diff -r 2c8e7e73ef58 -r 41542ed28fe4 share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua Sun Apr 16 01:05:08 2017 +0200 +++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/queen.lua Sun Apr 16 02:02:07 2017 +0200 @@ -128,8 +128,8 @@ function AnimationSetup() table.insert(startAnim, {func = AnimWait, args = {enemy, 3000}}) - table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "The team continued their quest of finding the rest of the tribe.", 4000}}) - table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "They stumbled upon a pile of weapons, they seemed to be getting closer.", 4500}}) + table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], loc("The team continued their quest of finding the rest of the tribe."), 4000}}) + table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], loc("They stumbled upon a pile of weapons, they seemed to be getting closer."), 4500}}) if scene == denseScene then if m5DeployedNum == denseNum then deployedLeader = "1" @@ -170,38 +170,39 @@ return end table.insert(leaderDeadAnim, {func = AnimFollowGear, args = {gear}}) - table.insert(leaderDeadAnim, {func = AnimSay, args = {gear, "That traitor won't be killing us anymore!", SAY_THINK, 6000}}) + table.insert(leaderDeadAnim, {func = AnimSay, args = {gear, loc("That traitor won't be killing us anymore!"), SAY_THINK, 6000}}) end function SetupDenseAnim() - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, dude! Get away from our weapons!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Dense Cloud?! What are you doing?!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "What does it look like?", SAY_SHOUT, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Are you helping the aliens?!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Lolz, I love the look on your face!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that I'd changed?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "But why did you betray us?!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, dude! Get away from our weapons!"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Dense Cloud?! What are you doing?!"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("What does it look like?"), SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Are you helping the aliens?"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, I love the look on your face!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think that I've changed?"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("But why did you betray us?!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, the aliens gave me plants. Medicinal plants. Lots of it."), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You never give me plants!"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Besides, why would I choose certain death?"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea how bad an exploding arrow hurts?"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, it's unbearable!"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're a coward!"), SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You endangered your whole tribe, you bastard!"), SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yeah, well, for some dude to be happy, some other dude has to suffer."), SAY_SHOUT, 11000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("That's just the way it works, you know."), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're some piece of hypocrite junkie!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why do you always have to call me names?"), SAY_SHOUT, 6000}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Make fun of me when I fart …"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("IT'S A SERIOUS MEDICAL CONDITION!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You don't deserve my sacrifice!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I won't let you kill the tribe!"), SAY_SHOUT, 5000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Dude, this is boring!"), SAY_SAY, 3000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I ain't gonna sit around no more!"), SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Yo, escort my buttocks!"), SAY_SHOUT, 3500}}) table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) @@ -212,79 +213,79 @@ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid I can't let you proceed!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "???", SAY_THINK, 0}}) - table.insert(startAnim, {func = AnimSay, args = {natives[2], "???", SAY_THINK, 0}}) - table.insert(startAnim, {func = AnimSay, args = {natives[3], "???", SAY_THINK, 1000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, wow, you're so cute!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think I'd change?", SAY_SHOUT, 4500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm still with the aliens.", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid I can't let you proceed!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Huh?"), SAY_THINK, 0}}) + table.insert(startAnim, {func = AnimSay, args = {natives[2], loc("What the?"), SAY_THINK, 0}}) + table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("Why?"), SAY_THINK, 1000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, wow, you're so cute!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think I've changed?"), SAY_SHOUT, 4500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm still with the aliens."), SAY_SHOUT, 4000}}) table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "WHAT?!", SAY_THINK, 1000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[3], "But you saved me!", SAY_THINK, 2500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Haha, that was just a coincidence!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I was heading home, you see!", SAY_SHOUT, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We were your home! Your family...", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "How could you betray us?!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What?!"), SAY_THINK, 1000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[3], loc("But you saved me!"), SAY_THINK, 2500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Haha, that was just a coincidence!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I was heading home, you see!"), SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We were your home! Your family!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("How could you betray us?"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yo, the aliens gave me plants. Medicinal plants. Lots of it."), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You never give me plants!"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Besides, why would I choose certain death?"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea how bad an exploding arrow hurts?"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Dude, it's unbearable!"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're a coward!"), SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You endangered your whole tribe, you bastard!"), SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yeah, well, for some dude to be happy, some other dude has to suffer."), SAY_SHOUT, 11000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("That's just the way it works, you know."), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You're some piece of hypocrite junkie!