diff -r 88cfcd9161d3 -r 42b256eca362 QTfrontend/gamecfgwidget.cpp --- a/QTfrontend/gamecfgwidget.cpp Fri Oct 28 17:41:39 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,573 +0,0 @@ -/* - * Hedgewars, a free turn based strategy game - * Copyright (c) 2006-2011 Andrey Korotaev - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - */ - -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "gamecfgwidget.h" -#include "igbox.h" -#include "hwconsts.h" -#include "ammoSchemeModel.h" -#include "proto.h" - -GameCFGWidget::GameCFGWidget(QWidget* parent) : - QGroupBox(parent) - , mainLayout(this) - , seedRegexp("\\{[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}\\}") -{ - mainLayout.setMargin(0); -// mainLayout.setSizeConstraint(QLayout::SetMinimumSize); - - pMapContainer = new HWMapContainer(this); - mainLayout.addWidget(pMapContainer, 0, 0); - - IconedGroupBox *GBoxOptions = new IconedGroupBox(this); - GBoxOptions->setSizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum); - mainLayout.addWidget(GBoxOptions, 1, 0); - - QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); - - GBoxOptions->setTitle(tr("Game Options")); - GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0); - - Scripts = new QComboBox(GBoxOptions); - GBoxOptionsLayout->addWidget(Scripts, 1, 1); - - Scripts->addItem("Normal"); - Scripts->insertSeparator(1); - - for (int i = 0; i < scriptList->size(); ++i) { - QString script = (*scriptList)[i].remove(".lua", Qt::CaseInsensitive); - QList scriptInfo; - scriptInfo.push_back(script); - QFile scriptCfgFile; - scriptCfgFile.setFileName(QString("%1/Data/Scripts/Multiplayer/%2.cfg").arg(cfgdir->absolutePath()).arg(script)); - if (!scriptCfgFile.exists()) scriptCfgFile.setFileName(QString("%1/Scripts/Multiplayer/%2.cfg").arg(datadir->absolutePath()).arg(script)); - if (scriptCfgFile.exists() && scriptCfgFile.open(QFile::ReadOnly)) { - QString scheme; - QString weapons; - QTextStream input(&scriptCfgFile); - input >> scheme; - input >> weapons; - if (scheme.isEmpty()) - scheme = "locked"; - scheme.replace("_", " "); - if (weapons.isEmpty()) - weapons = "locked"; - weapons.replace("_", " "); - scriptInfo.push_back(scheme); - scriptInfo.push_back(weapons); - scriptCfgFile.close(); - } - else - { - scriptInfo.push_back("locked"); - scriptInfo.push_back("locked"); - } - Scripts->addItem(script.replace("_", " "), scriptInfo); - } - - connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); - - QWidget *SchemeWidget = new QWidget(GBoxOptions); - GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2); - - QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget); - SchemeWidgetLayout->setMargin(0); - - GameSchemes = new QComboBox(SchemeWidget); - SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); - connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); - - SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0); - - QPixmap pmEdit(":/res/edit.png"); - - QPushButton * goToSchemePage = new QPushButton(SchemeWidget); - goToSchemePage->setToolTip(tr("Edit schemes")); - goToSchemePage->setIconSize(pmEdit.size()); - goToSchemePage->setIcon(pmEdit); - goToSchemePage->setMaximumWidth(pmEdit.width() + 6); - SchemeWidgetLayout->addWidget(goToSchemePage, 0, 3); - connect(goToSchemePage, SIGNAL(clicked()), this, SLOT(jumpToSchemes())); - - SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Weapons"), SchemeWidget), 1, 0); - - WeaponsName = new QComboBox(SchemeWidget); - SchemeWidgetLayout->addWidget(WeaponsName, 1, 2); - - connect(WeaponsName, SIGNAL(currentIndexChanged(int)), this, SLOT(ammoChanged(int))); - - QPushButton * goToWeaponPage = new QPushButton(SchemeWidget); - goToWeaponPage->setToolTip(tr("Edit weapons")); - goToWeaponPage->setIconSize(pmEdit.size()); - goToWeaponPage->setIcon(pmEdit); - goToWeaponPage->setMaximumWidth(pmEdit.width() + 6); - SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); - connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); - - bindEntries = new