diff -r 38d27c1645eb -r 46a65decb287 ChangeLog.txt --- a/ChangeLog.txt Thu Nov 17 03:37:48 2016 +0100 +++ b/ChangeLog.txt Thu Nov 17 03:47:28 2016 +0100 @@ -12,11 +12,10 @@ + AI hedgehogs can now use Bee and Vampirism + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) + Fort Mode will now work with more than 2 teams - + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. + + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. + Render graves behind everything else, so that they can't hide mines etc. + Show indicator symbols at bottom right while extra damage or low gravity are active + Several new sound effects for weapons and utilities - + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right + Small visual effects enhancements + Briefly show theme and music authors in chat at start of game * Fixed air-strikes drops being off-center @@ -43,22 +42,27 @@ Missions and Game Styles: + Added Basic Flying Saucer Training + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs) + + A few campaign missions now save your personal best successes (e.g. fastest finish in Hard Flying) which get shown after you finish them agin * Portal Mind Challenge was cleaned up and reworked (especially less awful wording) * Fixed TechRacer not recording finish if time was >= 100s * Fixed Target Practice missions getting stuck when a target dropped into water * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns * Fixed Lua error message in A Classic Fairytale mission 8 + * Fixed Lua error messages and broken stats screen in Climb Home singleplayer mission Frontend: + Menu screens got few new icons and other tweaks, e.g. larger dropdown lists for easier access + Additional button for just randomizing theme that will not change your selected map + Randomizing map/theme in online-mode will not include DLC-content + * Creating randomized teams now randomizes (almost) every aspect + * Fixed mostly broken descriptions for multiplayer mission maps * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default Content Creation: + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and ,) before the first rect + Themes can now use flakes with negative falling speed (rising flakes) + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg + + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right Lua-API: + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.