diff -r 88cfcd9161d3 -r 42b256eca362 QTfrontend/pageroomslist.cpp --- a/QTfrontend/pageroomslist.cpp Fri Oct 28 17:41:39 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,399 +0,0 @@ -/* - * Hedgewars, a free turn based strategy game - * Copyright (c) 2006-2011 Andrey Korotaev - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - */ - -#include -#include -#include -#include -#include -#include -#include -#include - -#include "ammoSchemeModel.h" -#include "pageroomslist.h" -#include "hwconsts.h" -#include "chatwidget.h" - -PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : - AbstractPage(parent) -{ - QGridLayout * pageLayout = new QGridLayout(this); - - QHBoxLayout * newRoomLayout = new QHBoxLayout(); - QLabel * roomNameLabel = new QLabel(this); - roomNameLabel->setText(tr("Room Name:")); - roomName = new QLineEdit(this); - roomName->setMaxLength(60); - newRoomLayout->addWidget(roomNameLabel); - newRoomLayout->addWidget(roomName); - pageLayout->addLayout(newRoomLayout, 0, 0, 1, 2); - - roomsList = new QTableWidget(this); - roomsList->setSelectionBehavior(QAbstractItemView::SelectRows); - roomsList->verticalHeader()->setVisible(false); - roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive); - roomsList->setAlternatingRowColors(true); - roomsList->setShowGrid(false); - roomsList->setSelectionMode(QAbstractItemView::SingleSelection); - pageLayout->addWidget(roomsList, 1, 0, 3, 2); - pageLayout->setRowStretch(2, 100); - - QHBoxLayout * filterLayout = new QHBoxLayout(); - - QLabel * stateLabel = new QLabel(this); - stateLabel->setText(tr("State:")); - CBState = new QComboBox(this); - CBState->addItem(QComboBox::tr("Any")); - CBState->addItem(QComboBox::tr("In lobby")); - CBState->addItem(QComboBox::tr("In progress")); - filterLayout->addWidget(stateLabel); - filterLayout->addWidget(CBState); - filterLayout->addSpacing(30); - - QLabel * ruleLabel = new QLabel(this); - ruleLabel->setText(tr("Rules:")); - CBRules = new QComboBox(this); - CBRules->addItem(QComboBox::tr("Any")); - // not the most elegant solution but it works - ammoSchemeModel = new AmmoSchemeModel(this, NULL); - for (int i = 0; i < ammoSchemeModel->predefSchemesNames.count(); i++) - CBRules->addItem(ammoSchemeModel->predefSchemesNames.at(i).toAscii().constData()); - filterLayout->addWidget(ruleLabel); - filterLayout->addWidget(CBRules); - filterLayout->addSpacing(30); - - QLabel * weaponLabel = new QLabel(this); - weaponLabel->setText(tr("Weapons:")); - CBWeapons = new QComboBox(this); - CBWeapons->addItem(QComboBox::tr("Any")); - for (int i = 0; i < cDefaultAmmos.count(); i++) { - QPair ammo = cDefaultAmmos.at(i); - CBWeapons->addItem(ammo.first.toAscii().constData()); - } - filterLayout->addWidget(weaponLabel); - filterLayout->addWidget(CBWeapons); - filterLayout->addSpacing(30); - - QLabel * searchLabel = new QLabel(this); - searchLabel->setText(tr("Search:")); - searchText = new QLineEdit(this); - searchText->setMaxLength(60); - filterLayout->addWidget(searchLabel); - filterLayout->addWidget(searchText); - - pageLayout->addLayout(filterLayout, 4, 0, 1, 2); - - chatWidget = new HWChatWidget(this, gameSettings, sdli, false); - pageLayout->addWidget(chatWidget, 5, 0, 1, 3); - pageLayout->setRowStretch(5, 350); - - BtnCreate = addButton(tr("Create"), pageLayout, 0, 2); - BtnJoin = addButton(tr("Join"), pageLayout, 1, 2); - BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 2); - BtnClear = addButton(tr("Clear"), pageLayout, 4, 2); - - - BtnBack = addButton(":/res/Exit.png", pageLayout, 6, 0, true); - connect(BtnBack, SIGNAL(clicked()), this, SIGNAL(goBack())); - - - lblCount = new QLabel(this); - pageLayout->addWidget(lblCount, 6, 1, Qt::AlignHCenter); - lblCount->setText("?"); - lblCount->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum); - - connect(chatWidget, SIGNAL(nickCountUpdate(const int)), this, SLOT(updateNickCounter(const int))); - - BtnAdmin = addButton(tr("Admin features"), pageLayout, 6, 2); - - connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick())); - connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick())); - connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick())); - connect(BtnClear, SIGNAL(clicked()), this, SLOT(onClearClick())); - connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick())); - connect(CBState, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick())); - connect(CBRules, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick())); - connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick())); - connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick())); - connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection); - - gameInLobby = false; -} - -void PageRoomsList::setAdmin(bool flag) -{ - BtnAdmin->setVisible(flag); -} - -void PageRoomsList::setRoomsList(const QStringList & list) -{ - QBrush red(QColor(255, 0, 0)); - QBrush orange(QColor(127, 127, 0)); - QBrush yellow(QColor(255, 255, 0)); - QBrush green(QColor(0, 255, 0)); - - listFromServer = list; - - QString selection = ""; - - if(QTableWidgetItem *item = roomsList->item(roomsList->currentRow(), 0)) - selection = item->text(); - - roomsList->clear(); - roomsList->setColumnCount(7); - roomsList->setHorizontalHeaderLabels( - QStringList() << - QTableWidget::tr("Room Name") << - QTableWidget::tr("C") << - QTableWidget::tr("T") << - QTableWidget::tr("Owner") << - QTableWidget::tr("Map") << - QTableWidget::tr("Rules") << - QTableWidget::tr("Weapons") - ); - - // set minimum sizes -// roomsList->horizontalHeader()->resizeSection(0, 200); -// roomsList->horizontalHeader()->resizeSection(1, 50); -// roomsList->horizontalHeader()->resizeSection(2, 50); -// roomsList->horizontalHeader()->resizeSection(3, 100); -// roomsList->horizontalHeader()->resizeSection(4, 100); -// roomsList->horizontalHeader()->resizeSection(5, 100); -// roomsList->horizontalHeader()->resizeSection(6, 100); - - // set resize modes -// roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive); - - bool gameCanBeJoined = true; - - if (list.size() % 8) - return; - - roomsList->setRowCount(list.size() / 8); - for(int i = 0, r = 0; i < list.size(); i += 8, r++) - { - // if we are joining a game - // TODO: Should NOT be done here - if (gameInLobby) { - if (gameInLobbyName == list[i + 1]) { - gameCanBeJoined = list[i].compare("True"); - } - } - - // check filter settings - #define NO_FILTER_MATCH roomsList->setRowCount(roomsList->rowCount() - 1); --r; continue - - if (list[i].compare("True") && CBState->currentIndex() == 2) { NO_FILTER_MATCH; } - if (list[i].compare("False") && CBState->currentIndex() == 1) { NO_FILTER_MATCH; } - if (CBRules->currentIndex() != 0 && list[i + 6].compare(CBRules->currentText())) { NO_FILTER_MATCH; } - if (CBWeapons->currentIndex() != 0 && list[i + 7].compare(CBWeapons->currentText())) { NO_FILTER_MATCH; } - bool found = list[i + 1].contains(searchText->text(), Qt::CaseInsensitive); - if (!found) { - for (int a = 4; a <= 7; ++a) { - QString compString = list[i + a]; - if (a == 5 && compString == "+rnd+") { - compString = "Random Map"; - } else if (a == 5 && compString == "+maze+") { - compString = "Random Maze"; - } else if (a == 5 && compString == "+drawn+") { - compString = "Drawn Map"; - } - if (compString.contains(searchText->text(), Qt::CaseInsensitive)) { - found = true; - break; - } - } - } - if (!searchText->text().isEmpty() && !found) { NO_FILTER_MATCH; } - - QTableWidgetItem * item; - item = new QTableWidgetItem(list[i + 1]); // room name - item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); - - // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.) - if(list[i].compare("True")) - { - item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby - item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts.")); - } - else - { - item->setIcon(QIcon(":/res/iconDamage.png"));// game has started - item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing.")); - } - - roomsList->setItem(r, 0, item); - - item = new QTableWidgetItem(list[i + 2]); // number of clients - item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); - item->setTextAlignment(Qt::AlignCenter); - item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2])); - roomsList->setItem(r, 1, item); - - item = new QTableWidgetItem(list[i + 3]); // number of teams - item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); - item->setTextAlignment(Qt::AlignCenter); - item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3])); - //Should we highlight "full" games? Might get misinterpreted - //if(list[i + 3].toInt() >= cMaxTeams) - // item->setForeground(red); - roomsList->setItem(r, 2, item); - - item = new QTableWidgetItem(list[i + 4].left(15)); // name of host - item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); - item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4])); - roomsList->setItem(r, 3, item); - - if(list[i + 5] == "+rnd+") - { - item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized) -// FIXME - need real icons. Disabling until then -// item->setIcon(QIcon(":/res/mapRandom.png")); - } - else if (list[i+5] == "+maze+") - { - item = new QTableWidgetItem(tr("Random Maze")); -// FIXME - need real icons. Disabling until then -// item->setIcon(QIcon(":/res/mapMaze.png")); - } - else - { - item = new QTableWidgetItem(list[i + 5]); // selected map - - // check to see if we've got this map - // not perfect but a start - if(!mapList->contains(list[i + 5])) - { - item->setForeground(red); - item->setIcon(QIcon(":/res/mapMissing.png")); - } - else - { - // todo: mission icon? -// FIXME - need real icons. Disabling until then -// item->setIcon(QIcon(":/res/mapCustom.png")); - } - } - - item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); - item->setToolTip(tr("Games may be played on precreated or randomized maps.")); - roomsList->setItem(r, 4, item); - - item = new QTableWidgetItem(list[i + 6].left(24)); // selected game scheme - item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); - item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism.")); - roomsList->setItem(r, 5, item); - - item = new QTableWidgetItem(list[i + 7].left(24)); // selected weapon scheme - item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); - item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count.")); - roomsList->setItem(r, 6, item); - - if(!list[i + 1].compare(selection) && !selection.isEmpty()) - roomsList->selectionModel()->setCurrentIndex(roomsList->model()->index(r, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows); - } - - roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch); - roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents); - roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents); - roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents); - roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents); - roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents); - roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents); - - // TODO: Should NOT be done here - if (gameInLobby) { - gameInLobby = false; - if (gameCanBeJoined) { - emit askForJoinRoom(gameInLobbyName); - } else { - emit askJoinConfirmation(gameInLobbyName); - } - } - -// roomsList->resizeColumnsToContents(); -} - -void PageRoomsList::onCreateClick() -{ - if (roomName->text().size()) - emit askForCreateRoom(roomName->text()); - else - QMessageBox::critical(this, - tr("Error"), - tr("Please enter room name"), - tr("OK")); -} - -void PageRoomsList::onJoinClick() -{ - QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0); - if (!curritem) - { - QMessageBox::critical(this, - tr("Error"), - tr("Please select room from the list"), - tr("OK")); - return; - } - - for (int i = 0; i < listFromServer.size(); i += 8) { - if (listFromServer[i + 1] == curritem->data(Qt::DisplayRole).toString()) { - gameInLobby = listFromServer[i].compare("True"); - break; - } - } - - if (gameInLobby) { - gameInLobbyName = curritem->data(Qt::DisplayRole).toString(); - emit askForRoomList(); - } else { - emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString()); - } -} - -void PageRoomsList::onRefreshClick() -{ - emit askForRoomList(); -} - -void PageRoomsList::onClearClick() -{ - CBState->setCurrentIndex(0); - CBRules->setCurrentIndex(0); - CBWeapons->setCurrentIndex(0); - searchText->clear(); -} - -void PageRoomsList::onJoinConfirmation(const QString & room) -{ - if (QMessageBox::warning(this, - tr("Warning"), - tr("The game you are trying to join has started.\nDo you still want to join the room?"), - QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) - { - emit askForJoinRoom(room); - } -} - -void PageRoomsList::updateNickCounter(int cnt) -{ - lblCount->setText(tr("%1 players online", 0, cnt).arg(cnt)); -} -