diff -r f589230fa21b -r 59dbd31e9953 project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/project_files/HedgewarsMobile/Classes/WeaponSettingsViewController.m Thu Jun 17 20:30:39 2010 +0200 @@ -0,0 +1,179 @@ +// +// WeaponSettingsViewController.m +// HedgewarsMobile +// +// Created by Vittorio on 19/04/10. +// Copyright 2010 __MyCompanyName__. All rights reserved. +// + +#import "WeaponSettingsViewController.h" + + +@implementation WeaponSettingsViewController + + +#pragma mark - +#pragma mark Initialization + +/* +- (id)initWithStyle:(UITableViewStyle)style { + // Override initWithStyle: if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad. + if ((self = [super initWithStyle:style])) { + } + return self; +} +*/ + + +#pragma mark - +#pragma mark View lifecycle + +/* +- (void)viewDidLoad { + [super viewDidLoad]; + + // Uncomment the following line to preserve selection between presentations. + self.clearsSelectionOnViewWillAppear = NO; + + // Uncomment the following line to display an Edit button in the navigation bar for this view controller. + // self.navigationItem.rightBarButtonItem = self.editButtonItem; +} +*/ + +/* +- (void)viewWillAppear:(BOOL)animated { + [super viewWillAppear:animated]; +} +*/ +/* +- (void)viewDidAppear:(BOOL)animated { + [super viewDidAppear:animated]; +} +*/ +/* +- (void)viewWillDisappear:(BOOL)animated { + [super viewWillDisappear:animated]; +} +*/ +/* +- (void)viewDidDisappear:(BOOL)animated { + [super viewDidDisappear:animated]; +} +*/ + + +- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { + // Override to allow orientations other than the default portrait orientation. + return YES; +} + + +#pragma mark - +#pragma mark Table view data source + +- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { + // Return the number of sections. + return 1; +} + + +- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { + // Return the number of rows in the section. + return 1; +} + + +// Customize the appearance of table view cells. +- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { + + static NSString *CellIdentifier = @"Cell"; + + UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; + if (cell == nil) { + cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; + } + + // Configure the cell... + + return cell; +} + + +/* +// Override to support conditional editing of the table view. +- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { + // Return NO if you do not want the specified item to be editable. + return YES; +} +*/ + + +/* +// Override to support editing the table view. +- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath { + + if (editingStyle == UITableViewCellEditingStyleDelete) { + // Delete the row from the data source + [tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:YES]; + } + else if (editingStyle == UITableViewCellEditingStyleInsert) { + // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view + } +} +*/ + + +/* +// Override to support rearranging the table view. +- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { +} +*/ + + +/* +// Override to support conditional rearranging of the table view. +- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { + // Return NO if you do not want the item to be re-orderable. + return YES; +} +*/ + + +#pragma mark - +#pragma mark Table view delegate + +- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { + // Navigation logic may go here. Create and push another view controller. + /* + <#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:@"<#Nib name#>" bundle:nil]; + // ... + // Pass the selected object to the new view controller. + [self.navigationController pushViewController:detailViewController animated:YES]; + [detailViewController release]; + */ +} + + +#pragma mark - +#pragma mark Memory management + +- (void)didReceiveMemoryWarning { + // Releases the view if it doesn't have a superview. + [super didReceiveMemoryWarning]; + + // Relinquish ownership any cached data, images, etc that aren't in use. +} + +- (void)viewDidUnload { + // Relinquish ownership of anything that can be recreated in viewDidLoad or on demand. + // For example: self.myOutlet = nil; +} + + +- (void)dealloc { + [super dealloc]; +} + + +@end +