diff -r fb4b0c6dfdbd -r 53ffc8853008 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Mon Jun 04 08:11:47 2012 -0400 +++ b/hedgewars/uStore.pas Mon Jun 04 21:32:30 2012 +0400 @@ -40,13 +40,14 @@ procedure ShowWeaponTooltip(x, y: LongInt); procedure FreeWeaponTooltip; procedure MakeCrossHairs; +procedure InitOffscreenOpenGL; procedure WarpMouse(x, y: Word); inline; procedure SwapBuffers; inline; implementation uses uMisc, uConsole, uMobile, uVariables, uUtils, uTextures, uRender, uRenderUtils, uCommands, - uDebug{$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF}; + uDebug{$IFDEF USE_CONTEXT_RESTORE}, uWorld{$ENDIF}, glut; //type TGPUVendor = (gvUnknown, gvNVIDIA, gvATI, gvIntel, gvApple); @@ -438,6 +439,29 @@ IMG_Quit(); end; +procedure CreateFramebuffer(var frame, depth, tex: GLuint); +begin + glGenFramebuffersEXT(1, @frame); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, frame); + glGenRenderbuffersEXT(1, @depth); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depth); + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depth); + glGenTextures(1, @tex); + glBindTexture(GL_TEXTURE_2D, tex); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0); +end; + +procedure DeleteFramebuffer(var frame, depth, tex: GLuint); +begin + glDeleteTextures(1, @tex); + glDeleteRenderbuffersEXT(1, @depth); + glDeleteFramebuffersEXT(1, @frame); +end; + procedure StoreRelease(reload: boolean); var ii: TSprite; ai: TAmmoType; @@ -511,15 +535,13 @@ end; end; end; + if defaultFrame <> 0 then + DeleteFramebuffer(defaultFrame, depthv, texv); {$IFNDEF S3D_DISABLED} if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) or (cStereoMode = smAFR) then begin - glDeleteTextures(1, @texl); - glDeleteRenderbuffersEXT(1, @depthl); - glDeleteFramebuffersEXT(1, @framel); - glDeleteTextures(1, @texr); - glDeleteRenderbuffersEXT(1, @depthr); - glDeleteFramebuffersEXT(1, @framer) + DeleteFramebuffer(framel, depthl, texl); + DeleteFramebuffer(framer, depthr, texr); end {$ENDIF} end; @@ -628,6 +650,7 @@ procedure SetupOpenGL; //var vendor: shortstring = ''; var buf: array[byte] of char; + AuxBufNum: LongInt; begin buf[0]:= char(0); // avoid compiler hint AddFileLog('Setting up OpenGL (using driver: ' + shortstring(SDL_VideoDriverName(buf, sizeof(buf))) + ')'); @@ -673,51 +696,53 @@ {$ENDIF} //SupportNPOTT:= glLoadExtension('GL_ARB_texture_non_power_of_two'); *) + glGetIntegerv(GL_AUX_BUFFERS, @AuxBufNum); // everyone love debugging AddFileLog('OpenGL-- Renderer: ' + shortstring(pchar(glGetString(GL_RENDERER)))); AddFileLog(' |----- Vendor: ' + shortstring(pchar(glGetString(GL_VENDOR)))); AddFileLog(' |----- Version: ' + shortstring(pchar(glGetString(GL_VERSION)))); AddFileLog(' |----- Texture Size: ' + inttostr(MaxTextureSize)); - AddFileLog(' \----- Extensions: ' + shortstring(pchar(glGetString(GL_EXTENSIONS)))); + AddFileLog(' |----- Number of auxilary buffers: ' + inttostr(AuxBufNum)); + AddFileLog(' \----- Extensions: '); + AddFileLogRaw(glGetString(GL_EXTENSIONS)); + AddFileLog(''); //TODO: don't have the Extensions line trimmed but slipt it into multiple lines + defaultFrame:= 0; + if GameType = gmtRecord then + begin + if AuxBufNum > 0 then + begin + glDrawBuffer(GL_AUX0); + glReadBuffer(GL_AUX0); + AddFileLog('Using auxilary buffer for video recording.'); + end + else if glLoadExtension('GL_EXT_framebuffer_object') then + begin + CreateFramebuffer(defaultFrame, depthv, texv); + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame); + AddFileLog('Using framebuffer for video recording.'); + end + else + begin + glDrawBuffer(GL_BACK); + glReadBuffer(GL_BACK); + AddFileLog('Warning: off-screen rendering is not supported; using back buffer but it may not work.'); + end; + end; + {$IFNDEF S3D_DISABLED} if (cStereoMode = smHorizontal) or (cStereoMode = smVertical) or (cStereoMode = smAFR) then begin // prepare left and right frame buffers and associated textures if glLoadExtension('GL_EXT_framebuffer_object') then begin - // left - glGenFramebuffersEXT(1, @framel); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framel); - glGenRenderbuffersEXT(1, @depthl); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthl); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthl); - glGenTextures(1, @texl); - glBindTexture(GL_TEXTURE_2D, texl); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texl, 0); - - // right - glGenFramebuffersEXT(1, @framer); - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framer); - glGenRenderbuffersEXT(1, @depthr); - glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, depthr); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT, cScreenWidth, cScreenHeight); - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, depthr); - glGenTextures(1, @texr); - glBindTexture(GL_TEXTURE_2D, texr); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, cScreenWidth, cScreenHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, nil); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, texr, 0); + CreateFramebuffer(framel, depthl, texl); + CreateFramebuffer(framer, depthr, texr); // reset - glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0) + glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, defaultFrame) end else cStereoMode:= smNone; @@ -991,6 +1016,19 @@ WeaponTooltipTex:= nil end; +procedure InitOffscreenOpenGL; +var ArgCount: LongInt; + PrgName: pchar; +begin + ArgCount:= 1; + PrgName:= 'hwengine'; + glutInit(@ArgCount, @PrgName); + glutInitWindowSize(cScreenWidth, cScreenHeight); + glutCreateWindow('You don''t see this'); // we don't need a window, but if this function is not called then OpenGL will not be initialized + glutHideWindow(); + SetupOpenGL(); +end; + procedure chFullScr(var s: shortstring); var flags: Longword = 0; reinit: boolean = false; @@ -1171,6 +1209,8 @@ procedure SwapBuffers; inline; begin + if GameType = gmtRecord then + exit; {$IFDEF SDL13} SDL_GL_SwapWindow(SDLwindow); {$ELSE}