diff -r 81dd8a012554 -r 356468481e74 hedgewars/uLand.pas --- a/hedgewars/uLand.pas Sat May 23 17:04:06 2009 +0000 +++ b/hedgewars/uLand.pas Sat May 23 18:26:16 2009 +0000 @@ -609,7 +609,7 @@ begin // For now, defining a fort's playable area as 3072x1200 - there are no tall forts. The extra height is to avoid triggering border with current code, also if user turns on a border, it'll give a bit more maneuvering room. playHeight:= 1200; -playWidth:= 3072; +playWidth:= 2560; leftX:= (LAND_WIDTH - playWidth) div 2; rightX:= ((playWidth + (LAND_WIDTH - playWidth) div 2) - 1); topY:= LAND_HEIGHT - playHeight;