diff -r b3bb27f4ba6b -r 3527f0e7bb21 QTfrontend/pageselectweapon.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/pageselectweapon.cpp Sat Apr 02 02:34:54 2011 -0400 @@ -0,0 +1,53 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2006-2011 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#include +#include +#include + +#include "pages.h" +#include "hwconsts.h" +#include "selectWeapon.h" + +PageSelectWeapon::PageSelectWeapon(QWidget* parent) : + AbstractPage(parent) +{ + QGridLayout * pageLayout = new QGridLayout(this); + + pWeapons = new SelWeaponWidget(cAmmoNumber, this); + pageLayout->addWidget(pWeapons, 0, 0, 1, 5); + + BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true); + BtnDefault = addButton(tr("Default"), pageLayout, 1, 3); + BtnNew = addButton(tr("New"), pageLayout, 1, 2); + BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2); + BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3); + BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true); + BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}"); + BtnBack->setFixedHeight(BtnSave->height()); + BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}"); + + selectWeaponSet = new QComboBox(this); + pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1); + + connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); + connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save())); + connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); + connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy())); + connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&))); +}