diff -r 0b375a3ceaa0 -r 588a8e6e2041 QTfrontend/util/platform/xfire.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/QTfrontend/util/platform/xfire.cpp Mon Jan 14 12:35:01 2013 +0100 @@ -0,0 +1,85 @@ +/* + * Hedgewars, a free turn based strategy game + * Copyright (c) 2004-2012 Andrey Korotaev + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; version 2 of the License + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA + */ + +#include +#include +#include + +#include "xfire.h" +#include "xfiregameclient.h" + +#ifdef USE_XFIRE +// use_xfire: stores if xfire is loaded and functions should do something at all +bool use_xfire = false; +char *keys[XFIRE_KEY_COUNT]; +char *values[XFIRE_KEY_COUNT]; + +// xfire_init(): used to initialize all variables and set their default values +void xfire_init(void) +{ + if(use_xfire) + return; + use_xfire = XfireIsLoaded() == 1; + + if(!use_xfire) + return; + + for(int i = 0; i < XFIRE_KEY_COUNT; i++) + { + keys[i] = new char[256]; + values[i] = new char[256]; + strcpy(keys[i], ""); + strcpy(values[i], ""); + } + + strcpy(keys[XFIRE_NICKNAME], "Nickname"); + strcpy(keys[XFIRE_ROOM], "Room"); + strcpy(keys[XFIRE_SERVER], "Server"); + strcpy(keys[XFIRE_STATUS], "Status"); + xfire_update(); +} + +// xfire_free(): used to free up ressources used etc. +void xfire_free(void) +{ + if(!use_xfire) + return; + + for(int i = 0; i < XFIRE_KEY_COUNT; i++) + { + delete [] keys[i]; + delete [] values[i]; + } +} + +// xfire_setvalue(): set a specific value +void xfire_setvalue(const XFIRE_KEYS status, const char *value) +{ + if(!use_xfire || strlen(value) > 255) + return; + strcpy(values[status], value); +} + +// xfire_update(): submits current values to the xfire app +void xfire_update(void) +{ + if(!use_xfire) + return; + XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values); +} +#endif // USE_XFIRE