diff -r 803b277e4894 -r 3f21a9dc93d0 QTfrontend/selectWeapon.cpp --- a/QTfrontend/selectWeapon.cpp Sat Mar 06 10:54:24 2010 +0000 +++ b/QTfrontend/selectWeapon.cpp Sat Mar 06 10:59:20 2010 +0000 @@ -33,214 +33,214 @@ QImage getAmmoImage(int num) { - static QImage ammo(":Ammos.png"); + static QImage ammo(":Ammos.png"); int x = floor(num/(ammo.height()/32)); int y = (num-((ammo.height()/32)*x))*32; x*=32; - return ammo.copy(x, y, 32, 32); + return ammo.copy(x, y, 32, 32); } SelWeaponItem::SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QWidget* parent) : - QWidget(parent) + QWidget(parent) { - QHBoxLayout* hbLayout = new QHBoxLayout(this); - hbLayout->setSpacing(1); - hbLayout->setMargin(1); + QHBoxLayout* hbLayout = new QHBoxLayout(this); + hbLayout->setSpacing(1); + hbLayout->setMargin(1); - QLabel* lbl = new QLabel(this); - lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); - lbl->setMaximumWidth(30); - lbl->setGeometry(0, 0, 30, 30); - hbLayout->addWidget(lbl); + QLabel* lbl = new QLabel(this); + lbl->setPixmap(QPixmap::fromImage(getAmmoImage(iconNum))); + lbl->setMaximumWidth(30); + lbl->setGeometry(0, 0, 30, 30); + hbLayout->addWidget(lbl); - item = new WeaponItem(image, this); - item->setItemsNum(wNum); - item->setInfinityState(allowInfinite); - hbLayout->addWidget(item); + item = new WeaponItem(image, this); + item->setItemsNum(wNum); + item->setInfinityState(allowInfinite); + hbLayout->addWidget(item); - hbLayout->setStretchFactor(lbl, 1); - hbLayout->setStretchFactor(item, 99); - hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); - hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); + hbLayout->setStretchFactor(lbl, 1); + hbLayout->setStretchFactor(item, 99); + hbLayout->setAlignment(lbl, Qt::AlignLeft | Qt::AlignVCenter); + hbLayout->setAlignment(item, Qt::AlignLeft | Qt::AlignVCenter); } void SelWeaponItem::setItemsNum(const unsigned char num) { - item->setItemsNum(num); + item->setItemsNum(num); } unsigned char SelWeaponItem::getItemsNum() const { - return item->getItemsNum(); + return item->getItemsNum(); } SelWeaponWidget::SelWeaponWidget(int numItems, QWidget* parent) : QFrame(parent), m_numItems(numItems) { - wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); + wconf = new QSettings(cfgdir->absolutePath() + "/weapons.ini", QSettings::IniFormat, this); - for(int i = 0; i < cDefaultAmmos.size(); ++i) - wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); + for(int i = 0; i < cDefaultAmmos.size(); ++i) + wconf->setValue(cDefaultAmmos[i].first, cDefaultAmmos[i].second); - QStringList keys = wconf->allKeys(); - for(int i = 0; i < keys.size(); i++) - { - if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) - wconf->remove(keys[i]); - } + QStringList keys = wconf->allKeys(); + for(int i = 0; i < keys.size(); i++) + { + if (wconf->value(keys[i]).toString().size() != cDefaultAmmoStore->size()) + wconf->remove(keys[i]); + } - QString currentState = *cDefaultAmmoStore; + QString currentState = *cDefaultAmmoStore; - QTabWidget * tbw = new QTabWidget(this); - QWidget * page1 = new QWidget(this); - p1Layout = new QGridLayout(page1); - p1Layout->setSpacing(1); - p1Layout->setMargin(1); - QWidget * page2 = new QWidget(this); - p2Layout = new QGridLayout(page2); - p2Layout->setSpacing(1); - p2Layout->setMargin(1); - QWidget * page3 = new QWidget(this); - p3Layout = new QGridLayout(page3); - p3Layout->setSpacing(1); - p3Layout->setMargin(1); - QWidget * page4 = new QWidget(this); - p4Layout = new QGridLayout(page4); - p4Layout->setSpacing(1); - p4Layout->setMargin(1); + QTabWidget * tbw = new QTabWidget(this); + QWidget * page1 = new QWidget(this); + p1Layout = new QGridLayout(page1); + p1Layout->setSpacing(1); + p1Layout->setMargin(1); + QWidget * page2 = new QWidget(this); + p2Layout = new QGridLayout(page2); + p2Layout->setSpacing(1); + p2Layout->setMargin(1); + QWidget * page3 = new QWidget(this); + p3Layout = new QGridLayout(page3); + p3Layout->setSpacing(1); + p3Layout->setMargin(1); + QWidget * page4 = new QWidget(this); + p4Layout = new QGridLayout(page4); + p4Layout->setSpacing(1); + p4Layout->setMargin(1); - tbw->addTab(page1, tr("Weapon set")); - tbw->addTab(page2, tr("Probabilities")); - tbw->addTab(page4, tr("Ammo in boxes")); - tbw->addTab(page3, tr("Delays")); + tbw->addTab(page1, tr("Weapon set")); + tbw->addTab(page2, tr("Probabilities")); + tbw->addTab(page4, tr("Ammo in boxes")); + tbw->addTab(page3, tr("Delays")); - QGridLayout * pageLayout = new QGridLayout(this); - pageLayout->addWidget(tbw); + QGridLayout * pageLayout = new QGridLayout(this); + pageLayout->addWidget(tbw); - int j = -1; - int i = 0, k = 0; - for(; i < m_numItems; ++i) { - if (i == 6) continue; - if (k % 4 == 0) ++j; - SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), this); - weaponItems[i].append(swi); - p1Layout->addWidget(swi, j, k % 4); + int j = -1; + int i = 0, k = 0; + for(; i < m_numItems; ++i) { + if (i == 6) continue; + if (k % 4 == 0) ++j; + SelWeaponItem * swi = new SelWeaponItem(true, i, currentState[i].digitValue(), QImage(":/res/ammopic.png"), this); + weaponItems[i].append(swi); + p1Layout->addWidget(swi, j, k % 4); - SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this); - weaponItems[i].append(pwi); - p2Layout->addWidget(pwi, j, k % 4); - - SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this); - weaponItems[i].append(dwi); - p3Layout->addWidget(dwi, j, k % 4); - - SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this); - weaponItems[i].append(awi); - p4Layout->addWidget(awi, j, k % 4); + SelWeaponItem * pwi = new SelWeaponItem(false, i, currentState[numItems + i].digitValue(), QImage(":/res/ammopicbox.png"), this); + weaponItems[i].append(pwi); + p2Layout->addWidget(pwi, j, k % 4); + + SelWeaponItem * dwi = new SelWeaponItem(false, i, currentState[numItems*2 + i].digitValue(), QImage(":/res/ammopicdelay.png"), this); + weaponItems[i].append(dwi); + p3Layout->addWidget(dwi, j, k % 4); + + SelWeaponItem * awi = new SelWeaponItem(false, i, currentState[numItems*3 + i].digitValue(), QImage(":/res/ammopic.png"), this); + weaponItems[i].append(awi); + p4Layout->addWidget(awi, j, k % 4); - ++k; - } + ++k; + } - //pLayout->setRowStretch(5, 100); - m_name = new QLineEdit(this); - pageLayout->addWidget(m_name, i, 0, 1, 5); + //pLayout->setRowStretch(5, 100); + m_name = new QLineEdit(this); + pageLayout->addWidget(m_name, i, 0, 1, 5); } void SelWeaponWidget::setWeapons(const QString& ammo) { - for(int i = 0; i < m_numItems; ++i) { - twi::iterator it = weaponItems.find(i); - if (it == weaponItems.end()) continue; - it.value()[0]->setItemsNum(ammo[i].digitValue()); - it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); - it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); - it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); - } - update(); + for(int i = 0; i < m_numItems; ++i) { + twi::iterator it = weaponItems.find(i); + if (it == weaponItems.end()) continue; + it.value()[0]->setItemsNum(ammo[i].digitValue()); + it.value()[1]->setItemsNum(ammo[m_numItems + i].digitValue()); + it.value()[2]->setItemsNum(ammo[m_numItems*2 + i].digitValue()); + it.value()[3]->setItemsNum(ammo[m_numItems*3 + i].digitValue()); + } + update(); } void SelWeaponWidget::setDefault() { - setWeapons(*cDefaultAmmoStore); + setWeapons(*cDefaultAmmoStore); } void SelWeaponWidget::save() { - if (m_name->text() == "Default") { - QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set")); - impossible.exec(); - return; - } + if (m_name->text() == "Default") { + QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not edit default weapon set")); + impossible.exec(); + return; + } - if (m_name->text() == "") return; + if (m_name->text() == "") return; - QString state1; - QString state2; - QString state3; - QString state4; + QString state1; + QString state2; + QString state3; + QString state4; - for(int i = 0; i < m_numItems; ++i) { - twi::const_iterator it = weaponItems.find(i); - int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' - state1.append(QString::number(num)); - int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); - state2.append(QString::number(prob)); - int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); - state3.append(QString::number(del)); - int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); - state4.append(QString::number(am)); - } - if (curWeaponsName != "") { - // remove old entry - wconf->remove(curWeaponsName); - } - wconf->setValue(m_name->text(), state1 + state2 + state3 + state4); - emit weaponsChanged(); + for(int i = 0; i < m_numItems; ++i) { + twi::const_iterator it = weaponItems.find(i); + int num = it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); // 9 is for 'skip turn' + state1.append(QString::number(num)); + int prob = it == weaponItems.end() ? 0 : it.value()[1]->getItemsNum(); + state2.append(QString::number(prob)); + int del = it == weaponItems.end() ? 0 : it.value()[2]->getItemsNum(); + state3.append(QString::number(del)); + int am = it == weaponItems.end() ? 0 : it.value()[3]->getItemsNum(); + state4.append(QString::number(am)); + } + if (curWeaponsName != "") { + // remove old entry + wconf->remove(curWeaponsName); + } + wconf->setValue(m_name->text(), state1 + state2 + state3 + state4); + emit weaponsChanged(); } int SelWeaponWidget::operator [] (unsigned int weaponIndex) const { - twi::const_iterator it = weaponItems.find(weaponIndex); - return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); + twi::const_iterator it = weaponItems.find(weaponIndex); + return it == weaponItems.end() ? 9 : it.value()[0]->getItemsNum(); } QString SelWeaponWidget::getWeaponsString(const QString& name) const { - return wconf->value(name).toString(); + return wconf->value(name).toString(); } void SelWeaponWidget::deleteWeaponsName() { - if (curWeaponsName == "") return; + if (curWeaponsName == "") return; - if (curWeaponsName == "Default") { - QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set")); - impossible.exec(); - return; - } + if (curWeaponsName == "Default") { + QMessageBox impossible(QMessageBox::Warning, QMessageBox::tr("Weapons"), QMessageBox::tr("Can not delete default weapon set")); + impossible.exec(); + return; + } - QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel); + QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Weapons"), QMessageBox::tr("Really delete this weapon set?"), QMessageBox::Ok | QMessageBox::Cancel); - if (reallyDelete.exec() == QMessageBox::Ok) { - wconf->remove(curWeaponsName); - emit weaponsDeleted(); - } + if (reallyDelete.exec() == QMessageBox::Ok) { + wconf->remove(curWeaponsName); + emit weaponsDeleted(); + } } void SelWeaponWidget::setWeaponsName(const QString& name) { - if(name != "" && wconf->contains(name)) { - setWeapons(wconf->value(name).toString()); - } + if(name != "" && wconf->contains(name)) { + setWeapons(wconf->value(name).toString()); + } - curWeaponsName = name; + curWeaponsName = name; - m_name->setText(name); + m_name->setText(name); } QStringList SelWeaponWidget::getWeaponNames() const { - return wconf->allKeys(); + return wconf->allKeys(); }