diff -r 6eb58ae8b510 -r 33c92c4ac749 ChangeLog.txt --- a/ChangeLog.txt Sat Nov 19 19:30:20 2011 +0300 +++ b/ChangeLog.txt Sat Nov 19 14:29:35 2011 -0500 @@ -6,6 +6,7 @@ + New voicepack, Hillbilly + More attractive mission screen with previews + Chat timestamping, links, input history, tab completion + + AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command + Errors/warnings in chat instead of popup boxes + Mousewheel to change hog/weapon counts in game creation @@ -19,6 +20,7 @@ + Grenades/bazooka/melon pieces/ballgun now kicked by explosions + Minor theme optimisation, Optional SkyR + Camera follows melon, clusterbomb, gas cloud + * More fixes to fullscreen/window resize on non-Linux systems * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre * Keep mouse from jumping around when ammo menu is active * Hogs can now move after trapping another hog in a portal loop @@ -30,7 +32,7 @@ * Girders no longer make windows in tunnels * Prevent some more escaping through border, firepunch, pickhammer * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close - * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, clouds on Deep Space theme, etc + * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc 0.9.15 -> 0.9.16: + In-game chat now supports backspace-repeat and Escape to close the text input area