diff -r 21ed7cec1fa2 -r 3deb9ff104da hedgewars/uConsts.pas --- a/hedgewars/uConsts.pas Thu Nov 05 20:40:31 2009 +0000 +++ b/hedgewars/uConsts.pas Thu Nov 05 20:47:42 2009 +0000 @@ -84,7 +84,8 @@ TGearsType = set of TGearType; - TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, + TSound = (sndNone, + sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, sndMineTick, sndPickhammer, sndGun, sndUFO, sndJump1, sndJump2, sndJump3, sndYesSir, sndLaugh, sndIllGetYou, sndIncoming, @@ -96,7 +97,8 @@ sndMelon, sndHellish, sndYoohoo, sndRCPlane, sndWhipCrack, sndRideOfTheValkyries, sndDenied, sndPlaced, sndBaseballBat, sndVaporize, sndWarp, sndSuddenDeath, sndMortar, sndShutter, - sndHomerun, sndMolotov); + sndHomerun, sndMolotov, sndWalking, sndCover, sndUhOh, + sndOops, sndNooo, sndHello); TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amUFO, amShotgun, amPickHammer, amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, @@ -131,6 +133,7 @@ Timer: LongWord; Pos: LongWord; AmmoType: TAmmoType; + AttackVoice: TSound; end; TVertex2f = record @@ -207,6 +210,7 @@ COLOR_LAND = $FFFF; // white COLOR_INDESTRUCTIBLE = $88FF; // red + COLOR_OBJECT = $44FF; //some opengl headers do not have these macros GL_BGR = $80E0; @@ -647,20 +651,23 @@ FramesCount: Longword; Interval: Longword; cmd: String[20]; + Voice: TSound; + VoiceDelay: ShortInt; end = ( - (Sprite: sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'), - (Sprite: sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'), - (Sprite: sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'), - (Sprite: sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'), - (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'), - (Sprite: sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'), - (Sprite: sprJuggle; FramesCount: 49; Interval: 38; cmd: '/juggle') + (Sprite: sprKowtow; FramesCount: 12; Interval: 125; cmd: '/rollup'; Voice: sndNone; VoiceDelay: 0), + (Sprite: sprSad; FramesCount: 14; Interval: 125; cmd: '/sad'; Voice: sndNone; VoiceDelay: 0), + (Sprite: sprWave; FramesCount: 16; Interval: 125; cmd: '/wave'; Voice: sndHello; VoiceDelay: 5), + (Sprite: sprHurrah; FramesCount: 14; Interval: 125; cmd: '/hurrah'; Voice: sndNone; VoiceDelay: 0), + (Sprite: sprLemonade; FramesCount: 24; Interval: 125; cmd: '/ilovelotsoflemonade'; Voice: sndNone; VoiceDelay: 0), + (Sprite: sprShrug; FramesCount: 24; Interval: 125; cmd: '/shrug'; Voice: sndNone; VoiceDelay: 0), + (Sprite: sprJuggle; FramesCount: 49; Interval: 38; cmd: '/juggle'; Voice: sndNone; VoiceDelay: 0) ); Soundz: array[TSound] of record FileName: String[25]; Path : TPathType; end = ( + (FileName: ''; Path: ptSounds),// sndNone (FileName: 'grenadeimpact.ogg'; Path: ptSounds),// sndGrenadeImpact (FileName: 'explosion.ogg'; Path: ptSounds),// sndExplosion (FileName: 'throwpowerup.ogg'; Path: ptSounds),// sndThrowPowerUp @@ -719,7 +726,13 @@ (FileName: 'mortar.ogg'; Path: ptSounds),// sndMortar (FileName: 'shutterclick.ogg'; Path: ptSounds),// sndShutter (FileName: 'homerun.ogg'; Path: ptSounds),// sndHomerun - (FileName: 'molotov.ogg'; Path: ptSounds) // sndMolotov + (FileName: 'molotov.ogg'; Path: ptSounds),// sndMolotov + (FileName: 'walking.ogg'; Path: ptSounds),// sndWalking + (FileName: 'Takecover.ogg'; Path: ptVoices),// sndCover + (FileName: 'Uh-oh.ogg'; Path: ptVoices),// sndUhOh + (FileName: 'Oops.ogg'; Path: ptVoices),// sndOops + (FileName: 'Nooo.ogg'; Path: ptVoices),// sndNooo + (FileName: 'Hello.ogg'; Path: ptVoices) // sndHello ); Ammoz: array [TAmmoType] of record @@ -746,7 +759,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amNothing); + AmmoType: amNothing; + AttackVoice: sndNone); Slot: 0; TimeAfterTurn: 0; minAngle: 0; @@ -766,7 +780,8 @@ NumPerTurn: 0; Timer: 3000; Pos: 0; - AmmoType: amGrenade); + AmmoType: amGrenade; + AttackVoice: sndCover); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -786,7 +801,8 @@ NumPerTurn: 0; Timer: 3000; Pos: 0; - AmmoType: amClusterBomb); + AmmoType: amClusterBomb; + AttackVoice: sndCover); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -805,7 +821,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amBazooka); + AmmoType: amBazooka; + AttackVoice: sndNone); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -825,7 +842,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amUFO); + AmmoType: amUFO; + AttackVoice: sndNone); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -843,7 +861,8 @@ NumPerTurn: 1; Timer: 0; Pos: 0; - AmmoType: amShotgun); + AmmoType: amShotgun; + AttackVoice: sndNone); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -864,7 +883,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amPickHammer); + AmmoType: amPickHammer; + AttackVoice: sndNone); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -883,7 +903,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amSkip); + AmmoType: amSkip; + AttackVoice: sndNone); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -903,7 +924,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amRope); + AmmoType: amRope; + AttackVoice: sndNone); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -924,7 +946,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amMine); + AmmoType: amMine; + AttackVoice: sndLaugh); Slot: 4; TimeAfterTurn: 5000; minAngle: 0; @@ -942,7 +965,8 @@ NumPerTurn: 3; Timer: 0; Pos: 0; - AmmoType: amDEagle); + AmmoType: amDEagle; + AttackVoice: sndNone); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -963,7 +987,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amDynamite); + AmmoType: amDynamite; + AttackVoice: sndLaugh); Slot: 4; TimeAfterTurn: 5000; minAngle: 0; @@ -983,7 +1008,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amFirePunch); + AmmoType: amFirePunch; + AttackVoice: sndNone); Slot: 3; TimeAfterTurn: 3000; MinAngle: 0; @@ -1001,7 +1027,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amWhip); + AmmoType: amWhip; + AttackVoice: sndNone); Slot: 3; TimeAfterTurn: 3000; MinAngle: 0; @@ -1019,7 +1046,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amBaseballBat); + AmmoType: amBaseballBat; + AttackVoice: sndNone); Slot: 3; TimeAfterTurn: 5000; minAngle: 0; @@ -1041,7 +1069,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amParachute); + AmmoType: amParachute; + AttackVoice: sndNone); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1063,7 +1092,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amAirAttack); + AmmoType: amAirAttack; + AttackVoice: sndIncoming); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1085,7 +1115,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amMineStrike); + AmmoType: amMineStrike; + AttackVoice: sndNone); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1103,7 +1134,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amBlowTorch); + AmmoType: amBlowTorch; + AttackVoice: sndNone); Slot: 6; TimeAfterTurn: 3000; minAngle: 768; @@ -1123,7 +1155,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amGirder); + AmmoType: amGirder; + AttackVoice: sndNone); Slot: 6; TimeAfterTurn: 3000; minAngle: 0; @@ -1145,7 +1178,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amTeleport); + AmmoType: