diff -r e41fdfaa8edd -r 3d2917be12c3 hedgewars/uLand.pas --- a/hedgewars/uLand.pas Thu Jun 11 15:57:51 2009 +0000 +++ b/hedgewars/uLand.pas Fri Jun 12 00:39:36 2009 +0000 @@ -78,7 +78,7 @@ digest:= s else {$IFDEF IPHONEOS} - //TryDo(s = digest, 'Different maps generated, sorry', false) + //TryDo(s = digest, 'Different maps generated, sorry', false) FIXME - digest calc needs endian handling {$ELSE} TryDo(s = digest, 'Different maps generated, sorry', true) {$ENDIF} @@ -632,8 +632,8 @@ // Hi unC0Rr. // This is a function that Tiy assures me would not be good for gameplay. // It allows the setting of arbitrary portions of landscape as indestructible, or regular, or even blank. -// He said I could add it here only when I swore it wouldn't impact gameplay. Which, as far as I can tell, is true. -// I'd just like to play with it with my friends if you don't mind. +// He said I could add it here only when I swore it would not impact gameplay. Which, as far as I can tell, is true. +// I would just like to play with it with my friends if you do not mind. // Can allow for amusing maps. procedure LoadMask; var tmpsurf: PSDL_Surface; @@ -677,7 +677,7 @@ tmpsurf:= LoadImage(Pathz[ptMapCurrent] + '/map', true, true, true); TryDo((tmpsurf^.w <= LAND_WIDTH) and (tmpsurf^.h <= LAND_HEIGHT), 'Map dimensions too big!', true); -// unC0Rr - should this be passed from the GUI? I'm not sure which layer does what +// unC0Rr - should this be passed from the GUI? I am not sure which layer does what s:= Pathz[ptMapCurrent] + '/map.cfg'; WriteLnToConsole('Fetching map HH limit'); Assign(f, s);