diff -r b3bb27f4ba6b -r 3527f0e7bb21 QTfrontend/pagescheme.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/pagescheme.cpp Sat Apr 02 02:34:54 2011 -0400 @@ -0,0 +1,482 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2006-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "ammoSchemeModel.h" +#include "pages.h" +#include "misc.h" + +PageScheme::PageScheme(QWidget* parent) : + AbstractPage(parent) +{ + QGridLayout * pageLayout = new QGridLayout(this); + QGroupBox * gb = new QGroupBox(this); + + QGridLayout * gl = new QGridLayout(); + gb->setLayout(gl); + QSizePolicy sp; + sp.setVerticalPolicy(QSizePolicy::MinimumExpanding); + sp.setHorizontalPolicy(QSizePolicy::Expanding); + + pageLayout->addWidget(gb, 1,0,13,5); + + gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb); + gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb); + + gbGameModes->setStyleSheet(".QGroupBox {" + "background-color: #130f2c; background-image:url();" + "}"); + gbBasicSettings->setStyleSheet(".QGroupBox {" + "background-color: #130f2c; background-image:url();" + "}"); + + gbGameModes->setSizePolicy(sp); + gbBasicSettings->setSizePolicy(sp); + gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop); + gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop); + + QGridLayout * glGMLayout = new QGridLayout(gbGameModes); + QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings); + gbGameModes->setLayout(glGMLayout); + gbBasicSettings->setLayout(glBSLayout); + // Left + + TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png"); + TBW_mode_Forts->setToolTip("" + ToggleButtonWidget::tr("Fort Mode") + ":
" + tr("Defend your fort and destroy the opponents, two team colours max!")); + glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); + + TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png"); + TBW_teamsDivide->setToolTip("" + ToggleButtonWidget::tr("Divide Teams") + ":
" + tr("Teams will start on opposite sides of the terrain, two team colours max!")); + glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); + + TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png"); + TBW_solid->setToolTip("" + ToggleButtonWidget::tr("Solid Land") + ":
" + tr("Land can not be destroyed!")); + glGMLayout->addWidget(TBW_solid,0,2,1,1); + + TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png"); + TBW_border->setToolTip("" + ToggleButtonWidget::tr("Add Border") + ":
" + tr("Add an indestructable border around the terrain")); + glGMLayout->addWidget(TBW_border,0,3,1,1); + + TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); + TBW_lowGravity->setToolTip("" + ToggleButtonWidget::tr("Low Gravity") + ":
" + tr("Lower gravity")); + glGMLayout->addWidget(TBW_lowGravity,0,4,1,1); + + TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); + TBW_laserSight->setToolTip("" + ToggleButtonWidget::tr("Laser Sight") + ":
" + tr("Assisted aiming with laser sight")); + glGMLayout->addWidget(TBW_laserSight,1,0,1,1); + + TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); + TBW_invulnerable->setToolTip("" + ToggleButtonWidget::tr("Invulnerable") + ":
" + tr("All hogs have a personal forcefield")); + glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); + + TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png"); + TBW_resethealth->setToolTip("" + ToggleButtonWidget::tr("Reset Health") + ":
" + tr("All (living) hedgehogs are fully restored at the end of turn")); + glGMLayout->addWidget(TBW_resethealth,1,2,1,1); + + TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); + TBW_vampiric->setToolTip("" + ToggleButtonWidget::tr("Vampirism") + ":
" + tr("Gain 80% of the damage you do back in health")); + glGMLayout->addWidget(TBW_vampiric,1,3,1,1); + + TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); + TBW_karma->setToolTip("" + ToggleButtonWidget::tr("Karma") + ":
" + tr("Share your opponents pain, share their damage")); + glGMLayout->addWidget(TBW_karma,1,4,1,1); + + TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); + TBW_artillery->setToolTip("" + ToggleButtonWidget::tr("Artillery") + ":
" + tr("Your hogs are unable to move, put your artillery skills to the test")); + glGMLayout->addWidget(TBW_artillery,2,0,1,1); + + TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png"); + TBW_randomorder->setToolTip("" + ToggleButtonWidget::tr("Random Order") + ":
