diff -r e0d21677b00f -r 4f338a9ea76d share/hedgewars/Data/Missions/Training/portal.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/portal.lua Wed Oct 31 15:21:29 2012 -0400 @@ -0,0 +1,235 @@ +loadfile(GetDataPath() .. "Scripts/Locale.lua")() +loadfile(GetDataPath() .. "Scripts/Utils.lua")() + +local MineArray = {} +local player +local adviceGiven = false +local adviceGiven2 = false + +function onGameInit() + Seed = 0 -- The base number for the random number generator + GameFlags = gfInfAttack +gfBorder +gfDisableWind +gfSolidLand + TurnTime = 1500000 -- The time the player has to move each round (in ms) + CaseFreq = 0 -- The frequency of crate drops + MinesNum = 0 -- The number of mines being placed + Explosives = 0 -- The number of explosives being placed + Delay = 10 -- The delay between each round + Map = "portal" -- The map to be played + Theme = "Hell" -- The theme to be used + Goals = "use the portal to move fast and far, use it to kill, use it with caution !" --the goal ... + + +----AddTeam(teamname, color, grave, fort, voicepack, flag)-- + AddTeam("Subject", 14483406, "Simple", "Island", "Default", "cm_star") + player = AddHog("player", 0, 10, "Terminator_Glasses") + + AddTeam("Hell Army", 1170801, "Simple", "Island", "Default", "cm_galaxy") + enemy1 = AddHog("Lucifer", 1, 200, "thinkingcap") + enemy2 = AddHog("voldemort", 1, 150, "WizardHat") + enemy3 = AddHog("zombi", 1, 100, "zombi") + enemy4 = AddHog("Predator", 1, 14, "predator") + enemy5 = AddHog("oneye", 1, 50, "cyclops") + enemy6 = AddHog("razac", 1, 50, "plaguemask") + enemy7 = AddHog("C-2", 1, 50, "cyborg1") + enemy8 = AddHog("Rider", 1, 50, "scif_SparkssHelmet") + + AddTeam("badmad", 1170801, "Simple", "Island", "Default", "cm_jupiter") + enemy9 = AddHog("C-1", 1, 50, "cyborg2") + enemy10 = AddHog("hiden", 1, 40, "daftpunkguymanuel") + enemy11 = AddHog("ronald", 1, 70, "clown") + enemy12 = AddHog("phosphatoglucidique", 1, 50, "chef") + enemy13 = AddHog("Lestat", 1, 30, "draculakz") + + SetGearPosition(player, 350, 1820) + SetGearPosition(enemy1, 2037, 1313) + SetGearPosition(enemy2, 1369, 1605) + SetGearPosition(enemy3, 1750, 1937) + SetGearPosition(enemy4, 3125, 89) + SetGearPosition(enemy5, 743, 900) + SetGearPosition(enemy6, 130, 360) + SetGearPosition(enemy7, 1333, 640) + SetGearPosition(enemy8, 1355, 200) + SetGearPosition(enemy9, 2680, 225) + SetGearPosition(enemy10, 2970, 800) + SetGearPosition(enemy11, 4050, 1964) + SetGearPosition(enemy12, 2666, 950) + SetGearPosition(enemy13, 3306, 1205) + + + +end + +function onAmmoStoreInit() + + SetAmmo(amFirePunch, 0,0,0,1) + SetAmmo(amParachute, 0, 0, 0, 2) + SetAmmo(amGirder, 0, 0, 0, 3) + SetAmmo(amTeleport, 0, 0, 0, 1) + SetAmmo(amLaserSight,0,0,0,1) + SetAmmo(amHellishBomb,0,0,0,1) + SetAmmo(amGrenade,0,0,0,1) + SetAmmo(amRope,0,0,0,1) + SetAmmo(amDEagle,0,0,0,1) + SetAmmo(amExtraTime,0,0,0,2) + SetAmmo(amSkip,9,0,0,0) + SetAmmo(amBlowTorch, 