QCheckBox(SchemeWidget); - bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); - bindEntries->setChecked(true); - bindEntries->setMaximumWidth(42); - bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" - "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); - SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); - - connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); - connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &))); - connect(pMapContainer, SIGNAL(mapgenChanged(MapGenerator)), this, SLOT(mapgenChanged(MapGenerator))); - connect(pMapContainer, SIGNAL(mazeSizeChanged(int)), this, SLOT(maze_sizeChanged(int))); - connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(themeChanged(const QString &))); - connect(pMapContainer, SIGNAL(newTemplateFilter(int)), this, SLOT(templateFilterChanged(int))); - connect(pMapContainer, SIGNAL(drawMapRequested()), this, SIGNAL(goToDrawMap())); - connect(pMapContainer, SIGNAL(drawnMapChanged(const QByteArray &)), this, SLOT(onDrawnMapChanged(const QByteArray &))); -} - -void GameCFGWidget::jumpToSchemes() -{ - emit goToSchemes(GameSchemes->currentIndex()); -} - -void GameCFGWidget::jumpToWeapons() -{ - emit goToWeapons(WeaponsName->currentIndex()); -} - -QVariant GameCFGWidget::schemeData(int column) const -{ - return GameSchemes->model()->data(GameSchemes->model()->index(GameSchemes->currentIndex(), column)); -} - -quint32 GameCFGWidget::getGameFlags() const -{ - quint32 result = 0; - - if (schemeData(1).toBool()) - result |= 0x00001000; // fort - if (schemeData(2).toBool()) - result |= 0x00000010; // divide teams - if (schemeData(3).toBool()) - result |= 0x00000004; // solid land - if (schemeData(4).toBool()) - result |= 0x00000008; // border - if (schemeData(5).toBool()) - result |= 0x00000020; // low gravity - if (schemeData(6).toBool()) - result |= 0x00000040; // laser sight - if (schemeData(7).toBool()) - result |= 0x00000080; // invulnerable - if (schemeData(8).toBool()) - result |= 0x00000100; // mines - if (schemeData(9).toBool()) - result |= 0x00000200; // vampirism - if (schemeData(10).toBool()) - result |= 0x00000400; // karma - if (schemeData(11).toBool()) - result |= 0x00000800; // artillery - if (schemeData(12).toBool()) - result |= 0x00002000; // random - if (schemeData(13).toBool()) - result |= 0x00004000; // king - if (schemeData(14).toBool()) - result |= 0x00008000; // place hogs - if (schemeData(15).toBool()) - result |= 0x00010000; // shared ammo - if (schemeData(16).toBool()) - result |= 0x00020000; // disable girders - if (schemeData(17).toBool()) - result |= 0x00040000; // disable land obj - if (schemeData(18).toBool()) - result |= 0x00080000; // ai survival - if (schemeData(19).toBool()) - result |= 0x00100000; // infinite attacks - if (schemeData(20).toBool()) - result |= 0x00200000; // reset weaps - if (schemeData(21).toBool()) - result |= 0x00400000; // per hog ammo - if (schemeData(22).toBool()) - result |= 0x00800000; // no wind - if (schemeData(23).toBool()) - result |= 0x01000000; // more wind - if (schemeData(24).toBool()) - result |= 0x02000000; // tag team - if (schemeData(25).toBool()) - result |= 0x04000000; // bottom border - - return result; -} - -quint32 GameCFGWidget::getInitHealth() const -{ - return schemeData(28).toInt(); -} - -QByteArray GameCFGWidget::getFullConfig() const -{ - QList bcfg; - int mapgen = pMapContainer->get_mapgen(); - - QString currentMap = pMapContainer->getCurrentMap(); - if (currentMap.size() > 0) - { - bcfg << QString("emap " + currentMap).toUtf8(); - if(pMapContainer->getCurrentIsMission()) - bcfg << QString("escript Maps/%1/map.lua").arg(currentMap).toUtf8(); - } - bcfg << QString("etheme " + pMapContainer->getCurrentTheme()).toUtf8(); - - if (Scripts->currentIndex() > 0) - { - bcfg << QString("escript Scripts/Multiplayer/%1.lua").arg(Scripts->itemData(Scripts->currentIndex()).toList()[0].toString()).toUtf8(); - } - - bcfg << QString("eseed " + pMapContainer->getCurrentSeed()).toUtf8(); - bcfg << QString("e$gmflags %1").arg(getGameFlags()).toUtf8(); - bcfg << QString("e$damagepct %1").arg(schemeData(26).toInt()).toUtf8(); - bcfg << QString("e$turntime %1").arg(schemeData(27).toInt() * 1000).toUtf8(); - bcfg << QString("e$sd_turns %1").arg(schemeData(29).toInt()).toUtf8(); - bcfg << QString("e$casefreq %1").arg(schemeData(30).toInt()).toUtf8(); - bcfg << QString("e$minestime %1").arg(schemeData(31).toInt() * 1000).toUtf8(); - bcfg << QString("e$minesnum %1").arg(schemeData(32).toInt()).toUtf8(); - bcfg << QString("e$minedudpct %1").arg(schemeData(33).toInt()).toUtf8(); - bcfg << QString("e$explosives %1").arg(schemeData(34).toInt()).toUtf8(); - bcfg << QString("e$healthprob %1").arg(schemeData(35).toInt()).toUtf8(); - bcfg << QString("e$hcaseamount %1").arg(schemeData(36).toInt()).toUtf8(); - bcfg << QString("e$waterrise %1").arg(schemeData(37).toInt()).toUtf8(); - bcfg << QString("e$healthdec %1").arg(schemeData(38).toInt()).toUtf8(); - bcfg << QString("e$ropepct %1").arg(schemeData(39).toInt()).toUtf8(); - bcfg << QString("e$getawaytime %1").arg(schemeData(40).toInt()).toUtf8(); - bcfg << QString("e$template_filter %1").arg(pMapContainer->getTemplateFilter()).toUtf8(); - bcfg << QString("e$mapgen %1").arg(mapgen).toUtf8(); - - switch (mapgen) - { - case MAPGEN_MAZE: - bcfg << QString("e$maze_size %1").arg(pMapContainer->getMazeSize()).toUtf8(); - break; - - case MAPGEN_DRAWN: - { - QByteArray data = pMapContainer->getDrawnMapData(); - while(data.size() > 0) - { - QByteArray tmp = data; - tmp.truncate(200); - tmp.prepend("edraw "); - bcfg << tmp; - data.remove(0, 200); - } - break; - } - default: ; - } - - QByteArray result; - - foreach(QByteArray ba, bcfg) - HWProto::addByteArrayToBuffer(result, ba); - - return result; -} - -void GameCFGWidget::setNetAmmo(const QString& name, const QString& ammo) -{ - bool illegal = ammo.size() != cDefaultAmmoStore->size(); - if (illegal) - QMessageBox::critical(this, tr("Error"), tr("Illegal ammo scheme")); - - int pos = WeaponsName->findText(name); - if ((pos == -1) || illegal) { // prevent from overriding schemes with bad ones - WeaponsName->addItem(name, ammo); - WeaponsName->setCurrentIndex(WeaponsName->count() - 1); - } else { - WeaponsName->setItemData(pos, ammo); - WeaponsName->setCurrentIndex(pos); - } -} - -void GameCFGWidget::fullNetConfig() -{ - ammoChanged(WeaponsName->currentIndex()); - - seedChanged(pMapContainer->getCurrentSeed()); - templateFilterChanged(pMapContainer->getTemplateFilter()); - themeChanged(pMapContainer->getCurrentTheme()); - - schemeChanged(GameSchemes->currentIndex()); - scriptChanged(Scripts->currentIndex()); - - mapgenChanged(pMapContainer->get_mapgen()); - maze_sizeChanged(pMapContainer->getMazeSize()); - - // map must be the last - QString map = pMapContainer->getCurrentMap(); - if (map.size()) - mapChanged(map); -} - -void GameCFGWidget::setParam(const QString & param, const QStringList & slValue) -{ - if (slValue.size() == 1) - { - QString value = slValue[0]; - if (param == "MAP") { - pMapContainer->setMap(value); - return; - } - if (param == "SEED") { - pMapContainer->setSeed(value); - if (!seedRegexp.exactMatch(value)) { - pMapContainer->seedEdit->setVisible(true); - } - return; - } - if (param == "THEME") { - pMapContainer->setTheme(value); - return; - } - if (param == "TEMPLATE") { - pMapContainer->setTemplateFilter(value.toUInt()); - return; - } - if (param == "MAPGEN") { - pMapContainer->setMapgen((MapGenerator)value.toUInt()); - return; - } - if (param == "MAZE_SIZE") { - pMapContainer->setMazeSize(value.toUInt()); - return; - } - if (param == "SCRIPT") { - Scripts->setCurrentIndex(Scripts->findText(value)); - return; - } - if (param == "DRAWNMAP") { - pMapContainer->setDrawnMapData(qUncompress(QByteArray::fromBase64(slValue[0].toLatin1()))); - return; - } - } - - if (slValue.size() == 2) - { - if (param == "AMMO") { - setNetAmmo(slValue[0], slValue[1]); - return; - } - } - - if (slValue.size() == 5) - { - if (param == "FULLMAPCONFIG") - { - QString seed = slValue[3]; - if (!seedRegexp.exactMatch(seed)) - pMapContainer->seedEdit->setVisible(true); - - pMapContainer->setAllMapParameters( - slValue[0], - (MapGenerator)slValue[1].toUInt(), - slValue[2].toUInt(), - seed, - slValue[4].toUInt() - ); - return; - } - } - - qWarning("Got bad config param from net"); -} - -void GameCFGWidget::ammoChanged(int index) -{ - if (index >= 0) { - emit