" + tr("Order of play is random instead of in room order.")); + glGMLayout->addWidget(TBW_randomorder,2,1,1,1); + + TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png"); + TBW_king->setToolTip("" + ToggleButtonWidget::tr("King") + ":
" + tr("Play with a King. If he dies, your side dies.")); + glGMLayout->addWidget(TBW_king,2,2,1,1); + + TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png"); + TBW_placehog->setToolTip("" + ToggleButtonWidget::tr("Place Hedgehogs") + ":
" + tr("Take turns placing your hedgehogs before the start of play.")); + glGMLayout->addWidget(TBW_placehog,2,3,1,1); + + TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png"); + TBW_sharedammo->setToolTip("" + ToggleButtonWidget::tr("Clan Shares Ammo") + ":
" + tr("Ammo is shared between all teams that share a colour.")); + glGMLayout->addWidget(TBW_sharedammo,2,4,1,1); + + TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png"); + TBW_disablegirders->setToolTip("" + ToggleButtonWidget::tr("Disable Girders") + ":
" + tr("Disable girders when generating random maps.")); + glGMLayout->addWidget(TBW_disablegirders,3,0,1,1); + + TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png"); + TBW_disablelandobjects->setToolTip("" + ToggleButtonWidget::tr("Disable Land Objects") + ":
" + tr("Disable land objects when generating random maps.")); + glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1); + + TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png"); + TBW_aisurvival->setToolTip("" + ToggleButtonWidget::tr("AI Survival Mode") + ":
" + tr("AI respawns on death.")); + glGMLayout->addWidget(TBW_aisurvival,3,2,1,1); + + TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png"); + TBW_infattack->setToolTip("" + ToggleButtonWidget::tr("Unlimited Attacks") + ":
" + tr("Attacking does not end your turn.")); + glGMLayout->addWidget(TBW_infattack,3,3,1,1); + + TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png"); + TBW_resetweps->setToolTip("" + ToggleButtonWidget::tr("Reset Weapons") + ":
" + tr("Weapons are reset to starting values each turn.")); + glGMLayout->addWidget(TBW_resetweps,3,4,1,1); + + TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png"); + TBW_perhogammo->setToolTip("" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + ":
" + tr("Each hedgehog has its own ammo. It does not share with the team.")); + glGMLayout->addWidget(TBW_perhogammo,4,0,1,1); + + TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png"); + TBW_nowind->setToolTip("" + ToggleButtonWidget::tr("Disable Wind") + ":
" + tr("You will not have to worry about wind anymore.")); + glGMLayout->addWidget(TBW_nowind,4,1,1,1); + + TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png"); + TBW_morewind->setToolTip("" + ToggleButtonWidget::tr("More Wind") + ":
" + tr("Wind will affect almost everything.")); + glGMLayout->addWidget(TBW_morewind,4,2,1,1); + + TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam.png"); + TBW_tagteam->setToolTip("" + ToggleButtonWidget::tr("Tag Team") + ":
" + tr("Teams in each clan takes successive turns but have to share turn time.")); + glGMLayout->addWidget(TBW_tagteam,4,3,1,1); + + // Right + QLabel * l; + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Damage Modifier")); + l->setWordWrap(true); + glBSLayout->addWidget(l,0,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconDamage.png")); + glBSLayout->addWidget(l,0,1,1,1); + SB_DamageModifier = new QSpinBox(gbBasicSettings); + SB_DamageModifier->setRange(10, 300); + SB_DamageModifier->setValue(100); + SB_DamageModifier->setSingleStep(25); + glBSLayout->addWidget(SB_DamageModifier,0,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Turn Time")); + l->setWordWrap(true); + glBSLayout->addWidget(l,1,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconTime.png")); + glBSLayout->addWidget(l,1,1,1,1); + SB_TurnTime = new QSpinBox(gbBasicSettings); + SB_TurnTime->setRange(1, 9999); + SB_TurnTime->setValue(45); + SB_TurnTime->setSingleStep(15); + glBSLayout->addWidget(SB_TurnTime,1,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Initial Health")); + l->setWordWrap(true); + glBSLayout->addWidget(l,2,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconHealth.png")); + glBSLayout->addWidget(l,2,1,1,1); + SB_InitHealth = new QSpinBox(gbBasicSettings); + SB_InitHealth->setRange(50, 