diff -r 88cfcd9161d3 -r 42b256eca362 QTfrontend/pageselectweapon.cpp --- a/QTfrontend/pageselectweapon.cpp Fri Oct 28 17:41:39 2011 +0200 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,57 +0,0 @@ -/* - * Hedgewars, a free turn based strategy game - * Copyright (c) 2006-2011 Andrey Korotaev - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; version 2 of the License - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA - */ - -#include -#include -#include - -#include "pageselectweapon.h" -#include "hwconsts.h" -#include "selectWeapon.h" - -PageSelectWeapon::PageSelectWeapon(QWidget* parent) : - AbstractPage(parent) -{ - QGridLayout * pageLayout = new QGridLayout(this); - - pWeapons = new SelWeaponWidget(cAmmoNumber, this); - pageLayout->addWidget(pWeapons, 0, 0, 1, 5); - - - BtnBack = addButton(":/res/Exit.png", pageLayout, 1, 0, 2, 1, true); - connect(BtnBack, SIGNAL(clicked()), this, SIGNAL(goBack())); - - - BtnDefault = addButton(tr("Default"), pageLayout, 1, 3); - BtnNew = addButton(tr("New"), pageLayout, 1, 2); - BtnCopy = addButton(tr("Copy"), pageLayout, 2, 2); - BtnDelete = addButton(tr("Delete"), pageLayout, 2, 3); - BtnSave = addButton(":/res/Save.png", pageLayout, 1, 4, 2, 1, true); - BtnSave->setStyleSheet("QPushButton{margin: 24px 0px 0px 0px;}"); - BtnBack->setFixedHeight(BtnSave->height()); - BtnBack->setStyleSheet("QPushButton{margin-top: 31px;}"); - - selectWeaponSet = new QComboBox(this); - pageLayout->addWidget(selectWeaponSet, 1, 1, 2, 1); - - connect(BtnDefault, SIGNAL(clicked()), pWeapons, SLOT(setDefault())); - connect(BtnSave, SIGNAL(clicked()), pWeapons, SLOT(save())); - connect(BtnNew, SIGNAL(clicked()), pWeapons, SLOT(newWeaponsName())); - connect(BtnCopy, SIGNAL(clicked()), pWeapons, SLOT(copy())); - connect(selectWeaponSet, SIGNAL(currentIndexChanged(const QString&)), pWeapons, SLOT(setWeaponsName(const QString&))); -}