diff -r 94c0085ddac6 -r 41799450378a share/hedgewars/Data/Missions/Training/portal.lua --- a/share/hedgewars/Data/Missions/Training/portal.lua Mon Oct 26 00:54:58 2015 +0100 +++ b/share/hedgewars/Data/Missions/Training/portal.lua Tue Oct 27 05:11:48 2015 +0100 @@ -16,29 +16,29 @@ Delay = 10 -- The delay between each round Map = "portal" -- The map to be played Theme = "Hell" -- The theme to be used - Goals = "use the portal to move fast and far, use it to kill, use it with caution !" --the goal ... + Goals = loc("Use the portal to move fast and far, use it to kill, use it with caution!") --the goal ... ----AddTeam(teamname, color, grave, fort, voicepack, flag)-- - AddTeam("Subject", 14483406, "Simple", "Island", "Default", "cm_star") - player = AddHog("player", 0, 10, "Terminator_Glasses") + AddTeam(loc("Subject"), 14483406, "Simple", "Island", "Default", "cm_star") + player = AddHog(loc("player"), 0, 10, "Terminator_Glasses") - AddTeam("Hell Army", 1170801, "Simple", "Island", "Default", "cm_galaxy") - enemy1 = AddHog("Lucifer", 1, 200, "thinkingcap") - enemy2 = AddHog("voldemort", 1, 150, "WizardHat") - enemy3 = AddHog("zombi", 1, 100, "zombi") - enemy4 = AddHog("Predator", 1, 14, "predator") - enemy5 = AddHog("oneye", 1, 50, "cyclops") - enemy6 = AddHog("razac", 1, 50, "plaguemask") - enemy7 = AddHog("C-2", 1, 50, "cyborg1") - enemy8 = AddHog("Rider", 1, 50, "scif_SparkssHelmet") + AddTeam(loc("Hell Army"), 1170801, "Simple", "Island", "Default", "cm_galaxy") + enemy1 = AddHog(loc("Lucifer"), 1, 200, "thinkingcap") + enemy2 = AddHog(loc("voldemort"), 1, 150, "WizardHat") + enemy3 = AddHog(loc("zombi"), 1, 100, "zombi") + enemy4 = AddHog(loc("Predator"), 1, 14, "predator") + enemy5 = AddHog(loc("oneye"), 1, 50, "cyclops") + enemy6 = AddHog(loc("razac"), 1, 50, "plaguemask") + enemy7 = AddHog(loc("C-2"), 1, 50, "cyborg1") + enemy8 = AddHog(loc("Rider"), 1, 50, "scif_SparkssHelmet") - AddTeam("badmad", 1170801, "Simple", "Island", "Default", "cm_jupiter") - enemy9 = AddHog("C-1", 1, 50, "cyborg2") - enemy10 = AddHog("hiden", 1, 40, "daftpunkguymanuel") - enemy11 = AddHog("ronald", 1, 70, "clown") - enemy12 = AddHog("phosphatoglucidique", 1, 50, "chef") - enemy13 = AddHog("Lestat", 1, 30, "draculakz") + AddTeam(loc("badmad"), 1170801, "Simple", "Island", "Default", "cm_jupiter") + enemy9 = AddHog(loc("C-1"), 1, 50, "cyborg2") + enemy10 = AddHog(loc("hiden"), 1, 40, "daftpunkguymanuel") + enemy11 = AddHog(loc("ronald"), 1, 70, "clown") + enemy12 = AddHog(loc("phosphatoglucidique"), 1, 50, "chef") + enemy13 = AddHog(loc("Lestat"), 1, 30, "draculakz") SetGearPosition(player, 350, 1820) SetGearPosition(enemy1, 2037, 1313) @@ -168,7 +168,7 @@ ShowMission (loc("Portal mission"), loc("training"), "", -amPortalGun, 5000) - HogSay(player, "I should get myself a portal gun, maybe this crate has one", SAY_THINK) + HogSay(player, loc("I should get myself a portal gun, maybe this crate has one"), SAY_THINK) @@ -204,11 +204,11 @@ if gear == portalgun then --AddAmmo(player, amPortalGun, 10000) - HogSay(player, "GREAT ! Let's kill all this enemies, using portals", SAY_THINK) + HogSay(player, loc("GREAT ! Let's kill all this enemies, using portals"), SAY_THINK) end if gear == girder then - HogSay(player, "Will be useful if I need a new plateform or if I want to rise....", SAY_THINK) + HogSay(player, loc("Will be useful if I need a new plateform or if I want to rise...."), SAY_THINK) end if gear == parachute then