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why do you always have to call me names?"), SAY_SHOUT, 6000}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Make fun of me when I fart …"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("IT'S A SERIOUS MEDICAL CONDITION!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You don't deserve my sacrifice!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I won't let you kill the tribe!"), SAY_SHOUT, 5000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Dude, this is boring!"), SAY_SAY, 3000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I ain't gonna sit around no more!"), SAY_SAY, 5000}}) table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Yo, escort my buttocks!"), SAY_SHOUT, 3500}}) table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) end function SetupWaterAnim() - table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay there, comrades!", SAY_SHOUT, 2500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Come closer and die...burp!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stay there, comrades!"), SAY_SHOUT, 2500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Come closer and die! … burp …"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Fiery Water?! Are you drunk again?"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Drunk with power, perhaps!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The power of love! No, wait, the power of the aliens!"), SAY_SHOUT, 7500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We trusted you, you fool!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why do you keep betraying us?"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why, why, why, why!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I grew sick of the oppression! I broke free!"), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What oppression? You were the most unoppressed member of the tribe!"), SAY_SHOUT, 10000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The opression of the elders, of course!"), SAY_SHOUT, 6500}}) if m5DeployedNum == leaksNum then - table.insert(startAnim, {func = AnimSay, args = {enemy, "You should know this more than anyone, Leaks!", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You should know this more than anyone, Leaks!"), SAY_SHOUT, 7000}}) elseif m5LeaksDead == 1 then - table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Just look at Leaks, may he rest in peace!"), SAY_SHOUT, 6500}}) end - table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We, the youth, have to constantly prove our value."), SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We work and work until we sweat blood."), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We risk our lives going through challenges."), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All this to please our beloved “elders” … hick …"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("And what do they do in the meantime? Nothing!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All they do is sit around and judge us!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You have never worked a bit in your life!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("All you do is take long walks when everyone else works."), SAY_SHOUT, 9000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Anyway, the aliens accept me for who I am."), SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't accept you destroying our village!"), SAY_SHOUT, 7000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Argh, the boredom!"), SAY_SAY, 3000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I have more important things to do!"), SAY_SAY, 5000}}) table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Comrades! Sail me away!"), SAY_SHOUT, 3500}}) table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) @@ -294,37 +295,37 @@ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop, comrades!", SAY_SHOUT, 2500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I cannot let you go any farther...burp!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stop, comrades!"), SAY_SHOUT, 2500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I cannot let you go any further! … burp …"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Fiery Water?! Are you drunk again?"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Drunk with power, perhaps!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The power of love! No, wait, the power of the aliens!"), SAY_SHOUT, 7500}}) table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We trusted you, you fool!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why do you keep betraying us?"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Why, why, why, why!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I grew sick of the oppression! I broke free!"), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What oppression? You were the most unoppressed member of the tribe!"), SAY_SHOUT, 10000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The opression of the elders, of course!"), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Just look at Leaks, may he rest in peace!"), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We, the youth, have to constantly prove our value."), SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We work and work until we sweat blood."), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We risk our lives going through challenges."), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All this to please our beloved “elders” … hick …"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("And what do they do in the meantime? Nothing!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All they do is sit around and judge us!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("You have never worked a bit in your life!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("All you do is take long walks when everyone else works."), SAY_SHOUT, 9000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Anyway, the aliens accept me for who I am."), SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't accept you destroying our village!"), SAY_SHOUT, 7000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Argh, the boredom!"), SAY_SAY, 3000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I have more important things to do!"), SAY_SAY, 5000}}) table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Comrades! Sail me away!"), SAY_SHOUT, 3500}}) table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) @@ -334,87 +335,87 @@ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, my! I forgot something!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "We need to go back!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "What could you possibly forget in that cage?", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I don't like your tone! You're hurting me!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "I'm terribly sorry!