diff -r 88cfcd9161d3 -r 42b256eca362 QTfrontend/pagescheme.cpp --- a/QTfrontend/pagescheme.cpp Fri Oct 28 17:41:39 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,492 +0,0 @@ -/* - * Hedgewars, a free turn based strategy game - * Copyright (c) 2006-2011 Andrey Korotaev - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - */ - -#include -#include -#include -#include -#include -#include -#include -#include -#include - -#include "ammoSchemeModel.h" -#include "pagescheme.h" -#include "misc.h" - -PageScheme::PageScheme(QWidget* parent) : - AbstractPage(parent) -{ - QGridLayout * pageLayout = new QGridLayout(this); - QGroupBox * gb = new QGroupBox(this); - - QGridLayout * gl = new QGridLayout(); - gb->setLayout(gl); - QSizePolicy sp; - sp.setVerticalPolicy(QSizePolicy::MinimumExpanding); - sp.setHorizontalPolicy(QSizePolicy::Expanding); - - pageLayout->addWidget(gb, 1,0,13,5); - - gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb); - gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb); - - gbGameModes->setStyleSheet(".QGroupBox {" - "background-color: #130f2c; background-image:url();" - "}"); - gbBasicSettings->setStyleSheet(".QGroupBox {" - "background-color: #130f2c; background-image:url();" - "}"); - - gbGameModes->setSizePolicy(sp); - gbBasicSettings->setSizePolicy(sp); - gl->addWidget(gbGameModes,0,0,1,3,Qt::AlignTop); - gl->addWidget(gbBasicSettings,0,3,1,3,Qt::AlignTop); - - QGridLayout * glGMLayout = new QGridLayout(gbGameModes); - QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings); - gbGameModes->setLayout(glGMLayout); - gbBasicSettings->setLayout(glBSLayout); - // Left - - TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png"); - TBW_mode_Forts->setToolTip("" + ToggleButtonWidget::tr("Fort Mode") + ":
" + tr("Defend your fort and destroy the opponents, two team colours max!")); - glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); - - TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png"); - TBW_teamsDivide->setToolTip("" + ToggleButtonWidget::tr("Divide Teams") + ":
" + tr("Teams will start on opposite sides of the terrain, two team colours max!")); - glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); - - TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png"); - TBW_solid->setToolTip("" + ToggleButtonWidget::tr("Solid Land") + ":
" + tr("Land can not be destroyed!")); - glGMLayout->addWidget(TBW_solid,0,2,1,1); - - TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png"); - TBW_border->setToolTip("" + ToggleButtonWidget::tr("Add Border") + ":
" + tr("Add an indestructible border around the terrain")); - glGMLayout->addWidget(TBW_border,0,3,1,1); - - TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); - TBW_lowGravity->setToolTip("" + ToggleButtonWidget::tr("Low Gravity") + ":
" + tr("Lower gravity")); - glGMLayout->addWidget(TBW_lowGravity,0,4,1,1); - - TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); - TBW_laserSight->setToolTip("" + ToggleButtonWidget::tr("Laser Sight") + ":
" + tr("Assisted aiming with laser sight")); - glGMLayout->addWidget(TBW_laserSight,1,0,1,1); - - TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvulnerable.png"); - TBW_invulnerable->setToolTip("" + ToggleButtonWidget::tr("Invulnerable") + ":
" + tr("All hogs have a personal forcefield")); - glGMLayout->addWidget(TBW_invulnerable,1,1,1,1); - - TBW_resethealth = new ToggleButtonWidget(gbGameModes, ":/res/btnResetHealth.png"); - TBW_resethealth->setToolTip("" + ToggleButtonWidget::tr("Reset Health") + ":
" + tr("All (living) hedgehogs are fully restored at the end of turn")); - glGMLayout->addWidget(TBW_resethealth,1,2,1,1); - - TBW_vampiric = new ToggleButtonWidget(gbGameModes, ":/res/btnVampiric.png"); - TBW_vampiric->setToolTip("" + ToggleButtonWidget::tr("Vampirism") + ":
