diff -r 9be28be004d4 -r 3b8058b251b8 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua Fri Dec 06 17:01:40 2013 +0100 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/death01.lua Fri Dec 06 20:38:48 2013 +0100 @@ -99,7 +99,7 @@ SuddenDeathTurns = 100 Map = "death01_map" Theme = "Hell" - + -- Hog Solo AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") @@ -112,7 +112,7 @@ paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses") AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) HogTurnLeft(paoth2.gear, true) - -- Professor and Thugs + -- Professor and Thugs AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") professor.human = AddHog(professor.name, 0, 300, "tophats") AnimSetGearPosition(professor.human, hero.x + 70, hero.y) @@ -127,9 +127,9 @@ AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y) HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft) end - + initCheckpoint("death01") - + AnimInit() AnimationSetup() end @@ -137,10 +137,10 @@ function onGameStart() AnimWait(hero.gear, 3000) FollowGear(hero.gear) - + AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0) - + -- add crates SpawnAmmoCrate(teleportCrate.x, teleportCrate.y, amTeleport) SpawnAmmoCrate(drillCrate.x, drillCrate.y, amTeleport) @@ -169,7 +169,7 @@ PlaceGirder(3770, 1370, 4) PlaceGirder(3700, 1460, 6) PlaceGirder(3840, 1460, 6) - + -- add ammo -- hero ammo AddAmmo(hero.gear, amRope, 2) @@ -190,10 +190,10 @@ AddAmmo(professor.gear, amSwitch, 100) AddAmmo(professor.gear, amGrenade, 8) AddAmmo(professor.gear, amDEagle, 8) - + HideHog(professor.bot) AddAnim(dialog01) - + SendHealthStatsOff() end @@ -233,7 +233,7 @@ function onPrecise() if GameTime > 3000 then - SetAnimSkip(true) + SetAnimSkip(true) end end @@ -274,9 +274,9 @@ function enemiesDeath(gear) saveCompletedStatus(6) SendStat(siGameResult, loc("Congratulations, you won!")) - SendStat(siCustomAchievement, loc("You have successfuly eliminated Professor Hogevil")) + SendStat(siCustomAchievement, loc("You have successfully eliminated Professor Hogevil")) SendStat(siCustomAchievement, loc("You have rescued H and Dr.Cornelius")) - SendStat(siCustomAchievement, loc("You have acquired the last part")) + SendStat(siCustomAchievement, loc("You have acquired the last device part")) SendStat(siCustomAchievement, loc("Now go and play the menu mission to complete the campaign")) SendStat(siPlayerKills,'1',teamA.name) SendStat(siPlayerKills,'0',teamC.name) @@ -297,16 +297,16 @@ AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere in the uninhabitable Death Planet..."), 5000}}) - table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Welcome Hog Solo, surpised to see me?"), SAY_SAY, 4000}}) - table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}}) - table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Welcome Hog Solo, surprised to see me?"), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured..."), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Will you give me the other parts?"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) - table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}}) + table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {professor.human, 3000}}) - table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}}) - table.insert(dialog01, {func = startBattle, args = {}}) + table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}}) + table.insert(dialog01, {func = startBattle, args = {}}) end -------------- OTHER FUNCTIONS -----------------