diff -r 8d04e85ca204 -r 5143861c83bd project_files/frontlib/ipc/ipcprotocol.h --- a/project_files/frontlib/ipc/ipcprotocol.h Mon Jun 11 00:06:22 2012 +0200 +++ b/project_files/frontlib/ipc/ipcprotocol.h Tue Jun 12 11:25:05 2012 +0200 @@ -15,7 +15,7 @@ * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */ -int flib_ipc_append_message(flib_vector vec, const char *fmt, ...); +int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...); /** * Append IPC messages to the buffer that configure the engine for @@ -27,7 +27,7 @@ * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */ -int flib_ipc_append_mapconf(flib_vector vec, flib_map *map, bool mappreview); +int flib_ipc_append_mapconf(flib_vector *vec, flib_map *map, bool mappreview); /** * Append a seed message to the buffer. @@ -35,7 +35,7 @@ * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */ -int flib_ipc_append_seed(flib_vector vec, const char *seed); +int flib_ipc_append_seed(flib_vector *vec, const char *seed); /** * Append the game scheme to the buffer. @@ -43,8 +43,8 @@ * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */ -int flib_ipc_append_gamescheme(flib_vector vec, flib_cfg *seed, flib_cfg_meta *meta); +int flib_ipc_append_gamescheme(flib_vector *vec, flib_cfg *seed, flib_cfg_meta *meta); -int flib_ipc_append_addteam(flib_vector vec, flib_team *team, bool perHogAmmo, bool sharedAmmo); +int flib_ipc_append_addteam(flib_vector *vec, flib_team *team, bool perHogAmmo, bool sharedAmmo); #endif /* IPCPROTOCOL_H_ */