" + tr("Gain 80% of the damage you do back in health")); - glGMLayout->addWidget(TBW_vampiric,1,3,1,1); - - TBW_karma = new ToggleButtonWidget(gbGameModes, ":/res/btnKarma.png"); - TBW_karma->setToolTip("" + ToggleButtonWidget::tr("Karma") + ":
" + tr("Share your opponents pain, share their damage")); - glGMLayout->addWidget(TBW_karma,1,4,1,1); - - TBW_artillery = new ToggleButtonWidget(gbGameModes, ":/res/btnArtillery.png"); - TBW_artillery->setToolTip("" + ToggleButtonWidget::tr("Artillery") + ":
" + tr("Your hogs are unable to move, put your artillery skills to the test")); - glGMLayout->addWidget(TBW_artillery,2,0,1,1); - - TBW_randomorder = new ToggleButtonWidget(gbGameModes, ":/res/btnRandomOrder.png"); - TBW_randomorder->setToolTip("" + ToggleButtonWidget::tr("Random Order") + ":
" + tr("Order of play is random instead of in room order.")); - glGMLayout->addWidget(TBW_randomorder,2,1,1,1); - - TBW_king = new ToggleButtonWidget(gbGameModes, ":/res/btnKing.png"); - TBW_king->setToolTip("" + ToggleButtonWidget::tr("King") + ":
" + tr("Play with a King. If he dies, your side dies.")); - glGMLayout->addWidget(TBW_king,2,2,1,1); - - TBW_placehog = new ToggleButtonWidget(gbGameModes, ":/res/btnPlaceHog.png"); - TBW_placehog->setToolTip("" + ToggleButtonWidget::tr("Place Hedgehogs") + ":
" + tr("Take turns placing your hedgehogs before the start of play.")); - glGMLayout->addWidget(TBW_placehog,2,3,1,1); - - TBW_sharedammo = new ToggleButtonWidget(gbGameModes, ":/res/btnSharedAmmo.png"); - TBW_sharedammo->setToolTip("" + ToggleButtonWidget::tr("Clan Shares Ammo") + ":
" + tr("Ammo is shared between all teams that share a colour.")); - glGMLayout->addWidget(TBW_sharedammo,2,4,1,1); - - TBW_disablegirders = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableGirders.png"); - TBW_disablegirders->setToolTip("" + ToggleButtonWidget::tr("Disable Girders") + ":
" + tr("Disable girders when generating random maps.")); - glGMLayout->addWidget(TBW_disablegirders,3,0,1,1); - - TBW_disablelandobjects = new ToggleButtonWidget(gbGameModes, ":/res/btnDisableLandObjects.png"); - TBW_disablelandobjects->setToolTip("" + ToggleButtonWidget::tr("Disable Land Objects") + ":
" + tr("Disable land objects when generating random maps.")); - glGMLayout->addWidget(TBW_disablelandobjects,3,1,1,1); - - TBW_aisurvival = new ToggleButtonWidget(gbGameModes, ":/res/btnAISurvival.png"); - TBW_aisurvival->setToolTip("" + ToggleButtonWidget::tr("AI Survival Mode") + ":
" + tr("AI respawns on death.")); - glGMLayout->addWidget(TBW_aisurvival,3,2,1,1); - - TBW_infattack = new ToggleButtonWidget(gbGameModes, ":/res/btnInfAttack.png"); - TBW_infattack->setToolTip("" + ToggleButtonWidget::tr("Unlimited Attacks") + ":
" + tr("Attacking does not end your turn.")); - glGMLayout->addWidget(TBW_infattack,3,3,1,1); - - TBW_resetweps = new ToggleButtonWidget(gbGameModes, ":/res/btnResetWeps.png"); - TBW_resetweps->setToolTip("" + ToggleButtonWidget::tr("Reset Weapons") + ":
" + tr("Weapons are reset to starting values each turn.")); - glGMLayout->addWidget(TBW_resetweps,3,4,1,1); - - TBW_perhogammo = new ToggleButtonWidget(gbGameModes, ":/res/btnPerHogAmmo.png"); - TBW_perhogammo->setToolTip("" + ToggleButtonWidget::tr("Per Hedgehog Ammo") + ":
" + tr("Each hedgehog has its own ammo. It does not share with the team.")); - glGMLayout->addWidget(TBW_perhogammo,4,0,1,1); - - TBW_nowind = new ToggleButtonWidget(gbGameModes, ":/res/btnNoWind.png"); - TBW_nowind->setToolTip("" + ToggleButtonWidget::tr("Disable Wind") + ":