0, 0, 0, 1) + SetAmmo(amPickHammer, 0, 0, 0, 1) + SetAmmo(amSnowball, 0, 0, 0, 1) + +end + +function onGameStart() + + SetWind(100)-- SetWind(windSpeed) Sets the current wind in the range of -100 to 100. Use together with gfDisableWind for full control. + -- -100to0 is to the left, and 0to100 is to the right (of course more its far from 0, more the speed is high + -- -100.............................0..................................+100 + -- <<<<<<<<--<<--<<<<<<<<<<<<<--<<<<<|||-->>>>>>>>-->>>>>>>>>>>>>>>-->>>>>> = wind direction + + + MineArray[0] = AddGear(840, 1847, gtMine, 0, 0, 0, 0) + MineArray[1] = AddGear(900, 1847, gtMine, 0, 0, 0, 0) + MineArray[2] = AddGear(1000, 1847, gtMine, 0, 0, 0, 0) + MineArray[3] = AddGear(1100, 1847, gtMine, 0, 0, 0, 0) + MineArray[4] = AddGear(1140, 1847, gtMine, 0, 0, 0, 0) + MineArray[5] = AddGear(1170, 1847, gtMine, 0, 0, 0, 0) + MineArray[6] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0) + MineArray[7] = AddGear(1200, 1847, gtMine, 0, 0, 0, 0) + MineArray[8] = AddGear(1230, 1847, gtMine, 0, 0, 0, 0) + MineArray[9] = AddGear(1280, 1847, gtMine, 0, 0, 0, 0) + MineArray[10] = AddGear(1302, 1847, gtMine, 0, 0, 0, 0) + MineArray[11] = AddGear(1350, 1847, gtMine, 0, 0, 0, 0) + MineArray[12] = AddGear(1383, 1847, gtMine, 0, 0, 0, 0) + MineArray[13] = AddGear(1400, 1847, gtMine, 0, 0, 0, 0) + MineArray[14] = AddGear(1423, 1847, gtMine, 0, 0, 0, 0) + MineArray[15] = AddGear(1470, 1847, gtMine, 0, 0, 0, 0) + MineArray[16] = AddGear(1480, 1847, gtMine, 0, 0, 0, 0) + MineArray[17] = AddGear(1311, 1847, gtMine, 0, 0, 0, 0) + + MineArray[18] = AddGear(840, 1785, gtMine, 0, 0, 0, 0) + MineArray[19] = AddGear(900, 1785, gtMine, 0, 0, 0, 0) + MineArray[20] = AddGear(1000, 1785, gtMine, 0, 0, 0, 0) + MineArray[21] = AddGear(1100, 1785, gtMine, 0, 0, 0, 0) + MineArray[22] = AddGear(1140, 1785, gtMine, 0, 0, 0, 0) + MineArray[23] = AddGear(1170, 1785, gtMine, 0, 0, 0, 0) + MineArray[24] = AddGear(1200, 1785, gtMine, 0, 0, 0, 0) + MineArray[25] = AddGear(1230, 1785, gtMine, 0, 0, 0, 0) + MineArray[26] = AddGear(1280, 1785, gtMine, 0, 0, 0, 0) + MineArray[27] = AddGear(1302, 1785, gtMine, 0, 0, 0, 0) + MineArray[28] = AddGear(1350, 1785, gtMine, 0, 0, 0, 0) + MineArray[29] = AddGear(1383, 1785, gtMine, 0, 0, 0, 0) + MineArray[30] = AddGear(1400, 1785, gtMine, 0, 0, 0, 0) + MineArray[31] = AddGear(1423, 1785, gtMine, 0, 0, 0, 0) + MineArray[32] = AddGear(1470, 1785, gtMine, 0, 0, 0, 0) + MineArray[33] = AddGear(1480, 1785, gtMine, 0, 0, 0, 0) + MineArray[34] = AddGear(1311, 1785, gtMine, 0, 0, 0, 0) + + MineArray[35] = AddGear(4029, 89, gtMine, 0, 0, 0, 120) + --MineArray[36] = AddGear(3376, 1947, gtMine, 0, 0, 0, 10) + + for i = 0,#MineArray do + SetTimer(MineArray[i],050) + SetState(MineArray[i],544) + end + --needed this MineArray cause timer didn't work, its was always 3sec, i wanna instant mines + + + --UTILITY CRATE-- + parachute = SpawnUtilityCrate(1670, 1165, amParachute) + girder = SpawnUtilityCrate(2101, 1297, amGirder) + SpawnUtilityCrate(3965, 625, amBlowTorch) + SpawnUtilityCrate(2249, 93, amBlowTorch) + SpawnUtilityCrate(2181, 829, amBlowTorch) + SpawnUtilityCrate(1820, 567, amBlowTorch) + SpawnUtilityCrate(1375, 900, amTeleport) + SpawnUtilityCrate(130, 600, amPickHammer) + SpawnUtilityCrate(1660,1820, amLaserSight) + SpawnUtilityCrate(4070,1840, amLaserSight) + + + --AMMO CRATE-- + portalgun = SpawnAmmoCrate(505, 1943, amPortalGun, 1000) + extratime = SpawnAmmoCrate(4020, 785, amExtraTime, 2) + SpawnAmmoCrate(425, 613, amSnowball) + SpawnAmmoCrate(861, 633, amHellishBomb) + SpawnAmmoCrate(2510, 623, amSnowball) + SpawnAmmoCrate(2900, 1600, amGrenade) + SpawnAmmoCrate(2680, 320, amGrenade) + SpawnAmmoCrate(2650, 80, amDEagle) + SpawnAmmoCrate(3000, 100, amDEagle) + SpawnAmmoCrate(2900, 1400, amRope) + SpawnAmmoCrate(4025, 1117, amFirePunch) + + + --HEALTH CRATE-- + SpawnHealthCrate(2000, 780) + + --GIRDER-- + PlaceGirder(3363, 1323, 4) + + + ShowMission (loc("Portal mission"), loc("training"), "", -amPortalGun, 5000) + HogSay(player, "I should get myself a portal gun, maybe this crate has one", SAY_THINK) + + + + +end + +function onGameTick() + + if (player ~= nil) then + if (gearIsInBox(player, 1650, 1907, 200, 60) and (adviceGiven == false)) then + adviceGiven = true + HogSay(player, loc("Hmmm, I'll have to find some way of moving him off this anti-portal surface..."), SAY_THINK) + elseif (gearIsInBox(player, 2960, 790, 200, 60) and (adviceGiven2 == false)) then + adviceGiven2 = true + HogSay(player, loc("The anti-portal zone is all over the floor, and I have nothing to kill him...Droping something could hurt him enough to kill him..."), SAY_THINK) + end + end + + end + + + + + +function onNewturn() +end + + +function onGearAdd(gear) +end + +function onGearDelete(gear) + + if gear == portalgun then + --AddAmmo(player, amPortalGun, 10000) + HogSay(player, "GREAT ! Let's kill all this enemies, using portals", SAY_THINK) + end + + if gear == girder then + HogSay(player, "Will be useful if I need a new plateform or if I want to rise....", SAY_THINK) + end + + if gear == parachute then + HogSay(player, loc("You can't fire a portal on the blue surface"), SAY_THINK) + end +--if you wanted to check for collection only +--you could probably say +--if (gear == myParachuteGear) and (band(GetGearMessage(gear), gmDestroy) ~= 0) then + + if gear == extratime then + HogSay(player, loc(" What !! For all of this struggle i just win some ... TIME o0"), SAY_SHOUT) + end + + + if gear == player then + player = nil + end +end + + + + + +