amTeleport; + AttackVoice: sndNone); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1165,7 +1199,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amSwitch); + AmmoType: amSwitch; + AttackVoice: sndNone); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1183,7 +1218,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amMortar); + AmmoType: amMortar; + AttackVoice: sndNone); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1203,7 +1239,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amKamikaze); + AmmoType: amKamikaze; + AttackVoice: sndNone); Slot: 3; TimeAfterTurn: 0; minAngle: 0; @@ -1223,7 +1260,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amCake); + AmmoType: amCake; + AttackVoice: sndLaugh); Slot: 4; TimeAfterTurn: 0; minAngle: 0; @@ -1241,7 +1279,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amSeduction); + AmmoType: amSeduction; + AttackVoice: sndNone); Slot: 2; TimeAfterTurn: 0; minAngle: 0; @@ -1261,7 +1300,8 @@ NumPerTurn: 0; Timer: 3000; Pos: 0; - AmmoType: amWatermelon); + AmmoType: amWatermelon; + AttackVoice: sndMelon); Slot: 1; TimeAfterTurn: 3000; minAngle: 0; @@ -1280,7 +1320,8 @@ NumPerTurn: 0; Timer: 5000; Pos: 0; - AmmoType: amHellishBomb); + AmmoType: amHellishBomb; + AttackVoice: sndNone); Slot: 4; TimeAfterTurn: 3000; minAngle: 0; @@ -1302,7 +1343,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amNapalm); + AmmoType: amNapalm; + AttackVoice: sndNone); Slot: 5; TimeAfterTurn: 0; minAngle: 0; @@ -1321,7 +1363,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amDrill); + AmmoType: amDrill; + AttackVoice: sndNone); Slot: 0; TimeAfterTurn: 3000; minAngle: 0; @@ -1340,7 +1383,8 @@ NumPerTurn: 0; Timer: 5001; Pos: 0; - AmmoType: amBallgun); + AmmoType: amBallgun; + AttackVoice: sndNone); Slot: 2; TimeAfterTurn: 0; minAngle: 0; @@ -1360,7 +1404,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amRCPlane); + AmmoType: amRCPlane; + AttackVoice: sndNone); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -1381,7 +1426,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amLowGravity); + AmmoType: amLowGravity; + AttackVoice: sndNone); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1402,7 +1448,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amExtraDamage); + AmmoType: amExtraDamage; + AttackVoice: sndNone); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1423,7 +1470,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amInvulnerable); + AmmoType: amInvulnerable; + AttackVoice: sndNone); Slot: 8; TimeAfterTurn: 0; minAngle: 0; @@ -1444,7 +1492,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amExtraTime); + AmmoType: amExtraTime; + AttackVoice: sndNone); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1465,7 +1514,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amLaserSight); + AmmoType: amLaserSight; + AttackVoice: sndNone); Slot: 7; TimeAfterTurn: 0; minAngle: 0; @@ -1486,7 +1536,8 @@ NumPerTurn: 0; Timer: 0; Pos: 0; - AmmoType: amVampiric); + AmmoType: amVampiric; + AttackVoice: sndNone); Slot: 6; TimeAfterTurn: 0; minAngle: 0; @@ -1504,7 +1555,8 @@ NumPerTurn: 1; Timer: 0; Pos: 0; - AmmoType: amSniperRifle); + AmmoType: amSniperRifle; + AttackVoice: sndNone); Slot: 2; TimeAfterTurn: 3000; minAngle: 0; @@ -1526,7 +1578,8 @@ NumPerTurn: 1; Timer: 0; Pos: 0; - AmmoType: amJetpack); + AmmoType: amJetpack; + AttackVoice: sndNone); Slot: 3; TimeAfterTurn: 3000; minAngle: 0; @@ -1546,7 +1599,8 @@ NumPerTurn: 0; Timer: 3000; Pos: 0; - AmmoType: amMolotov); + AmmoType: amMolotov; + AttackVoice: sndNone); Slot: 1; TimeAfterTurn: 3000; minAngle: 0;