paramChanged( - "AMMO", - QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString() - ); - } -} - -void GameCFGWidget::mapChanged(const QString & value) -{ - if(isEnabled() && pMapContainer->getCurrentIsMission()) - { - Scripts->setEnabled(false); - Scripts->setCurrentIndex(0); - - if (pMapContainer->getCurrentScheme() == "locked") - { - GameSchemes->setEnabled(false); - GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); - } - else - { - GameSchemes->setEnabled(true); - int num = GameSchemes->findText(pMapContainer->getCurrentScheme()); - if (num != -1) - GameSchemes->setCurrentIndex(num); - else - GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); - } - - if (pMapContainer->getCurrentWeapons() == "locked") - { - WeaponsName->setEnabled(false); - WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); - } - else - { - WeaponsName->setEnabled(true); - int num = WeaponsName->findText(pMapContainer->getCurrentWeapons()); - if (num != -1) - WeaponsName->setCurrentIndex(num); - else - WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); - } - - if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked") - bindEntries->setEnabled(true); - else - bindEntries->setEnabled(false); - } - else - { - Scripts->setEnabled(true); - GameSchemes->setEnabled(true); - WeaponsName->setEnabled(true); - bindEntries->setEnabled(true); - } - emit paramChanged("MAP", QStringList(value)); -} - -void GameCFGWidget::templateFilterChanged(int value) -{ - emit paramChanged("TEMPLATE", QStringList(QString::number(value))); -} - -void GameCFGWidget::seedChanged(const QString & value) -{ - emit paramChanged("SEED", QStringList(value)); -} - -void GameCFGWidget::themeChanged(const QString & value) -{ - emit paramChanged("THEME", QStringList(value)); -} - -void GameCFGWidget::schemeChanged(int index) -{ - QStringList sl; - - int size = GameSchemes->model()->columnCount(); - for(int i = 0; i < size; ++i) - sl << schemeData(i).toString(); - - emit paramChanged("SCHEME", sl); - - if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked()) { - QString schemeName = GameSchemes->itemText(index); - for (int i = 0; i < WeaponsName->count(); i++) { - QString weapName = WeaponsName->itemText(i); - int res = QString::compare(weapName, schemeName, Qt::CaseSensitive); - if (0 == res) { - WeaponsName->setCurrentIndex(i); - emit ammoChanged(i); - break; - } - } - } -} - -void GameCFGWidget::scriptChanged(int index) -{ - if(isEnabled() && index > 0) - { - QString scheme = Scripts->itemData(Scripts->currentIndex()).toList()[1].toString(); - QString weapons = Scripts->itemData(Scripts->currentIndex()).toList()[2].toString(); - - if (scheme == "locked") - { - GameSchemes->setEnabled(false); - GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); - } - else - { - GameSchemes->setEnabled(true); - int num = GameSchemes->findText(scheme); - if (num != -1) - GameSchemes->setCurrentIndex(num); - else - GameSchemes->setCurrentIndex(GameSchemes->findText("Default")); - } - - if (weapons == "locked") - { - WeaponsName->setEnabled(false); - WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); - } - else - { - WeaponsName->setEnabled(true); - int num = WeaponsName->findText(weapons); - if (num != -1) - WeaponsName->setCurrentIndex(num); - else - WeaponsName->setCurrentIndex(WeaponsName->findText("Default")); - } - - if (scheme != "locked" && weapons != "locked") - bindEntries->setEnabled(true); - else - bindEntries->setEnabled(false); - } - else - { - GameSchemes->setEnabled(true); - WeaponsName->setEnabled(true); - bindEntries->setEnabled(true); - } - emit paramChanged("SCRIPT", QStringList(Scripts->itemText(index))); -} - -void GameCFGWidget::mapgenChanged(MapGenerator m) -{ - emit paramChanged("MAPGEN", QStringList(QString::number(m))); -} - -void GameCFGWidget::maze_sizeChanged(int s) -{ - emit paramChanged("MAZE_SIZE", QStringList(QString::number(s))); -} - -void GameCFGWidget::resendSchemeData() -{ - schemeChanged(GameSchemes->currentIndex()); -} - -void GameCFGWidget::onDrawnMapChanged(const QByteArray & data) -{ - emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64())); -}