distribution. + * 3. The name of the author may not be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO + * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, + * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; + * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, + * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR + * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + *) + +unit uGame; +interface +uses SDLh; +{$INCLUDE options.inc} + +procedure DoGameTick(Lag: integer); + +//////////////////// + implementation +//////////////////// +uses uMisc, uConsts, uWorld, uKeys, uTeams, uIO, uAI, uGears; + +procedure DoGameTick(Lag: integer); +const SendEmptyPacketTicks: LongWord = 0; +var i: integer; +begin +if CurrentTeam.ExtDriven then + begin + if (GameType = gmtDemo) then + ProcessKbdDemo; + end + else begin + NetGetNextCmd; // на случай, если что-то сказано + if SendEmptyPacketTicks >= cSendEmptyPacketTime then + begin + SendIPC('+'); + SendEmptyPacketTicks:= 0 + end; + inc(SendEmptyPacketTicks, Lag) + end; + +// если тачка слабая, то Lag с каждым кадром стремится в бесконечность +if Lag > 100 then Lag:= 100; + +for i:= 0 to Lag do + if not CurrentTeam.ExtDriven then + begin + with CurrentTeam^ do + if Hedgehogs[CurrHedgehog].BotLevel <> 0 then ProcessBot; + ProcessGears + end else + begin + NetGetNextCmd; + if isInLag then + case GameType of + gmtNet: break; + gmtDemo: begin + SendIPC('q'); + GameState:= gsExit; + exit + end + end + else ProcessGears + end; +if not CurrentTeam.ExtDriven then isInLag:= false; + +MoveWorld +end; + +end.