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "What is it that you forgot?", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Uhmm, it's...uhm...my ring!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It's precious to me!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We don't have time for that now!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We have to find our folk!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "But I want my sandals!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Sandals?! I thought you left your ring!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, you got me...", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Got you? You're acting weird...", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You just can't let it go, can you!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, I'll admit it!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Admit what?", SAY_SHOUT, 2000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You give me no choice!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I can't let you go further because...", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm the spy! I've been giving you out!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Oh, my! I forgot something!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("We need to go back!"), SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What could you possibly forget in that cage?"), SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I don't like your tone! You're hurting me!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("I'm terribly sorry!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("What is it that you forgot?"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Uhmm, it's … uhm … my ring!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's precious to me!"), SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We don't have time for that now!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We have to find our folk!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("But I want my sandals!"), SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Sandals?! I thought you left your ring!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All right, you got me!"), SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Got you? You're acting weird."), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You just can't let it go, can you!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("All right, I'll admit it!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Admit what?"), SAY_SHOUT, 2000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You give me no choice!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I can't let you go further because …"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm the spy! I've been giving you out!"), SAY_SHOUT, 6000}}) table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}}) table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "But...they kidnapped you!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, that. We were just having fun!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It's an ancient ritual of theirs.", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you do this?", SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("But … they kidnapped you!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Oh, that. We were just having fun!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's an ancient ritual of theirs."), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why did you do this?"), SAY_SHOUT, 4000}}) if m5ChiefDead == 1 then - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you kill your father?", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Why did you kill your father?"), SAY_SHOUT, 5000}}) end - table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea what it's like in the village for a woman?", SAY_SHOUT, 10000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "How would you like being discriminated against?", SAY_SHOUT, 7000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Not being able to fight, hunt...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Gathering fruits all day long...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Doing stuff a monkey could do...", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Always being considered weak and fragile...", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Do you have any idea what it's like in the village for a woman?"), SAY_SHOUT, 10000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("How would you like being discriminated against?"), SAY_SHOUT, 7000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Not being able to fight or hunt."), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Gathering fruits all day long."), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Doing stuff a monkey could do."), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Always being considered weak and fragile."), SAY_SHOUT, 6000}}) if m5DeployedNum == girlNum then - table.insert(startAnim, {func = AnimSay, args = {natives[1], "In case you haven't noticed, I'm a woman, too!", SAY_SHOUT, 8000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Yes, but you're...different!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Of course I am...", SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("In case you haven't noticed, I'm a woman, too!"), SAY_SHOUT, 8000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Yes, but you're … different!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Of course I am!"), SAY_SHOUT, 3000}}) end - table.insert(startAnim, {func = AnimSay, args = {enemy, "The aliens respect me, even worship me!", SAY_SHOUT, 6000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm living a dream!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Well, you're about to wake up!", SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The aliens respect me, even worship me!"), SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm living a dream!"), SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Well, you're about to wake up!"), SAY_SHOUT, 5000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Hmm...it's going slower than expected.", SAY_SAY, 5000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I am going to leave the kids play by themselves.", SAY_SAY, 6000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Hmm … it's going slower than expected."), SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("I am going to leave the kids play by themselves."), SAY_SAY, 6000}}) table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Alien! I wish to be moved!", SAY_SHOUT, 4000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Alien! I wish to be moved!"), SAY_SHOUT, 4000}}) table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) end function SetupCyborgAnim() - table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop right there, puny worms!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay away from our weapons!