" + tr("You will not have to worry about wind anymore.")); - glGMLayout->addWidget(TBW_nowind,4,1,1,1); - - TBW_morewind = new ToggleButtonWidget(gbGameModes, ":/res/btnMoreWind.png"); - TBW_morewind->setToolTip("" + ToggleButtonWidget::tr("More Wind") + ":
" + tr("Wind will affect almost everything.")); - glGMLayout->addWidget(TBW_morewind,4,2,1,1); - - TBW_tagteam = new ToggleButtonWidget(gbGameModes, ":/res/btnTagTeam.png"); - TBW_tagteam->setToolTip("" + ToggleButtonWidget::tr("Tag Team") + ":
" + tr("Teams in each clan take successive turns sharing their turn time.")); - glGMLayout->addWidget(TBW_tagteam,4,3,1,1); - - TBW_bottomborder = new ToggleButtonWidget(gbGameModes, ":/res/btnBottomBorder.png"); - TBW_bottomborder->setToolTip("" + ToggleButtonWidget::tr("Add Bottom Border") + ":
" + tr("Add an indestructible border along the bottom")); - glGMLayout->addWidget(TBW_bottomborder,4,4,1,1); - - - // Right - QLabel * l; - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Damage Modifier")); - l->setWordWrap(true); - glBSLayout->addWidget(l,0,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconDamage.png")); - glBSLayout->addWidget(l,0,1,1,1); - SB_DamageModifier = new QSpinBox(gbBasicSettings); - SB_DamageModifier->setRange(10, 300); - SB_DamageModifier->setValue(100); - SB_DamageModifier->setSingleStep(25); - glBSLayout->addWidget(SB_DamageModifier,0,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Turn Time")); - l->setWordWrap(true); - glBSLayout->addWidget(l,1,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconTime.png")); - glBSLayout->addWidget(l,1,1,1,1); - SB_TurnTime = new QSpinBox(gbBasicSettings); - SB_TurnTime->setRange(1, 9999); - SB_TurnTime->setValue(45); - SB_TurnTime->setSingleStep(15); - glBSLayout->addWidget(SB_TurnTime,1,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Initial Health")); - l->setWordWrap(true); - glBSLayout->addWidget(l,2,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconHealth.png")); - glBSLayout->addWidget(l,2,1,1,1); - SB_InitHealth = new QSpinBox(gbBasicSettings); - SB_InitHealth->setRange(50, 200); - SB_InitHealth->setValue(100); - SB_InitHealth->setSingleStep(25); - glBSLayout->addWidget(SB_InitHealth,2,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Sudden Death Timeout")); - l->setWordWrap(true); - glBSLayout->addWidget(l,3,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); - glBSLayout->addWidget(l,3,1,1,1); - SB_SuddenDeath = new QSpinBox(gbBasicSettings); - SB_SuddenDeath->setRange(0, 50); - SB_SuddenDeath->setValue(15); - SB_SuddenDeath->setSingleStep(3); - glBSLayout->addWidget(SB_SuddenDeath,3,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Sudden Death Water Rise")); - l->setWordWrap(true); - glBSLayout->addWidget(l,4,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon - glBSLayout->addWidget(l,4,1,1,1); - SB_WaterRise = new QSpinBox(gbBasicSettings); - SB_WaterRise->setRange(0, 100); - SB_WaterRise->setValue(47); - SB_WaterRise->setSingleStep(5); - glBSLayout->addWidget(SB_WaterRise,4,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Sudden Death Health Decrease")); - l->setWordWrap(true); - glBSLayout->addWidget(l,5,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); // TODO: icon - glBSLayout->addWidget(l,5,1,1,1); - SB_HealthDecrease = new QSpinBox(gbBasicSettings); - SB_HealthDecrease->setRange(0, 100); - SB_HealthDecrease->setValue(5); - SB_HealthDecrease->setSingleStep(1); - glBSLayout->addWidget(SB_HealthDecrease,5,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("% Rope Length")); - l->setWordWrap(true); - glBSLayout->addWidget(l,6,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconRope.png")); - glBSLayout->addWidget(l,6,1,1,1); - SB_RopeModifier = new