diff -r 8f07b47a641b -r 317d46a2afd2 tests/lua/luaAPI/zoom_get_set.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/tests/lua/luaAPI/zoom_get_set.lua Tue Jan 14 22:56:13 2014 +0100 @@ -0,0 +1,68 @@ + +-- This function is called before the game loads its +-- resources. +-- It's one of the predefined function names that will +-- be called by the game. They give you entry points +-- where you're able to call your own code using either +-- provided instructions or custom functions. +function onGameInit() + -- At first we have to overwrite/set some global variables + -- that define the map, the game has to load, as well as + -- other things such as the game rules to use, etc. + -- Things we don't modify here will use their default values. + + -- The base number for the random number generator + Seed = 1 + -- The map to be played + Map = "Bamboo" + -- The theme to be used + Theme = "Bamboo" + -- Game settings and rules + EnableGameFlags(gfOneClanMode) + + -- Create the player team + AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default") + -- And add a hog to it + player = AddHog("Hunter", 0, 1, "NoHat") + SetGearPosition(player, 936, 136) +end + +-- from lua API wiki: +local minZoom = 1.0; +local maxZoom = 3.0; +local defaultZoom = 2.0; + +local nFails = 0; + +function TestZoom(value) + exp = math.max(minZoom, math.min(maxZoom, value)) + SetZoom(value) + z = GetZoom() + -- compare with some tolerance - because of float inprecision + if (z > exp + 0.01) or (z < exp - 0.01) then + WriteLnToConsole("Expected zoom value " .. exp .. " (after setting go zoom to " .. value .. "), but got: " .. z ) + nFails = nFails + 1 + end +end + +function onGameStart() + if (GetZoom() ~= defaultZoom) then + WriteLnToConsole("Game did not start with zoom level of " .. defaultZoom) + nFails = 1 + end + + TestZoom(0) + TestZoom(1) + TestZoom(0.5) + TestZoom(3.5) + TestZoom(7) + TestZoom(2.0) + TestZoom(2.2) + + if (nFails > 0) then + EndLuaTest(TEST_FAILED) + else + EndLuaTest(TEST_SUCCESSFUL) + end +end +