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We come in peace! Just let our friends go!", SAY_SHOUT, 5500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid we cannot afford that...", SAY_SHOUT, 4500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You see, hedgehog spikes are very very valuable.", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Very valuable, haha!", SAY_SHOUT, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Don't you dare harm our tribe!", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It's a shame, really!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "I regret to end your little odyssey.", SAY_SHOUT, 5000}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch...", SAY_SHOUT, 3500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "The way you handled your little internal conflicts...", SAY_SHOUT, 6500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that we needed the help of one of you?", SAY_SHOUT, 7500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "You should have known that we don't rely on meatbags!", SAY_SHOUT, 7500}}) - table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch though...", SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stop right there, puny worms!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Stay away from our weapons!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We come in peace! Just let our friends go!"), SAY_SHOUT, 5500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I'm afraid we cannot afford that."), SAY_SHOUT, 4500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You see, hedgehog spikes are very, very valuable."), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Very valuable, haha!"), SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Don't you dare harming our tribe!"), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It's a shame, really!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("I regret to end your little odyssey."), SAY_SHOUT, 5000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It was fun to watch."), SAY_SHOUT, 3500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("The way you handled your little internal conflicts …"), SAY_SHOUT, 6500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Did you really think that we needed the help of one of you?"), SAY_SHOUT, 7500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("You should have known that we don't rely on meatbags!"), SAY_SHOUT, 7500}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("It was fun to watch, though."), SAY_SHOUT, 3500}}) if m5Choice == choiceEliminate then - table.insert(startAnim, {func = AnimSay, args = {enemy, "Heck, you even executed one of your own!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {enemy, loc("Heck, you even executed one of your own!"), SAY_SHOUT, 6000}}) end - table.insert(startAnim, {func = AnimSay, args = {natives[1], "It was all a trick?!", SAY_SHOUT, 3000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "Some sick game of yours?!", SAY_SHOUT, 4000}}) - table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't let you hurt any more of us!", SAY_SHOUT, 6000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("It was all a trick?!"), SAY_SHOUT, 3000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("Some sick game of yours?!"), SAY_SHOUT, 4000}}) + table.insert(startAnim, {func = AnimSay, args = {natives[1], loc("We won't let you hurt any more of us!"), SAY_SHOUT, 6000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Entered boredom phase! Discrepancies detected...", SAY_SAY, 5000}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Initiate escape wish!", SAY_SAY, 6000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Entered boredom phase! Discrepancies detected …"), SAY_SAY, 5000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Initiate escape wish!"), SAY_SAY, 6000}}) table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}}) - table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Running displacement algorithm...", SAY_SHOUT, 4000}}) + table.insert(fleeAnim, {func = AnimSay, args = {enemy, loc("Running displacement algorithm …"), SAY_SHOUT, 4000}}) table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}}) table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}}) table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}}) @@ -435,11 +436,11 @@ for i = 1, found do table.insert(finalAnim, {func = AnimCustomFunction, args = {gears[1], CondNeedToTurn, {cyborg, gears[i]}}}) end - table.insert(finalAnim, {func = AnimSay, args = {cyborg, "Nice work, meatbags!", SAY_SAY, 3000}}) - table.insert(finalAnim, {func = AnimSay, args = {cyborg, "You're on your way to freeing your tribe!", SAY_SAY, 5500}}) - table.insert(finalAnim, {func = AnimSay, args = {gears[1], "Do you know where they are?", SAY_SAY, 4000}}) - table.insert(finalAnim, {func = AnimSay, args = {gears[found], "We need to hurry!", SAY_SAY, 3000}}) - table.insert(finalAnim, {func = AnimSay, args = {cyborg, "Haha! Come!", SAY_SAY, 2000}}) + table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("Nice work, meatbags!"), SAY_SAY, 3000}}) + table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("You're on your way to freeing your tribe!"), SAY_SAY, 5500}}) + table.insert(finalAnim, {func = AnimSay, args = {gears[1], loc("Do you know where they are?"), SAY_SAY, 4000}}) + table.insert(finalAnim, {func = AnimSay, args = {gears[found], loc("We need to hurry!"), SAY_SAY, 3000}}) + table.insert(finalAnim, {func = AnimSay, args = {cyborg, loc("Haha! Come!"), SAY_SAY, 2000}}) table.insert(finalAnim, {func = AnimJump, args = {cyborg, "high"}}) table.insert(finalAnim, {func = AnimDisappear, args = {cyborg, GetGearPosition(cyborg)}}) for i = 1, found do @@ -453,7 +454,7 @@ --------------------------Anim skip functions-------------------------- function AfterStartAnim() SetGearMessage(natives[1], 0) - ShowMission("Long Live The Queen", "Closing in", "Defeat the enemy!|The leader seems scared, he will probably flee.", 1, 0) + ShowMission(loc("Long Live The Queen"), loc("Closing in"), loc("Defeat the enemy!").."|"..loc("The leader seems scared, he will probably flee."), 1, 0) SetHealth(SpawnHealthCrate(2207, 44), 25) SetHealth(SpawnHealthCrate(519, 1519), 25) SetHealth(SpawnHealthCrate(826, 895), 25) @@ -478,7 +479,7 @@ SetHealth(SpawnHealthCrate(70, 1308), 25) SetGearMessage(CurrentHedgehog, 0) HideHedge(enemy) - ShowMission("Long Live The Queen", "Coward", "The leader escaped. Defeat the rest of the aliens!", 1, 0) + ShowMission(loc("Long Live The Queen"), loc("Coward"), loc("The leader escaped. Defeat the rest of the aliens!"), 1, 0) TurnTimeLeft = TurnTime end @@ -487,7 +488,7 @@ SetHealth(SpawnHealthCrate(2087, 50), 25) SetHealth(SpawnHealthCrate(2143, 54), 25) SetHealth(SpawnHealthCrate(70, 1308), 25) - ShowMission("Long Live The Queen", "Bullseye", "Good Job! Defeat the rest of the aliens!", 1, 0) + ShowMission(loc("Long Live The Queen"), loc("Bullseye"), lob("Good job! Defeat the rest of the aliens!"), 1, 0) TurnTimeLeft = 0 end -----------------------------Events------------------------------------ @@ -511,7 +512,7 @@ RemoveEventFunc(CheckTurnsOver) RemoveEventFunc(CheckGearDead) RemoveEventFunc(CheckCyborgsDead) - AddCaption("...and the cyborgs took over the island.") + AddCaption(loc("And so the cyborgs took over the island.")) TurnTimeLeft = 0 end