QSpinBox(gbBasicSettings); - SB_RopeModifier->setRange(25, 999); - SB_RopeModifier->setValue(100); - SB_RopeModifier->setSingleStep(25); - glBSLayout->addWidget(SB_RopeModifier,6,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Crate Drops")); - l->setWordWrap(true); - glBSLayout->addWidget(l,7,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconBox.png")); - glBSLayout->addWidget(l,7,1,1,1); - SB_CaseProb = new FreqSpinBox(gbBasicSettings); - SB_CaseProb->setRange(0, 9); - SB_CaseProb->setValue(5); - glBSLayout->addWidget(SB_CaseProb,7,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("% Health Crates")); - l->setWordWrap(true); - glBSLayout->addWidget(l,8,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon - glBSLayout->addWidget(l,8,1,1,1); - SB_HealthCrates = new QSpinBox(gbBasicSettings); - SB_HealthCrates->setRange(0, 100); - SB_HealthCrates->setValue(35); - SB_HealthCrates->setSingleStep(5); - glBSLayout->addWidget(SB_HealthCrates,8,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Health in Crates")); - l->setWordWrap(true); - glBSLayout->addWidget(l,9,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconHealth.png")); // TODO: icon - glBSLayout->addWidget(l,9,1,1,1); - SB_CrateHealth = new QSpinBox(gbBasicSettings); - SB_CrateHealth->setRange(0, 200); - SB_CrateHealth->setValue(25); - SB_CrateHealth->setSingleStep(5); - glBSLayout->addWidget(SB_CrateHealth,9,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Mines Time")); - l->setWordWrap(true); - glBSLayout->addWidget(l,10,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconTime.png")); // TODO: icon - glBSLayout->addWidget(l,10,1,1,1); - SB_MinesTime = new QSpinBox(gbBasicSettings); - SB_MinesTime->setRange(-1, 5); - SB_MinesTime->setValue(3); - SB_MinesTime->setSingleStep(1); - SB_MinesTime->setSpecialValueText(tr("Random")); - SB_MinesTime->setSuffix(" "+ tr("Seconds")); - glBSLayout->addWidget(SB_MinesTime,10,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Mines")); - l->setWordWrap(true); - glBSLayout->addWidget(l,11,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconMine.png")); // TODO: icon - glBSLayout->addWidget(l,11,1,1,1); - SB_Mines = new QSpinBox(gbBasicSettings); - SB_Mines->setRange(0, 80); - SB_Mines->setValue(0); - SB_Mines->setSingleStep(5); - glBSLayout->addWidget(SB_Mines,11,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("% Dud Mines")); - l->setWordWrap(true); - glBSLayout->addWidget(l,12,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconDud.png")); - glBSLayout->addWidget(l,12,1,1,1); - SB_MineDuds = new QSpinBox(gbBasicSettings); - SB_MineDuds->setRange(0, 100); - SB_MineDuds->setValue(0); - SB_MineDuds->setSingleStep(5); - glBSLayout->addWidget(SB_MineDuds,12,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Explosives")); - l->setWordWrap(true); - glBSLayout->addWidget(l,13,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconDamage.png")); - glBSLayout->addWidget(l,13,1,1,1); - SB_Explosives = new QSpinBox(gbBasicSettings); - SB_Explosives->setRange(0, 40); - SB_Explosives->setValue(0); - SB_Explosives->setSingleStep(1); - glBSLayout->addWidget(SB_Explosives,13,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("% Get Away Time")); - l->setWordWrap(true); - glBSLayout->addWidget(l,14,0,1,1); - l = new QLabel(gbBasicSettings); - l->setFixedSize(32,32); - l->setPixmap(QPixmap(":/res/iconTime.png")); - glBSLayout->addWidget(l,14,1,1,1); - SB_GetAwayTime = new QSpinBox(gbBasicSettings); - SB_GetAwayTime->setRange(0, 999); - SB_GetAwayTime->setValue(100); - SB_GetAwayTime->setSingleStep(25); - glBSLayout->addWidget(SB_GetAwayTime,14,2,1,1); - - l = new QLabel(gbBasicSettings); - l->setText(QLabel::tr("Scheme