200); + SB_InitHealth->setValue(100); + SB_InitHealth->setSingleStep(25); + glBSLayout->addWidget(SB_InitHealth,2,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Sudden Death Timeout")); + l->setWordWrap(true); + glBSLayout->addWidget(l,3,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); + glBSLayout->addWidget(l,3,1,1,1); + SB_SuddenDeath = new QSpinBox(gbBasicSettings); + SB_SuddenDeath->setRange(0, 50); + SB_SuddenDeath->setValue(15); + SB_SuddenDeath->setSingleStep(3); + glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Sudden Death Water Rise")); + l->setWordWrap(true); + glBSLayout->addWidget(l,4,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon + glBSLayout->addWidget(l,4,1,1,1); + SB_WaterRise = new QSpinBox(gbBasicSettings); + SB_WaterRise->setRange(0, 100); + SB_WaterRise->setValue(47); + SB_WaterRise->setSingleStep(5); + glBSLayout->addWidget(SB_WaterRise,4,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Sudden Death Health Decrease")); + l->setWordWrap(true); + glBSLayout->addWidget(l,5,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon + glBSLayout->addWidget(l,5,1,1,1); + SB_HealthDecrease = new QSpinBox(gbBasicSettings); + SB_HealthDecrease->setRange(0, 100); + SB_HealthDecrease->setValue(5); + SB_HealthDecrease->setSingleStep(1); + glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("% Rope Length")); + l->setWordWrap(true); + glBSLayout->addWidget(l,6,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconRope.png")); + glBSLayout->addWidget(l,6,1,1,1); + SB_RopeModifier = new QSpinBox(gbBasicSettings); + SB_RopeModifier->setRange(25, 999); + SB_RopeModifier->setValue(100); + SB_RopeModifier->setSingleStep(25); + glBSLayout->addWidget(SB_RopeModifier,6,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Crate Drops")); + l->setWordWrap(true); + glBSLayout->addWidget(l,7,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconBox.png")); + glBSLayout->addWidget(l,7,1,1,1); + SB_CaseProb = new FreqSpinBox(gbBasicSettings); + SB_CaseProb->setRange(0, 9); + SB_CaseProb->setValue(5); + glBSLayout->addWidget(SB_CaseProb,7,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("% Health Crates")); + l->setWordWrap(true); + glBSLayout->addWidget(l,8,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon + glBSLayout->addWidget(l,8,1,1,1); + SB_HealthCrates = new QSpinBox(gbBasicSettings); + SB_HealthCrates->setRange(0, 100); + SB_HealthCrates->setValue(35); + SB_HealthCrates->setSingleStep(5); + glBSLayout->addWidget(SB_HealthCrates,8,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Health in Crates")); + l->setWordWrap(true); + glBSLayout->addWidget(l,9,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon + glBSLayout->addWidget(l,9,1,1,1); + SB_CrateHealth = new QSpinBox(gbBasicSettings); + SB_CrateHealth->setRange(0, 200); + SB_CrateHealth->setValue(25); + SB_CrateHealth->setSingleStep(5); + glBSLayout->addWidget(SB_CrateHealth,9,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Mines Time")); + l->setWordWrap(true); + glBSLayout->addWidget(l,10,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon + glBSLayout->addWidget(l,10,1,1,1); + SB_MinesTime = new QSpinBox(gbBasicSettings); + SB_MinesTime->setRange(-1, 5); + SB_MinesTime->setValue(3); + SB_MinesTime->setSingleStep(1); + SB_MinesTime->setSpecialValueText(tr("Random")); + SB_MinesTime->setSuffix(" "+ tr("Seconds")); + glBSLayout->addWidget(SB_MinesTime,10,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Mines")); + l->setWordWrap(true); + glBSLayout->addWidget(l,11,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon + glBSLayout->addWidget(l,11,1,1,1); + SB_Mines = new QSpinBox(gbBasicSettings); + SB_Mines->setRange(0, 80); + SB_Mines->setValue(0); + SB_Mines->setSingleStep(5); + glBSLayout->addWidget(SB_Mines,11,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("% Dud Mines")); + l->setWordWrap(true); + glBSLayout->addWidget(l,12,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconDud.png")); + glBSLayout->addWidget(l,12,1,1,1); + SB_MineDuds = new QSpinBox(gbBasicSettings); + SB_MineDuds->setRange(0, 100); + SB_MineDuds->setValue(0); + SB_MineDuds->setSingleStep(5); + glBSLayout->addWidget(SB_MineDuds,12,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Explosives")); + l->setWordWrap(true); + glBSLayout->addWidget(l,13,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconDamage.png")); + glBSLayout->addWidget(l,13,1,1,1); + SB_Explosives = new QSpinBox(gbBasicSettings); + SB_Explosives->setRange(0, 40); + SB_Explosives->setValue(0); + SB_Explosives->setSingleStep(1); + glBSLayout->addWidget(SB_Explosives,13,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("% Get Away Time")); + l->setWordWrap(true); + glBSLayout->addWidget(l,14,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconTime.png")); + glBSLayout->addWidget(l,14,1,1,1); + SB_GetAwayTime = new QSpinBox(gbBasicSettings); + SB_GetAwayTime->setRange(0, 999); + SB_GetAwayTime->setValue(100); + SB_GetAwayTime->setSingleStep(25); + glBSLayout->addWidget(SB_GetAwayTime,14,2,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Scheme Name:")); + + LE_name = new QLineEdit(this); + + gl->addWidget(LE_name,15,1,1,5); + gl->addWidget(l,15,0,1,1); + + mapper = new QDataWidgetMapper(this); + + BtnBack = addButton(":/res/Exit.png", pageLayout, 16, 0, true); + BtnCopy = addButton(tr("Copy"), pageLayout, 16, 2); + BtnNew = addButton(tr("New"), pageLayout, 16, 3); + BtnDelete = addButton(tr("Delete"), pageLayout, 16, 4); + + selectScheme = new QComboBox(this); + pageLayout->addWidget(selectScheme, 16, 1); + + connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow())); + connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow())); + connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow())); + connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int))); + connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int))); +} + +void PageScheme::setModel(QAbstractItemModel * model) +{ + mapper->setModel(model); + selectScheme->setModel(model); + + mapper->addMapping(LE_name, 0); + mapper->addMapping(TBW_mode_Forts, 1); + mapper->addMapping(TBW_teamsDivide, 2); + mapper->addMapping(TBW_solid, 3); + mapper->addMapping(TBW_border, 4); + mapper->addMapping(TBW_lowGravity, 5); + mapper->addMapping(TBW_laserSight, 6); + mapper->addMapping(TBW_invulnerable, 7); + mapper->addMapping(TBW_resethealth, 8); + mapper->addMapping(TBW_vampiric, 9); + mapper->addMapping(TBW_karma, 10); + mapper->addMapping(TBW_artillery, 11); + mapper->addMapping(TBW_randomorder, 12); + mapper->addMapping(TBW_king, 13); + mapper->addMapping(TBW_placehog, 14); + mapper->addMapping(TBW_sharedammo, 15); + mapper->addMapping(TBW_disablegirders, 16); + mapper->addMapping(TBW_disablelandobjects, 17); + mapper->addMapping(TBW_aisurvival, 18); + mapper->addMapping(TBW_infattack, 19); + mapper->addMapping(TBW_resetweps, 20); + mapper->addMapping(TBW_perhogammo, 21); + mapper->addMapping(TBW_nowind, 22); + mapper->addMapping(TBW_morewind, 23); + mapper->addMapping(TBW_tagteam, 24); + mapper->addMapping(SB_DamageModifier, 25); + mapper->addMapping(SB_TurnTime, 26); + mapper->addMapping(SB_InitHealth, 27); + mapper->addMapping(SB_SuddenDeath, 28); + mapper->addMapping(SB_CaseProb, 29); + mapper->addMapping(SB_MinesTime, 30); + mapper->addMapping(SB_Mines, 31); + mapper->addMapping(SB_MineDuds, 32); + mapper->addMapping(SB_Explosives, 33); + mapper->addMapping(SB_HealthCrates, 34); + mapper->addMapping(SB_CrateHealth, 35); + mapper->addMapping(SB_WaterRise, 36); + mapper->addMapping(SB_HealthDecrease, 37); + mapper->addMapping(SB_RopeModifier, 38); + mapper->addMapping(SB_GetAwayTime, 39); + + mapper->toFirst(); +} + +void PageScheme::newRow() +{ + QAbstractItemModel * model = mapper->model(); + model->insertRow(-1); + selectScheme->setCurrentIndex(model->rowCount() - 1); +} + +void PageScheme::copyRow() +{ + QAbstractItemModel * model = mapper->model(); + model->insertRow(selectScheme->currentIndex()); + selectScheme->setCurrentIndex(model->rowCount() - 1); +} + +void PageScheme::deleteRow() +{ + QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Schemes"), QMessageBox::tr("Really delete this game scheme?"), QMessageBox::Ok | QMessageBox::Cancel); + + if (reallyDelete.exec() == QMessageBox::Ok) { + QAbstractItemModel * model = mapper->model(); + model->removeRow(selectScheme->currentIndex()); + } +} + +void PageScheme::schemeSelected(int n) +{ + int c = ((AmmoSchemeModel*)mapper->model())->numberOfDefaultSchemes; + gbGameModes->setEnabled(n >= c); + gbBasicSettings->setEnabled(n >= c); + LE_name->setEnabled(n >= c); +}