Name:")); - - LE_name = new QLineEdit(this); - - gl->addWidget(LE_name,15,1,1,5); - gl->addWidget(l,15,0,1,1); - - mapper = new QDataWidgetMapper(this); - - - BtnBack = addButton(":/res/Exit.png", pageLayout, 16, 0, true); - connect(BtnBack, SIGNAL(clicked()), this, SIGNAL(goBack())); - - - BtnCopy = addButton(tr("Copy"), pageLayout, 16, 2); - BtnNew = addButton(tr("New"), pageLayout, 16, 3); - BtnDelete = addButton(tr("Delete"), pageLayout, 16, 4); - - selectScheme = new QComboBox(this); - pageLayout->addWidget(selectScheme, 16, 1); - - connect(BtnCopy, SIGNAL(clicked()), this, SLOT(copyRow())); - connect(BtnNew, SIGNAL(clicked()), this, SLOT(newRow())); - connect(BtnDelete, SIGNAL(clicked()), this, SLOT(deleteRow())); - connect(selectScheme, SIGNAL(currentIndexChanged(int)), mapper, SLOT(setCurrentIndex(int))); - connect(selectScheme, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeSelected(int))); -} - -void PageScheme::setModel(QAbstractItemModel * model) -{ - mapper->setModel(model); - selectScheme->setModel(model); - - mapper->addMapping(LE_name, 0); - mapper->addMapping(TBW_mode_Forts, 1); - mapper->addMapping(TBW_teamsDivide, 2); - mapper->addMapping(TBW_solid, 3); - mapper->addMapping(TBW_border, 4); - mapper->addMapping(TBW_lowGravity, 5); - mapper->addMapping(TBW_laserSight, 6); - mapper->addMapping(TBW_invulnerable, 7); - mapper->addMapping(TBW_resethealth, 8); - mapper->addMapping(TBW_vampiric, 9); - mapper->addMapping(TBW_karma, 10); - mapper->addMapping(TBW_artillery, 11); - mapper->addMapping(TBW_randomorder, 12); - mapper->addMapping(TBW_king, 13); - mapper->addMapping(TBW_placehog, 14); - mapper->addMapping(TBW_sharedammo, 15); - mapper->addMapping(TBW_disablegirders, 16); - mapper->addMapping(TBW_disablelandobjects, 17); - mapper->addMapping(TBW_aisurvival, 18); - mapper->addMapping(TBW_infattack, 19); - mapper->addMapping(TBW_resetweps, 20); - mapper->addMapping(TBW_perhogammo, 21); - mapper->addMapping(TBW_nowind, 22); - mapper->addMapping(TBW_morewind, 23); - mapper->addMapping(TBW_tagteam, 24); - mapper->addMapping(TBW_bottomborder, 25); - mapper->addMapping(SB_DamageModifier, 26); - mapper->addMapping(SB_TurnTime, 27); - mapper->addMapping(SB_InitHealth, 28); - mapper->addMapping(SB_SuddenDeath, 29); - mapper->addMapping(SB_CaseProb, 30); - mapper->addMapping(SB_MinesTime, 31); - mapper->addMapping(SB_Mines, 32); - mapper->addMapping(SB_MineDuds, 33); - mapper->addMapping(SB_Explosives, 34); - mapper->addMapping(SB_HealthCrates, 35); - mapper->addMapping(SB_CrateHealth, 36); - mapper->addMapping(SB_WaterRise, 37); - mapper->addMapping(SB_HealthDecrease, 38); - mapper->addMapping(SB_RopeModifier, 39); - mapper->addMapping(SB_GetAwayTime, 40); - - mapper->toFirst(); -} - -void PageScheme::newRow() -{ - QAbstractItemModel * model = mapper->model(); - model->insertRow(-1); - selectScheme->setCurrentIndex(model->rowCount() - 1); -} - -void PageScheme::copyRow() -{ - QAbstractItemModel * model = mapper->model(); - model->insertRow(selectScheme->currentIndex()); - selectScheme->setCurrentIndex(model->rowCount() - 1); -} - -void PageScheme::deleteRow() -{ - QMessageBox reallyDelete(QMessageBox::Question, QMessageBox::tr("Schemes"), QMessageBox::tr("Really delete this game scheme?"), QMessageBox::Ok | QMessageBox::Cancel); - - if (reallyDelete.exec() == QMessageBox::Ok) { - QAbstractItemModel * model = mapper->model(); - model->removeRow(selectScheme->currentIndex()); - } -} - -void PageScheme::schemeSelected(int n) -{ - int c = ((AmmoSchemeModel*)mapper->model())->numberOfDefaultSchemes; - gbGameModes->setEnabled(n >= c); - gbBasicSettings->setEnabled(n >= c); - LE_name->setEnabled(n >= c); -}